
Face the challenges of The Tower as you enroll into the Alchemy Academy in this action-packed, third-person, roguelite. Brew potions to boost yourself in the heat of battle and use multiple weapons to defeat dangerous foes and pass your exams!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brew is an action-packed roguelite that emphasizes quick thinking and resource management in the midst of battle. With an intuitive crafting system, you can create an abundance of different potions to aid you in attempting your alchemy exams!

Gather ingredients and brew them up into powerful potions in the midst of battle! Use the potions to climb further into The Tower, by drinking and temporarily boosting yourself, throwing to affect the enemies and environment around you, or loading into your weapon to upgrade your potion gun! Achieve mastery over alchemy by utilizing potion abilities to create fierce combos!

Unlock unique badges and learn new potion recipes to create your own unique playstyle! With a wide variety of potion upgrades, character skills and secret rooms inside The Tower to unlock, you will feel like a true alchemy student learning new abilities after every class!

Get to know your fellow classmates and professors. Converse with them, try to impress them with a gift or spend your days hanging out with them! Deepening your friendships is the key to enjoying the student life at the Alchemy Academy!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 202reviews | 86% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Furry roguelike where you can use different potions in three ways. Use them on yourself, your weapon or throw them on your enemies. Their are four floors with their own theme. You can also kinda-ish date the NPCs in the lobby/school grounds. A fresh take on a shooter roguelike. The anthropomorphic characters are likable but the game mechanic of giving NPCs gifts after your run ends is kinda meh. Replaying the game on Linux. There seems to be some noticable decrease in performace.
Good gameplay with a lot of solid mechanics that make it fun, and the world/character design is pretty good too. Over all I'd recommend it. The few complaints I have aren't too major but worth mentioning, the sound design needs some work, the NPC's dialogue feels unfinished sometimes, and I definitely didn't expect to 'beat' the game as soon as I did. It at least offers challenging modifiers you can turn on outside the dungeon after you beat it for the first time, but other than that nothing really changes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Norwegian, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, I did everything you can do in the game and... it's not bad. Not perfect, but not bad. The gameplay loop is ok, guns are fun to use, throw\drink effects are nice, but a few things annoy me: why do I have to break every barrel\crate to look for ingredients? Just put them in a final chest or more drops from enemies. OR if you insist on petting them in breakable objects just break them all at the end of the encounter and vacuum. Another thing: the controls are WAY too floaty for most of the Challenge rooms. Character stories are nothing to write home about but still a small nice thing to work towards. Overall, it's a game of it's price and it's fun to play when you figure out your favored playstyle. I started focusing of air gun, but later realized that earth drink is way too strong and makes in really easy to survive any encounter.
This game still has long ways to go especially with the button inputs for when it comes to making selections, but for the rest of it its still really fun and does feel like Ratchet and Clank this really felt like the game I was missing
I was impressed by the trailer, the look of the characters and the gameplay. When i installed the game and played it, The first thing i noticed was the SFX didn't work on my system, The game Volume (overworld music) was really quiet. When got to the first hub level, the Character animations move too fast when interacting (their dialogue movement body animations were going too fast. This game needs some work to look and play properly, requested a refund.
Very enjoyable and fun so far. Hard to deal with the projectile spam but that's my own personal skill issue. So far I've enjoyed every character I've met and the boss fights are challenging. Even some of the grunt enemies can very much beat you up. However progression feels satisfying and it doesn't feel to grindy. Some of the quests I'm not sure how to complete yet but I look forward to exploring every inch of this game.
Enjoying this game so far. Game looks good, runs smooth and I've barely encountered any bugs. With the recent update, thrown potions are buffed and I think that was a good choice. I do think that ingredients should be more abundant, as the regular gun feels rather underwhelming damage wise and you run out of potions quickly. Also bosses currently feel a bit too much like damage sponges. Dodging the boss attacks isn't hard but the amount of time it takes to get them to 0 health is simply too long and makes it a bit boring.
I give it a thumbs up because I do genuinely enjoy what's here, but it does need work. Most folks have mentioned a lot of the other gripes, namely that you need to spend time slamming your head against a brick wall in order to get enough starting resources to succeed, that the game feels poorly optimized, etc etc. I want to make a specific note about the sound design and animation for the melee though, because the animation is the most languid thing i've ever seen and with the camera angle, the only way you know if you're hitting the button is because your character does a small dash towards an enemy if you're close enough to them. Just please make that the regular melee attack or give some kind of sound or visual effect for when you hit the button otherwise. Same thing with getting hit with an attack, do some kind of knockback effect or some sound effect that indicates we got hit.
鼠标乱飞点不到东西 闪屏 闪退 主角建模也很丑
I have a couple succesfull run's and i have to say, i like this game. Design is very cute, graphic not so bad. But biggest plus is alchemy system, so simple yet it give you a lot of possibilities. Just one question. It is possible to remove level cap after you beat grandmaster?
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $482.8K | 2.3K | 98% | $9.99 | |
| $245.8K | 1.2K | 78% | $9.99 | |
| $73.4K | 343 | 73% | $9.99 | |
| $60.8K | 167 | 72% | $19.99 | |
| $6.7K | 23 | 74% | $9.99 | |
| $4.3K | 23 | 70% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.3K | 201 | 68% | $12.99 | |
| $86.3K | 222 | 35% | $19.99 | |
| $86.3K | 226 | 90% | $19.99 | |
| $86.3K | 138 | 37% | $29.99 | |
| $86.3K | 409 | 76% | $9.99 | |
| $86.3K | 491 | 57% | $9.99 |