
Idle by default, deep when you lean in. BreakEven is an idle ARPG that embraces the grind, making sure it rewards you. Grind your way through a dark fantasy realm, get the best loot, and customize your Knight, Mage, Archer or Necromancer into an ever-expanding damage machine.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE. UPGRADE. DOMINATE.
BreakEven is an idle ARPG for those that love the grind: kill, loot, upgrade, hit harder, repeat.
Combat happens passively while you focus on what matters; what to wear, where to invest your points, which build to pursue.
Step away and your hero will continue the fight. Return later and you'll find yet another upgrade waiting to be applied.
It plays like an action RPG but respects your time like an idle game.
Depth when you need it, invisible when you don't.
Each class plays completely differently with their own gear identity and progression tree; plate and steel for the Knight, robes and staves for the Mage, distinct weapons for the others.
Play as one, or all of them, and customize to your heart's content.
7 status ailments: Burn, Poison, Bleed, Freeze, Paralysis, Sleep, and Fear, each with a unique debuffing effect that slows attack speed, drains HP over time, reduces damage, forces misses and more.
ARPG-level math: Critical Strike chance, Critical Strike damage, Penetration, Dodge, Attack Speed, Life Steal, Spikes and Regeneration all work as a loot game veteran would expect.
Dozens of enemy and boss types with their own sets of attacks and ailments to exploit.
6 rarities from Common up to Ultimates - the deeper you go, the better the loot floor.
Deep affix system with item levels, set items, and unique gear to find and collect.
Crafting and Smithing: Create new gear, reroll existing items, and upgrade materials into precious gear components.
Forbidden Stashes overflowing with loot to unlock, centered around the dopamine of finding a big drop.
No seasons, no chasing behind resets and stolen progress.
No forced prestige or character wipes. Everything you achieve is yours forever.
BreakEven is the grind without the FOMO. Idle when you can, hardcore when you want.
Start a hero. Find one more upgrade. Break even. Break everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太无聊了,我习惯先刷后勤,所以现在一直在刷后勤等级,我不等不吐槽这物资刷的太慢了,挂机游戏等级可以刷的慢点,但你物资刷的要快点吧,不然哪来的爽点,刷个物资动不动就四,五分钟,太慢了,我故意晚上才刷3000左右,6-7小时我又不是在挖虚拟货币,而且系统联动给的加成太低了10%左右,有必要吗,还不给其他资源,哪怕能刷钱我也认为还可以毕竟确实刷的很快但是不行,完全是个没必要的系统,毕竟10%的加成奖励在这种游戏实在没啥必要,都是走量刷自己想要的,希望能学梅尔沃这种,哪怕后勤系统很多,也很复杂,但最起码刷的很爽,而不是像现在这样像在打黑工,只感到了乏味,而且梅尔沃后勤解锁的也很快,最起码不会让我把大部分的时间放到这个东西不够上,也因此成了我首个开两个挂机游戏的游戏,节奏太慢了,应该让玩家注意放到刷装备,组配装是而不是想在玩生存游戏一样刷资源,升级物品上
我严重怀疑这游戏全是AI,没有一点人工,作者压根不玩自己的游戏。或者作者喜欢一个人四肢各干各的毫不相关。 这游戏内容主要分为战斗,工坊,挖矿,锻造,伐木,炼金,玻璃。 游戏以战斗为主体,但是战斗/挖矿/锻造/伐木同时只能操作一件事。 首先我们看最后两个,炼金和玻璃,这俩是可以和战斗同时进行的,基本相当于和游戏没啥搭边的小游戏,给的数值也十分鸡肋,甚至不玩一点对游戏的影响都没有。 其次是伐木,这个系统整体上和主体战斗是脱节的,里面的所以强化选项是升级伐木自己,唯一能和战斗有点联机的就是卖木头,但是数值给的十分鸡肋。并且因为同时只能一个操作,伐木40级才能放置挂机,导致你就算90了,伐木还没解锁自动。 再看挖矿和锻造。首先这游戏的特色是,挖矿的矿洞里可以建据点,但是问题来了,这据点要升级据点等级需要升级据点里面的建筑,但是这游戏里,你各种矿只能建一个,比如只有一个铜矿一个青铜矿以此类推。而一个矿要升到更高等级,需要的是他的产出的几十倍,举例(你需要花费几百的矿让这个矿井的每分钟开采速度+1矿石),而一种新的矿井需求就是提升你的据点等级,所以你如果想让你的挖矿跟上你的铸造等级,不好意思,请自己去挖,不要靠据点,据点不是吃白饭的。这导致了整个挖矿与锻造体系与战斗除了初期重合外,中期开始严重脱节,可能你都打到T5了,才能造T3装备。 这游戏唯一值得称赞的就是四职业都有各自的技能树,技能BD可构建性十足,但同时是装备方面极其古怪,我T5的神话武器不如T3的魔法武器,这是不是太离谱了。 目前来看,不太建议入手,问题比较多,感兴趣的挂机爱好者们建议等几波更新补丁后再说,但是看作者目前的更新频率来看,短期想改善本游戏可能有些困难。
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Languages: English, Simplified Chinese, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Korean, Polish, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后那个4个BOSS能不能添加个按钮循环刷,每次都得手动点挑战。。有点折磨人,游戏还是对得起这价格的 还有建议玩法师,引爆伤害超高
感觉应该是可以玩下去的挂机游戏
Fun game. Necro is my.fav class. Huge problem with this game is eventually it gets choppy and grinds to a halt. Right now I can't close the game as it's set to be always on top with no way to change that and so it's rendered my computer useless for 20 mins. I love this game but you gotta fix how it stops responding after time.
随便挂着看看还行,真细究真的不能看,砍树是干嘛用的?玻璃工坊和炼金给的全局加成杯水车薪,毕业之后完全多余。锻造又臭又长,普通装备完全没用,锻造等级还要单独刷,契约装备打出来还是废铜烂铁,只有专武能大幅提升强度。普通打怪独立装备94件现在只获取到一件,汉化一堆乱七八糟的东西看的不明所以,反正玩得很割裂,希望官方搞一次系统性的重做
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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