
Embark on a solo or co-op adventure in this rogue-lite world of Koler, Slay infected creatures, build your arsenal with tons of Relics and Color Shards, tame and level up your battle companions, and finally fight through the dungeon and defeat the empowering bosses with endless possibilities!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, French
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Koler is a great game, that is still in early access. It has a lot of content even in the present state of the game and I'm sure that there will be even more content in the final version. Considering that the game is in early access people can suggest improvements and features to the dev that might be added in the next version. Can't wait to see what will get added in the upcoming versions!
Koler is a fantastic game with many features to explore. The game is fun to play and has great potential. However, the difficulty needs to be rebalanced as it can be frustrating at times. Once you defeat the dungeon, the game becomes even more enjoyable. I’m looking forward to future updates
Just getting started, but can see tons of progress from the trailers in only a few months. Nice to get in on the ground floor of early access in a game with so much potential.
I see this is a one man made game ok and this is still very early in development. It does work on steam deck although navigating in the menu is not optimized you'll have to use the touch screen to help you in the menu, it also consume a lot of power, the battery full gives you a battery life of around 2.5 hours so here too this is not optimized but it's not a game breaker fgor me. The game lacks energy the areas feel empty it need more ennemies with less HP and the movement feels a bit clunky but you can get used to it; the movement has to be improved or some kind of aiming assist would be needed because it is really hard to aim range attacks with joytisck. There are a lot of random objects that look out of place. The loot from the pots you break are barely visible and the music puts me to sleep. For 9 euros I think it's double the price but it could be raised as the game builds up. I am asking for a refund because although I can see a good game in the making right now this is not fun, it feels slow and still lacks a lot of QoL stuff like a mini map for example.
THIS GAME SUCKS!!! The design is horrendous! All the enemies are recycled throughout the game's "areas" and aren't very fun to fight. Bigger enemies like the golem and sorcerer thing don't have any pathfinding and frequently get stuck on map terrain and smaller enemies can completely dodge some of your spells since they don't aim at all, this becomes a lot more apparent after beating the first floor of every area and then having to fight in open areas covered in slopes. On top of that, enemies scale for some reason on the second floor and random enemies spawn around you frequently, which is really really annoying. On top of that, the second floor almost removes any reason to fight enemies! The only reason to fight enemies is to open the red chests, any other enemy can be walked right past. Also, the dodge roll is SO ♥♥♥♥♥♥♥ SLOW OH MY LORD. it's literally faster and safer to walk away then dodge roll to evade attacks. The abilities the game gives you first vary widely in usefulness, the best being red eruption and the worst being crimson field. However, you're not gonna have ANY CHANCE OF GETTING ANY BETTER ONES. I have never even seen a ♥♥♥♥♥♥ elemental core in-game so I can only assume they drop from bosses, which makes sense, I can understand that. BUT WHAT I CAN'T UNDERSTAND IS WHY THE BOSSES ARE SO DAMN TOUGH! Both of them have over 7 thousand health, lightspeed telegraphing, and often spawn basic enemies to fight you, which is really really ♥♥♥♥♥♥♥ annoying. Oh and I'm not done talking about the movement system. The controls for a PC player like me are really really inconvenient. Oftentimes I'll dodge roll and try to sneak out an attack spell, only to find I'M NOT AIMING WHERE I'M LOOKING, WHICH REALLY SLOWS ME DOWN IN COMBAT! The controls are so stupid and slow and unresponsive that I feel like each step is a ♥♥♥♥♥♥♥ puzzle of trying to figure out what I can do at what moment and getting the wrong answer EVERY SINGLE TIME. But hey I get that you're trying to follow dark souls footsteps, that much is obvious with the movement system, but it just doesn't work with your game. Your game is not dark souls, your movement system does not work with it, please change it to something that actually feels fun to use. Also the game is a clear asset flip, it seems nothing but the slime was actually made by the developer, it's a real style clash in-game. It's fine to use assets as long as they fit with each other well, but it does not work here. This game screams out loudly that it just wasn't playtested enough or thought out enough. I'm writing this comment because I know that you have potential as a developer, I hope you take knowledge from your experience making this game and the feedback you're getting to make it better. Have a nice day.
This game is still listed in early access, but seeing as the last update was around six months ago and it's now a year past its slated release date, I think it's safe to say that this is the final state of the game, which is pretty disappointing. I saw a bunch of other reviews mention trailers and youtube videos that brought them here, but I came into this blind. As far as I can tell, there's no story or even context behind anything you do in-game. The game consists of jumping into one of three themed worlds, ice, forest, or fire, and fighting enemies, and within the admittedly short time that I played there was nothing else to do. Without any sort of story to follow you would hope that the gameplay or atmosphere would step up to the plate, but those were disappointing as well. The themes all share the same enemies, so if you've played through one world you've played through them all. The levels are all procedurally generated, so none of them end up doing anything mechanically interesting. The dodge roll is clearly supposed to be a central mechanic; unless you find an ability, doing a perfect dodge roll is te only way to regen health outside of random item drops, and one of the only things that's explained in the tutorial is that dodge rolling gives you I-frames (if I hadn't already known that term it would have been extremely confusing). The issue is that half the time the dodge roll just doesn't work, and it's more effective to just circle enemies and spam ranged attacks until you win any fight. Almost every time I died was because a dodge roll didn't happen when I pressed space. The atmosphere is pretty bad. The music is uninspired and repetitive, and there's this gross motion blur that's on by default that ends up ruining the already pretty basic visuals. Actually, all of the graphics settings are set to maximum by default, which made the game chug hard until I turned them all down. Normally this isn't something I'd mention aside from "the game isn't well optimized", but the settings all reset to default every time I reopened the game. Within my 40 minute playthrough I had 2 crashes and 1 infinite slow motion bug before finally giving up. There are bosses shown in the trailer, but I never actually got to any without crashing or being dodge roll betrayed, so I can't really say if they're fun. There weren't any new abilities I got that were really game-changing, so all my runs felt basically the same. This game is listed as $10, but the EA notice says that they expect to raise the price to around $20 on release (never, I guess?) which is an insanely high price for something like this, putting it in the price range of most high-end indie games with large studios behind them (Cult of the Lamb is $25 and has a team of 200 people). I hope the dev keeps making games, but this feels more like a tech demo than something you'd pay money for.
Here are some issues : 1/ Slippery camera It might be a personal preference, but when I stop moving my mouse, I really prefer when the camera stops instantly. Although, the issue didn't bother me for long. 2/ The character avatar... Well, it looks generic. If you told me that it was a default model of a 3d software, I would believe it. 3/ There are crashes. I don't know why, but there are crashes from time to time. (Seems the homing blue spell can do that hen you fire it without a locked target then lock?) I stopped it after it happened thrice, sadly. 4/ The tutorial doesn't explain everything well. For example, in the tutorial, what is the slime that follows you? I thought it was an enemy at first. 5/ Once again, the tutorial. It could be interesting to change the tutorial into a kind of training area you can join at will to see exactly what skills does, with immobile enemies. 6/ There is a lack of... story. At least until I crashed. Who is the main character? Why is the main character goin in these labyrinth-like structures? Now, maybe it's explained after the crashes I experienced (in which case, ignore this) , but well, if it isn't, it should be at one point. Now the good stuff : 1/ Apart from the crashes, the game seems to work fine, no framerate issues. 2/ There's a variety of enemies. that seem quite creative 3/ The spells are different, not just "recolored fireball n°837" (from what I've seen). 4/ The gameplay loop seems quite interesting. I'll try to see more later on. 5/ The "heal your enemies to recruit them" seems like a nice idea, but I haven't tested in practice All in all, I would say that as an in-development game, it shows a lot of potential. But only the future will tell us if that potential will be realized. Do I recommend the game? In all honesty... If it was more than 10€, I wouldn't. But the game seems to have a lot of potential, and the game isn't sold at full price during the development, which is a good thing. So... If you are luckier than me on the crashes, sure, you can go for it.
I saw your game and heard your story from Iron Pineapple's recent video. Wanted to buy your game to support you. This game is a bit rough still but I can tell it's a project of love, so I hope you keep at it. I love what you've got so far and hope to see you improve the game and your skills as a developer! Here's to Koler's future <3
作为一款独立游戏,Koler无疑是合格的,各种技能的搭建,类似于符咒的被动技能选择,让这款游戏充满了趣味和创造性。各种怪物的技能设计,也让这款充满了挑战,用自己搭配的技能来打败各种敌人,是一件很有满足感的事情。但在该接触这款游戏的时候,可能会有一点难,不断提升自我,观察怪兽的技能前摇,不断提升自我吧。当然,游戏也有一些BUG,希望作者修改和完善,期待下一次的更新。
作为肉鸽游戏还是相当不错,技能能打出多种连招。等之后习惯了操作之后再来追评。
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