
Descend into Eldara, a dark fantasy idle game where every skill, every monster, and every whispered secret carves your path. Train 17 skills, hunt legendary beasts, command loyal pets, and unravel a forgotten realm — at your own pace, with progress that never stops.
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About
A dark fantasy idle game where the world keeps turning whether you're watching or not. Train, hunt, gather, and grow stronger through 17 deeply intertwined skills — even while you're away.

From swinging steel as a Melee warrior to weaving spells as a Magic adept, every skill matters. Fish the cursed waters, mine the deep veins, fletch arrows that pierce the void, cremate the bones of fallen beasts, and cultivate ancient herbs. Each skill feeds into the next — a true living economy.

Slay monsters across crumbling kingdoms and forgotten ruins. Loot bones, hides, and rare materials. Forge them into legendary gear at the smithy, the alchemy bench, the fletching table. Every drop matters. Every upgrade brings you closer to facing the Void.


Unlock 17 unique pets — one for every skill mastered. Steelfang the wolf pup, Sharpeye the hawk, Whisper the spectral familiar, Sprout the seedling, and many more. Each grants permanent bonuses to their domain.

Random encounters, traveling merchants, town criers, whispered subplots, and shadowy strangers fill the world while you play. The realm has stories — listen, and they'll find you.
Eldara respects your time. Set your activity, walk away, come back stronger. No subscriptions. No timers behind paywalls. No pay-to-win. Just you, the realm, and the long climb to mastery.
17 fully-featured skills with unique passives and milestones
17 collectible pets with permanent bonuses
Hundreds of items, recipes, and crafting paths
Dynamic chat events, random encounters, and unfolding subplots
Deep Codex tracking every item, monster, and secret you discover
Offline progress that respects your time
One-time purchase. No microtransactions. Ever.
The realm is waiting. Will you answer its call?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Мощная Idle [/h1] Сильный аналог Melvor. [h1] СЮЖЕТ [/h1] Простенькая история из нескольких глав имеется. Монстры буянят и тогда на их пути становится безымянный герой. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой Idle-игру. Здесь удалось реализовать большое количество контента. Масса профессий, которые надо прокачивать: шахтёрство, лесорубство, рыбалка, воровство, кулинария и так далее. Каждую дисциплину придётся упорно развивать. Есть и боевые навыки: ближний бой, стрельба, магия. В наличии достаточно богатая система экипировки, которую можно крафтить или выбивать из врагов. Имеются сетовые предметы, вещи нескольких грейдов качества, полезные петы. Противников немало. Можно выполнять охотничьи контракты, ходить в данжи, пробовать бить мировых боссов. Или можно просто лупить тех или иных супостатов по мере надобности. В игре придумали достаточно интересную тему, которая повышает вовлечённость игрока — постоянно происходят мелкие ивенты, а раз в час разные скиллы получают мощный буст прокачки +100% опыта. Кроме того, внезапно могут появляться краткосрочные ускорялки/усилялки фарма. Когда игра будет пройдена, то произойдёт перерождение — начало с нуля, но с бафами на опыт и золото. Я пока ни до одного перерождения не добрался за около 40 часов. Где-то 50% одолено. Контента реально много. Есть квесты. Имееется масса ачивок. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍Хорошая для жанра графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Большое количество прокачиваемых скиллов. 👍 Много сражений. Враги от рядовых до мировых боссов. 👍 Много видов экипировки [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Требуется прямо много времени, чтобы что-то прокачать толком. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Букв в игре много, но сложность английского низкая. [h1] ВЫВОДЫ [/h1] Мне подобные игры нравятся, оцениваю Eldara крайне положительно. Это сильный аналог для, например, Melvor. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
Decent graphics. Very complex. And that's all the good I'll say about this one. If you want real answers and reviews, have a look at the discussion board. This game is and was far from initial release state. Although it is playable, I can't say the dev ever tested this themself before releasing it. The dev is relying on the "beta testers" (read: player base) to make the changes in the game that made no sense in the first place. After my 180+ hours, I finally said enough is enough. Never got to full completion and really don't care. As far as I'm concerned, that was 180+ hours of my life down the drain chasing rainbows. This will suck out your soul and leave you with nothing.
Geiles Game, macht Spaß, kann man gut nebenbei laufen lassen und ab und an mal reinklicken.
all my progress just disappeared
This one is pretty neat. A bit pricey. But I like it. I bought it then refunded and bought it again.
In it's current form I can't recommend this game and comparing this game to melvor idle is complete insanity. Cons : [list] [*]The UI is not scaleable so you have to scroll the sidebar all the time, have to scroll the lootbox and have to scroll to check buffs in the combat window. [*]You can choose different modes when you start; HC with 50% reduced xp and permadeath, normal mode and fast pace with 2x xp which is good but why are there "meteors" that double xp in a random skill every hour this just makes it so you skip the early game completely and progression sucks. [*]Random events like "market crash" where you sell stuff for 50% more making it so you just hold on to the stuff you want to sell because it's stupid not to wait for the event, which can take several hours. [*]Double XP meteors making it so you hold onto resources for skills like smithing because why wouldn't you, but this means you could hold onto it for a while if you don't get the smithing meteor which just sucks. [*]The activateable "ancient surge" that appears every 2 minutes and boosts your skilling by making it 3x/4x/5x faster for 10 seconds before upgrades just doesn't feel good enough when skills have action timers longer than 20 seconds, it just feels like ♥♥♥♥. [*]The progression for combat is ass, if you get one double XP meteor for, let's say, magic, you just use your starter set and skip all the early levels so the progression is going from starter set to last few tiers, it just doesn't feel good. [*]There are shiny versions of gear which is cool but when the point of the game is to "rebirth" after you've completed everything, going for shiny gear is just completely meaningless because you will lose it anyway. [*]Food is completely useless in this game, you can just buy what you need in the shop because cooking your own is useless, even the worst food is fine for the whole game. The best food which is sharks has NO use because you just don't need it but you also fish sharks at 0.9s intervals but you cook one shark in ~13s with all upgrades which just sucks. [*]There's 29 monsters in the game including world bosses and 10 dungeons but there really is no point in killing more than 5-6 of these monsters mostly because of the hunting skill and also because most monsters just don't drop anything useful so why would you. And for the dungeons there's only really 2 of them you wanna do the rest are pointless. [*]Action timers for most skills are just EXTREMELY slow for no reason, like the last logs you burn in firemaking have a base duration of 30 seconds which is mental. This just feels like ♥♥♥♥ imo. [/list] Pros : [list] [*]The devs are somewhat listening, some updates are really strange but for the most part it's good. [*]World bosses are cool and there are ways to farm them later on which is good. [*]Quests and in-game achievements are nice, quests give way too much xp though, which coupled with double XP meteors you once again just skip a lot of the game. [*]I like that there are shiny versions of gear it just doesn't make sense to me with the rebirth system being the "goal". [*]The factions system is cool and building up reputation with them and getting bonuses is nice. [/list]
awesome idle game :D
这游戏各方面功底非常不错,他是认真在弄游戏,而且技术也很硬核。 暂时没中文,不过用ai辅助下 +自己稍微琢磨一下也是能玩的。 对于刚上手的人写点帮助: Mining=挖矿;前期多挖Silver银矿,因为可以 辅助Crafting制造技能做首饰升级。 Smithing=铁匠;熔矿+打物理近战的武器装备 Woodcut=伐木;前期第一课树重点多砍点, 拿去烧了可以用于全局5%buff没 中期MagicTree多砍点。 Fletching=制弓;就是做弓和弓箭。 不过前期建议去通过盗窃搞箭 Cultivating=种植,伐木掉的种子在这里种出花 这个能与其他制作技能同时进行 推荐高级种子等世界事件双倍经验再种 Firemaking=烧木头...没错..就是纯烧..搞得跟香薰似的.. 这个前期优先升到50级,有全局25%buff Fishing=搞食材,食物=血瓶,前期食物推荐盗窃面包房 Cooking=烹饪,把你钓的鱼做成小鱼干 食物都是战斗时自动吃的, Cremating=烧骨灰,关系到战斗时开的增益有多强 这不是很重要,提升不大 在upgrades里可以用金币买自动烧的工具 不推荐常开,等战斗时开或者世界事件双倍 Crafting=制作弓手和法系的衣服戒指项链 用各种杂材料等世界事件双倍再冲级 ps: 一些顶级装备和套装只能去打世界boss Thieving=盗窃,很好玩,可以用来紧急弥补特定资源 Hunting=打猎,相当于帮猎人工会完成任务 然后用点数兑换一些功能,前期不重要 我选的正常模式,没有人会选快速模式... 我没选硬核模式的唯一原因就是死亡会掉永久属性这点不好. 说说缺点:游戏节奏还是有点快,我估计玩个400小时差不多能全部体验到了,它并不像梅尔沃那样可以玩一年,有趣的是它竟然还带有重生增益系统...感觉有点多余。 希望这游戏是一个能反复玩一年的游戏。这是给作者的话。 最后说一下,希望你们不要对同一个人需要三套装备大惊小怪。 对,战士弓手法师,分别需要不同的一套装备,这在国外游戏很好理解
It does look like the project may have started from an AI‑generated prompt. Honestly, if that helps the developer push out content and systems faster, that’s not necessarily a bad thing. The real concern is whether they’ll stick with it long‑term instead of dropping it after a few weeks to spin up another AI‑assisted project, since the financial incentive is definitely there.
meh
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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