
Idle by default, deep when you lean in. BreakEven is an idle ARPG that embraces the grind, making sure it rewards you. Grind your way through a dark fantasy realm, get the best loot, and customize your Knight, Mage, Archer or Necromancer into an ever-expanding damage machine.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE. UPGRADE. DOMINATE.
BreakEven is an idle ARPG for those that love the grind: kill, loot, upgrade, hit harder, repeat.
Combat happens passively while you focus on what matters; what to wear, where to invest your points, which build to pursue.
Step away and your hero will continue the fight. Return later and you'll find yet another upgrade waiting to be applied.
It plays like an action RPG but respects your time like an idle game.
Depth when you need it, invisible when you don't.
Each class plays completely differently with their own gear identity and progression tree; plate and steel for the Knight, robes and staves for the Mage, distinct weapons for the others.
Play as one, or all of them, and customize to your heart's content.
7 status ailments: Burn, Poison, Bleed, Freeze, Paralysis, Sleep, and Fear, each with a unique debuffing effect that slows attack speed, drains HP over time, reduces damage, forces misses and more.
ARPG-level math: Critical Strike chance, Critical Strike damage, Penetration, Dodge, Attack Speed, Life Steal, Spikes and Regeneration all work as a loot game veteran would expect.
Dozens of enemy and boss types with their own sets of attacks and ailments to exploit.
6 rarities from Common up to Ultimates - the deeper you go, the better the loot floor.
Deep affix system with item levels, set items, and unique gear to find and collect.
Crafting and Smithing: Create new gear, reroll existing items, and upgrade materials into precious gear components.
Forbidden Stashes overflowing with loot to unlock, centered around the dopamine of finding a big drop.
No seasons, no chasing behind resets and stolen progress.
No forced prestige or character wipes. Everything you achieve is yours forever.
BreakEven is the grind without the FOMO. Idle when you can, hardcore when you want.
Start a hero. Find one more upgrade. Break even. Break everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感覺還是半成品,看在還願意更新上先留個好評觀望,但絕對不是推薦入手。 缺點太多,配裝那邊按鈕一堆,但真的需要的就沒有: 查詞條,篩選套裝,快速排序這些至少要做出來吧,我要找套裝還要看那個小小的標記真的很愚蠢== 裝備測試那邊也是,列了一堆按鈕但新手完全不知道在幹嘛。 最後是平衡,傻比騎士打半天,我一換成法師推兩個小時就同進度了,弱智玩意zz
1、复杂的像考研一样。 2、套装效果去哪看。 3、完全的机翻还有部分地方没有翻译。 4、有引导,但是和没有引导区别不大。 5、底子上能看出是有游玩价值的,符合这个游戏的定价,奈何灾难性的翻译造成玩的一头雾水。 6、出货率真的低,尤其后面老半天打死一个,但是出货概率和前面秒杀是一样的。 暂时给个好评,但是不推荐别人玩。
很爽的游戏
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Languages: English, Simplified Chinese, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Korean, Polish, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为重度放置类游戏爱好者,这款游戏虽然目前EA阶段缺点颇多,但整体的节奏还是比较舒服的。游戏的界面和系统都很简洁,对于我这种没什么耐心的老年人很友好。 有一些建议跟作者提一下(目前打差评只是为了让作者看到,后续只要有持续更新会改成好评的): 1. 中文翻译应该是机翻做的,很多地方有些不知所云,虽然能看得懂,但还是别扭,希望可以得到优化。 2. 职业之间的强度差异有些过大,我第一个角色是默认的战士,后面三个职业是一起创的小号,但很明显能感受到亡灵的强度比弓箭手和法师要高出一大截。尤其是前期开荒的时候,亡灵几个小弟就把怪给秒杀了,那俩货(尤其是弓箭手)打个怪磨磨唧唧的,强度实在差太多了。希望可以把职业之间的强度平衡一下。 3. 商店下面的两个小游戏(炼金炉和玻璃工坊)整体收益太低了,希望可以提高奖励来给予玩家更多的正反馈。 4. 砍伐系统里,希望可以增加“可铲除未成熟的树”的机制,有时候想换一种树种,还得等前面的树成熟,对强迫症不是很友好。 5. “堡垒”里,希望可以增加“粮食”的作用——现在的问题是随便种几块粮田,粮食就会爆仓,多的粮食也不能拿去换钱之类的,总觉得很奇怪。 目前还没玩很久,感受到的主要问题就是这些。希望游戏可以越做越好。 btw,四职业一起玩是真的累......
1.我真的很想知道,为什么T1的装备会比我身上T5的装备伤害高? 有一个头盔是T1,刚刚玩的时候爆出来的,结果我现在都打T8了,用最佳位置自动装备,这个位置还是T1的这个 2.那个深渊,里面居然不可以挂机,打完一次还要自己继续战斗???这合理吗,而且这里面的四暴君也不能看属性,想挂机还要自己再打开深渊,太麻烦了 3.伐木和挖矿,居然和战斗毫无关系吗,太抽象了
存档丢失
不好玩,超级无聊……
这游戏的底子其实很好,像是简化版的梅尔沃放置,好玩是真的好玩。就是能不能加入一个单存档内能随意更换角色的功能?不然玩到后期想换个角色,连伐木采矿炼金那些功能都要从零开始也太难受了吧
还须打磨,中后期就只能单纯地挂着,也不知道为了什么
いま購入するのはオススメできません。 ネクロマンサーが従えるシェイドがダメージを受けるアプデがされたがシェイドのパラメーターが一切表示されていないので、何が原因で死んだのかがわからない。敵の攻撃もシェイド単体なのが全体に与えているのかも不明。頑張って揃えた特性がすべて無になりました。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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