
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2059 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Say what you will about the execution of humor and in-game quality of life and balance mechanics, but when a developer provides a window where their first game is free shortly before their second game hits Early Access it let's you know that some of their ideas are definitely on point.[/h3] [spoiler]I do sympathize with people that just bought the game in the last couple weeks though. Hopefully you still got your money's worth![/spoiler]
mianfeiyouxijiushinice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $2.49−90% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I actually liked the concept of the game and even the humor. I liked the expanse feeling of space, and construction process. It was a little slow to start, but eventually the ugprades made it fun to play. Until after 15 hours of playing I lost a huge amount of loot from my base. I had two suitcases full of hard to get items that just dissappeared. I tried multiple attempts at recovery, but my saves also did not have my loot and I just didn't have it in me to refarm the materials. It sucks that I can't recommend this game just due to a bug, but it is the reality.
Game had far too much in your face crude humor for me, particularly the constant alerts with it. Gameplay seemed promising, and it was funny when it attempted other kinds of humor, but it hardly ever used other forms of jokes. Sadly just turned me off the game too much to really get a good experience.
哈哈哈哈,汉化不完全就算了,还背刺我,等等党你们赢了,花了20,结果现在直接喜加一,哈哈哈哈哈。感觉玩的不是很明白,属于黑色幽默类,是因为玩过深海迷航,听说这是同类型才买的。指引不是特别好,这一点在我身上尤为严重,那个开头我搞了半天,才发现那个漏气管道要用鸡屁股堵上,还奖励鸡了?顺便祝大家万事顺遂,家庭美满,事业蒸蒸日上,学业有成。屏幕前的吴彦祖和刘亦菲闹麻了。
A cheap Russian-developed Subnautica in Space that explodes on the launchpad due to terminally awful Russian humor. If you think cigarettes, pissing, and sexy ladies are inherently hilarious and you have alcohol-induced brain damage you might vibe with the people who made this, otherwise just play an actually good survival game while listening to an actually funny podcast.
Breathedge - это космическое выживач приключение с крафтом, исследованием и очень своеобразным юмором. Ты играешь за обычного мужика- заводчанина, который перевозил останки своего дедушки на галактические похороны, но внезапно оказывается посреди огромной космической катастрофы. Корабль разбит, вокруг плавают обломки, трупы и различный мусор, а тебе теперь нужно как-то выживать посреди всего этого и разобраться, что вообще произошло. (я сам до сих пор не понял) Игра чем-то напоминает сабнавтику, только вместо океана космос.
Эта игра — эдакая версия Rust для бедных. Вся механика данной игры строится исключительно в очень ограниченной стамине (выносливости). По мере прогресса вы крафтите гаджеты, позволяющие выбираться вам на всё более дальние расстояния. Игра более не вызывает того "Вау!" эффекта, который был в 2018 году. Мне не удалось заставить себя играть в эту игру через силу.
玩过mc 玩过泰拉瑞亚 玩过异星探险家 玩过木筏求生 玩过深海迷航 玩这个的感觉就是纯粹的摸不着头脑 好听是俄式无厘头幽默 难听就是新的斯拉夫大牢 游戏资源有限 场景里还有辐射和冷冻伤害的设计 并且还用氧气量和科技树限制了你的移动范围 这就相当于暗示给了玩家一种“跑太远会憋死 浪费资源会穷死 危险区会浪死”的信号 导致玩家不敢放开手脚去探索 同样是有氧气限定的游戏 异星探险家和深海迷航 早期阶段 一个可以靠拉氧气线 另一个可以靠浮上水面 两个的探索成本都相当低廉 而呼吸边缘就跟压根没想鼓励玩家往远走一样 合成素材和科技树获取极其混乱 他不像是其他几个游戏 玩家明确的知道 去到这个地方能找到这个东西 去那个地方能找到那个东西 而呼吸边缘开发者在布置资源点的时候感觉就是在随机拍脑瓜 “这有点 那也有点 再掺点特殊的 搞得零零散散的 挺好 齐活!“ 很多资源随机一般的摻在一起 资源点看外观起来还没啥提示性特征 出了基地大门 放眼望去 铅去哪搞 布去哪搞 玻璃杯去哪搞 沃特玛怎么知道? 不看攻略根本不知道应该去哪里搞物品 而且资源点除了大量一看就是合成素材物品中还有成堆乍看之下没啥用途的特殊造型物品 有的单纯就是收集向物品 带回基地没用 还占空间 有的能解锁科技树 不往兜里装不知道会不会有用 我在已经收集了成堆食物的情况下 沃特玛怎么会知道一个沙威玛卷饼能解锁推进器????莫名其妙 玩了两个半小时 看了一个小时的攻略 玩不动了 拉完了 免费领了个斯拉夫太空牢房
太空版深海迷航,毛式黑色幽默贯穿全程,大量玩梗、自嘲与荒诞对白,剧情后半段风格突变,从生存沙盒转向线性叙事。 太空残骸场景丰富,废弃空间站、棺材飞船、外星生物,压抑而沉重。 氧气系统作为核心生存压力,前期资源收集、规划航线充满紧张感。但氧气续航需要反复赶路充气,大量机械重复采集,中后期容易枯燥。 蓝图、载具、基地建造体系完整,自由度充足,可以打造专属太空据点。但基地、载具到游戏后期几乎没有用处,辛苦建造的内容被剧情舍弃。 工具存在耐久机制,频繁往返制作耗材,拉长无效游玩时间。 支持剧情模式,关闭生存压力,只想看故事的玩家体验大幅改善。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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