
Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.2Kreviews | 78% | — | $245.8K |
| $2.49−75% | 51ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Holy peak. I got this game on sale for what, I think $2.25? If a single cent is a minute of playtime, I'm going to get ridiculous value out of this game. I've only just beaten the grand inquisitor for the first time and I've still got so much to discover and accomplish in this game. At first glance, it's sort of like a 3D Noita. Not really, but the spell building is there and it feels phenomenal. You don't need a PHD in wizardnomics to understand it; there's a description for every rune that tells you exactly what it does. I see a rune with a tower icon. Description says it turns your spell into a tower that shoots said spell. I cast spell and sure enough I'm playing Inquisition tower defense - no knowledge-beaming from the boundless archons required! The percentages you see are... vague, admittedly, but big number = good and if you play any other roguelike you know damage x amount = yAAYyayaYYYayayayAYaYayaYya!!1!!!!!1!1 There's also some crazy writing in this game. I came for the sick spells, came again once I started reading the storyline that plays out and progresses at every turn you make. I legitimately stood up from my fortnite battle bucket and applauded with no hands when I had come to the end of my first full playthrough, it's just that good. Now seriously. Give. This. Game. A. SHOT! Not just because it's good, but because you're helping out the developers, potentially giving them the inspiration to come back and continue sculpting this fine piece of carrara marble into potentially the best thing you'll play in your life.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun, and it has all the foundations to possibly make it great. However, the game is extremely clunky and janky, and needs more support. Unfortunately, the devs have announced that they will no longer be working on this, so any future improvement will not happen. As the game stands it's not worth it.
Edit: After several more hours the shine falls off a bit. Enemies only either rush you or poorly aim at you, with difficulty scaling enemy HP and dmg only. They're not smarter and all enemies behave the same in combat. Most useful spells and rune combos are pretty locked in, there's not much reason to pick specific spells outside of a self imposed challenge or achievement hunting. The game feels like a good idea but only partially executed. It's good if a bit of that indie jank. I would've loved for the option of a necromancer style playthrough, but there's only one spell effect that has any undead or revived minions.
1. Kill everything 2. Become god 3. Die to rubble spinning at lightspeed 10/10 would play again
A cheaply made Unreal Engine game. Full of bugs and bad balance. The terrain is almost the same, as are the enemies. You have to do almost the same thing at every level. Splash damage or it's there or it's gone. The spells are the only interesting thing, but they're like fireworks and if they're close you can't see anything. The destruction would be pretty good if it wasn't almost nothing, a few buildings and trees and towers, that's it. There is almost nothing hidden and there is not even a mini map. The story is boring and uninteresting. It looks like an unfinished game.
It is a neat game, and worth a try if you enjoy spellcrafting. I went into this hoping for the destruction and capability of creating monstrous spells of my own design, but it was not what I was hoping for. The destruction is pretty good, and you can customize the spells, but I've been spoiled by Noita customization and this game did not provide a similar standard. The customization was the ability to add three runes to your spells, with each rune having a different effect on your spell. I only played partway through chapter two to be fair, but that is the extent I saw of it. This game is great if you want to enjoy destroying stuff as a wizard, fighting hordes, and going through a rougelike game with map progression similar to the likes of FTL or Barotrauma. It has unique loot with different stat effects, and a fun enchanting system for editing your equipment, but does not suite my personal tastes. If you like that, then this game is a great way to sink your time in, but I'd say if you are looking for extensive magic customization then this game is not for you.
My perspective as a father with a kid and 2 Jobs. Look this game isn't perfect, but it is extremely fun. Especially when you can play it in short sessions (or long ones if your kid and wife are asleep) and you can get a lot out of those sessions if you are just playing the game. Does the game do a good job at explaining all of its systems? No. Are there clear and really specific ways to exploit the games systems to get a god level character by the end of the second run? Yes. Are there "clear favorites" amongst the builds that are possible in this game that the game itself slightly forces you towards? Yep, absolutely. It is definitely not a perfect game. But it is a game that, right now, I am really really really enjoying. I am sad that development of this game won't continue and Im sad that the devs never really figured out modding for this game, as I think this game could have easily survived far beyond its time if the devs did figure that out. But, the game is still extremely fun. It is bare bones ... but that is for a reason. Some people don't really understand the "cost" that comes with destructible environments in any form. It's hard for any pc to be able to calculate how much a building is destroyed when its getting hit with 7 gigantic meteor strikes that are surrounded by thousands of particle effects and even other npcs that might be setting off similar spells. And this game is no different. Simply put - Fictorum is a game about using magic to annihilate your opps in creative and destructive ways. The game allows you a nearly limitless amount of possible spells and combination of spells that could VERY EASILY CRASH THE GAME AND EVEN YOUR COMPUTER at the cost of the game not looking like the most high fidelity game on the market. I sorta think about this game in the same vein as the Just Cause series or the Mercenaries series. All 3 of these games interact with this distinct tension - on one hand - If you give the player the ability to break the game using the games on engine to do so, the players will break the game. breaking the game becomes the "meta narrative" which is reinforced by the giving the characters more in game ways to break the game. The trade off is quite literally that the game breaks alot. You can call that an un-optimized game, or even a "lazy developer who puts creative ideas around the simple idea of destroying things" but you can't take away from the fact that whatever hardware you have, you will probably always run into a few game breaking glitches because that is what the game WANTS you to do. on the other hand - The game is designed to be played in a specific way, and one of those ways if for the player NOT to be able to break the game. I think of the technical marvel that is GTA 5. You might look at that game and think you have absolute freedom and can do whatever you want, but really you dont. GTA is an extremely controlled and manipulated sandbox that is designed to maximize player engagement with little disruption in that engagement as possible. It's bad business if GTA is designed in a way where the player is influenced to break the game because guess what ... the player will break the damn game l0l I say all of this to remind you that, this is game is more about FUN then it is about PRECISION. You should intend on this game crashing. You should know that the longer and farther that you get into the game the more the game will crash. I just now crashed the game because I created a meteor strike that has a huge blast radius and TONS of particle effects, right on top of my character, while looking straight into the meteor strike, just because I wanted to destroy some other wizards that were inside of the house i was standing on top of. Did I know it was going to crash my game? Yep lol. Did I have so much damn fun while doing it? Absolutely!!!! And as a father that doesn't totally have a lot of time for gaming, that is often what I am seeking from these types of experiences.
Do not buy this as of this date. No longer works, I bought it thinking it looked cool, installed it and it's just an infinite loading screen. A couple others with the issue in the comments but retired devs so it's pointless trying to fix it. Shame, looked fun.
More fun and challenging when you're still acquiring power, but once you have plenty of upgrades, which you will get, it is fun to flex your power for a short while, then becomes a boring slog. In the words of Saitama, "Having overwhelming strength is boring". Visually it looks like a bad asset flip.
I am glad i got it on a cheap price... It ain't much... it's a boring game Not Optimized for power scalling Boring Combat Boring World and Buildings design Boring World Map Boring but Annoying Enemies Type... This game is just Half Baked, if you played Red Faction series, Just Cause series... Then you don't need to spend money n time on this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $29.6K | 63 | 78% | $17.99 | |
| $6.7K | 23 | 74% | $9.99 | |
| $1.9K | 11 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $245.8K | 896 | 88% | $12.99 | |
| $246K | 264 | 72% | $24.99 | |
| $246K | 257 | 78% | $24.99 | |
| $246K | 2.8K | 97% | $4.99 | |
| $245.5K | 565 | 89% | $14.99 | |
| $245.5K | 467 | 70% | $19.99 |