
Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fun, and it has all the foundations to possibly make it great. However, the game is extremely clunky and janky, and needs more support. Unfortunately, the devs have announced that they will no longer be working on this, so any future improvement will not happen. As the game stands it's not worth it.
Holy peak. I got this game on sale for what, I think $2.25? If a single cent is a minute of playtime, I'm going to get ridiculous value out of this game. I've only just beaten the grand inquisitor for the first time and I've still got so much to discover and accomplish in this game. At first glance, it's sort of like a 3D Noita. Not really, but the spell building is there and it feels phenomenal. You don't need a PHD in wizardnomics to understand it; there's a description for every rune that tells you exactly what it does. I see a rune with a tower icon. Description says it turns your spell into a tower that shoots said spell. I cast spell and sure enough I'm playing Inquisition tower defense - no knowledge-beaming from the boundless archons required! The percentages you see are... vague, admittedly, but big number = good and if you play any other roguelike you know damage x amount = yAAYyayaYYYayayayAYaYayaYya!!1!!!!!1!1 There's also some crazy writing in this game. I came for the sick spells, came again once I started reading the storyline that plays out and progresses at every turn you make. I legitimately stood up from my fortnite battle bucket and applauded with no hands when I had come to the end of my first full playthrough, it's just that good. Now seriously. Give. This. Game. A. SHOT! Not just because it's good, but because you're helping out the developers, potentially giving them the inspiration to come back and continue sculpting this fine piece of carrara marble into potentially the best thing you'll play in your life.
Edit: After several more hours the shine falls off a bit. Enemies only either rush you or poorly aim at you, with difficulty scaling enemy HP and dmg only. They're not smarter and all enemies behave the same in combat. Most useful spells and rune combos are pretty locked in, there's not much reason to pick specific spells outside of a self imposed challenge or achievement hunting. The game feels like a good idea but only partially executed. It's good if a bit of that indie jank. I would've loved for the option of a necromancer style playthrough, but there's only one spell effect that has any undead or revived minions.
1. Kill everything 2. Become god 3. Die to rubble spinning at lightspeed 10/10 would play again
A cheaply made Unreal Engine game. Full of bugs and bad balance. The terrain is almost the same, as are the enemies. You have to do almost the same thing at every level. Splash damage or it's there or it's gone. The spells are the only interesting thing, but they're like fireworks and if they're close you can't see anything. The destruction would be pretty good if it wasn't almost nothing, a few buildings and trees and towers, that's it. There is almost nothing hidden and there is not even a mini map. The story is boring and uninteresting. It looks like an unfinished game.
It is a neat game, and worth a try if you enjoy spellcrafting. I went into this hoping for the destruction and capability of creating monstrous spells of my own design, but it was not what I was hoping for. The destruction is pretty good, and you can customize the spells, but I've been spoiled by Noita customization and this game did not provide a similar standard. The customization was the ability to add three runes to your spells, with each rune having a different effect on your spell. I only played partway through chapter two to be fair, but that is the extent I saw of it. This game is great if you want to enjoy destroying stuff as a wizard, fighting hordes, and going through a rougelike game with map progression similar to the likes of FTL or Barotrauma. It has unique loot with different stat effects, and a fun enchanting system for editing your equipment, but does not suite my personal tastes. If you like that, then this game is a great way to sink your time in, but I'd say if you are looking for extensive magic customization then this game is not for you.
Do not buy this as of this date. No longer works, I bought it thinking it looked cool, installed it and it's just an infinite loading screen. A couple others with the issue in the comments but retired devs so it's pointless trying to fix it. Shame, looked fun.
I've only been playing this game for like 14 hours and it's already one of my favorites!! The spell-shaping mechanic is really fun and allows for really cool combos!! Rn I have a spell which summons a storm cloud which summons a bunch of towers that all shoot like 5 beams that set everything on fire.
Pretty fun game until you realize there isn't really a sandbox mode as every mode has the inquisition constantly locking you out of the map like some cheap battle royal. Meaning this is purely a boss rush "roguelite". Found this while looking for games with cool magic systems... It looked like a cool game with a lot of depth but once I noticed it's just another forced boss rush game it instantly felt insanely shallow and I lost all interest.
More fun and challenging when you're still acquiring power, but once you have plenty of upgrades, which you will get, it is fun to flex your power for a short while, then becomes a boring slog. In the words of Saitama, "Having overwhelming strength is boring". Visually it looks like a bad asset flip.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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