
A charming 3D roguelite platformer about a normal day in the life of a knight! Sharpen the spear and make the Dragon run in fear! Oh, and also try to manage a date with princesses & princes you rescue.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 167reviews | 72% | — | $60.8K |
| $19.99 | 27ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game challenges you to navigate through levels filled with moving platforms, hidden traps, and mind-bending puzzles. Each stage tests your timing, precision, and problem-solving skills as you climb higher toward your goal. The puzzles gradually increase in difficulty, offering a satisfying learning curve without becoming frustrating. What makes Tower Princess stand out is its mix of simple mechanics and creative level design. It’s easy to pick up, but mastering the tower’s secrets requires patience and skill. Along the way, you unlock charming story snippets that add depth and charm to the adventure. With bright, colorful pixel art and smooth animations, Tower Princess has a nostalgic yet fresh look. The characters and environments are lovingly crafted, creating a fairy tale world that’s both inviting and mysterious. The soundtrack is catchy and upbeat, perfectly matching the game’s lighthearted tone. What Could Be Better: -Some puzzles can feel repetitive after a while. -The story is cute but fairly simple, lacking deeper narrative elements. -Limited variety in gameplay mechanics might leave hardcore puzzle fans wanting more. Tower Princess is a charming and accessible puzzle platformer perfect for players looking for a sweet, casual challenge wrapped in a fairy tale setting. It’s a great pick for those who enjoy classic puzzle games with a touch of storybook magic. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, French, German, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 24ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is charming. It has a soft, cartoony style and doesn't take much seriously. The controls are just too clunky for me to enjoy it. Keyboard/Mouse being bad in a PC-focused game is already a red flag, but the controls are awkward on controller with right trigger being dodge, physics making jumps not feel very good to perform, and movement getting me caught repeatedly on objects/stairs in my short playtime. It has a somewhat awkward translation, a very generic soundtrack that I kept thinking was the backdrop to YouTube videos, and a lot of unpolished gameplay. I see the potential, if they keep updating and improving on things. For the time being though, I can't put up with it. Even at sale price.
This is definitely belongs to the TOP3 worst games i ever played. [h2] get ready for some (kobold) magic![/h2] I like the general concept: stupid braindead roguelite game with comic relief characters, princesses to save, and a [b]very very EVIL[/b] [strike] good boi [/strike] Dragon to fight. [h2]....and the magic ends right here. That's all folks[/h2] The intro is fun, the Kobold Princess is waifu material (no joke!), everything else is boring to death AND ALSO very frustrating to play. ALL you need is a LOT of patience to bait every enemy, a LOT of big healing potions, and you're good to go. Fighting every boss, included the [strike]good boi[/strike] Dragon is a utter joke, with each being a 20minutes long slog. I can also safely say the garden boss is the most difficult fight in the game, not because of the fight itself, but because of the [i]surprise-all-your-controls-are-swapped[/i] during the last quarter of the fight. [h2]It looks replayable, but no thanks[/h2] Doing a one full first run will likely cause severe burnout to the player, because the upgrade system is seemingly broken, and had to play using the basic weapons which are just toy weapons. [h2]not controller friendly[/h2] ingame menus and some inputs are broken when using controller (emulated XBOX360 controller, which works fine in 99,9% of games), resulting in broken interactions (had to use the keyboard to open menus and "use/enter/talk")
Game is fun but lackluster after five hours, nothing from the devs about any updates since '23 and doubt they're adding more to the game. Not worth a purchase just get something else.
Now, don't get me wrong, I'm used to some games being hard, and I can even enjoy that. I'm certainly not the pro-gamer who is going to speedrun Dark Souls in 2 hours or whatever. However, a GOOD game is one where it feels like YOUR fault for dying, losing, whatever. This. This is not that. You will die to random nonsense. Things you can't see. Your attacks simply not happening when you click. Your character not responding correctly. Now sure, is the ranged character complete garbage because the only that makes them useful is to have RANGED situations which you can't aim for? Absolutely. Can you auto-target close enemies. Yes. Does the dodge work as intended? Absolutely not. BUT! After an extensive 22 minutes of play, I have come to a decision I spent a grueling 37 seconds thinking about. This game is trash. But they got their money out of me, and I'm not asking for a refund. I got what I paid for. And I paid for $4 worth of game, and I was delivered exactly that. So if you are thinking about paying for this too... don't.
Really solid game imo. Combat is a bit simple but that's part of the charm. The princess companions all having unique abilities is where most of the spice comes from. I will say, the maze area is a CHORE with the camera system in this game, and the mushroom boss has a mechanic where he flips your controls for the last bit of the fight and it felt more un-fun than a challenge. Overall rough around the edges but REALLY addicting. If 20 bucks sounds a bit much for that wait for a sale!
Tower Princess is a colorful roguelike game filled with enemies to slay and princesses to rescue. I don't like roguelike games, and I usually avoid them like the plague, but Tower Princess captured me with its colorful art style. The cel-shaded graphics and vibrant colors look fantastic and add lots of charm to the game, if you ask me. The soundtrack is excellent. It features many upbeat songs. The gameplay is fine for the most part, but the character can feel sluggish from time to time. There are two character classes in the game: Swordsman and Musketeer. As you can guess from their names, one is melee and the other is ranged. They both play well, although I picked the Swordsman for most of my playthroughs. The game is a 3D action platformer. You move from room to room, defeating evil minions, finding secrets, and opening chests. You have only one attack button and two special moves. You can also carry four different items, ranging from potions and traps to passive items that give you various buffs. Before starting your run, you select a princess to rescue and enter the dungeon. The variety is amazing, and I honestly wasn't expecting this many characters. Every princess is different, even down to her walking animation. Each one has a special power that can assist you during combat. The game is very enjoyable, and I had a great time with it, but it has one major problem. It is too short. Due to the lack of support and new content, it becomes repetitive very quickly. I finished the game on my third attempt. There are only three bosses. Two of them are area bosses. After you defeat them, you unlock the final dragon boss. You slay the dragon, and that's it. After half an hour, I had seen everything the game had to offer. Even though I was having fun rescuing different princesses, I kept wishing for more content and new things to discover. Overall, Tower Princess is a great roguelike game filled with cute princesses, presented in a beautiful art style. It is very short, though, and can become really repetitive if you plan to rescue every princess. Keep that in mind if you ever decide to buy it
nice premise , under cooked and over priced , its worth about 5 dollors
영상 사기에 당하지 마시죠 이놈들도 뒤지게 못해서 트레일러에 나오는 공간 대쉬룸 2초 제외하면 전부다 1스테이지인거 보면 지들도 못하는 참 줫같은 게임입니다. 로그라이크는 본래 빌드에서 나오는 뽕맛으로 하는게 개꿀잼 요소이거늘 근접놈은 슬라임조차 안다치고 패기 힘들고 스킬이고 평타고간에 2스테이지 가면 잡몹당 10대씩을 때려야 뒤져줄까 말까 이 ㅈ11ㄹ함
When I first bought the game I absolutely hated it, I was like what's the point of dying all the time, the game seems to have no point other than dying. I returned the game, then I thought about it so much that I had to give it another try because it seemed like I was missing something. I bought it again, I started playing it again. I questioned myself. I can now say that I think it's a great game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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