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Languages: English, Russian, Simplified Chinese, Traditional Chinese
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[i] 感谢[url=steamcommunity.com/groups/17173firefly] 17173萤火虫 [/url] 提供的游戏 [/i] [h1] 这不是游戏,这不是游戏,这不是游戏,重要的事情说三遍[/h1] [h1] 1.剧情 [/h1] 抱歉,这个谈不上剧情而言,顶多算篇现代诗歌罢了,里面描写了作者笔下那个人的内心独白。利用黑白的色调,通过简单的几幅画和旁白去描绘了一个神秘莫测的世界,从开始被折磨到后来的掌控自我,整个过程快进只需要5秒钟就结束,非常简短,而且是真的结束,再次进入游戏就是结束的界面。[spoiler] (只能删除存档才能重新游戏) [/spoiler]如果慢慢体会的话,就像作者所说,不同的人,不同的心情,不同的态度,将决定故事的时间。 [h1] 2.音效 [/h1] 故事总共分为四个小节,第一小节音效是小雨,第二小节音效是暴雨,第三小节音效是海浪,第四小节音效是时钟滴答声。前面三节音效就像停放松曲一样还算比较享受,有种懒洋洋的感觉,但到了最后的时钟滴答声,着实让我无法接受,听久了容易感到压抑,烦躁,就像作者所说,我中途甚至想停止游戏,但还是选择放下耳机,也要看到最后。 [h1] 3.感受 [/h1] 用不同的心去感受,就会是不同的故事。即便是同一张图片,在不同的人的理解下就会产生不一样的意境,想要流露出的情感也就不一样吧。与其说它是一款游戏,不如说它更像一场心灵交流,通过简单的几张图,几句话,同游玩的玩家互相交流想法与意见。 [h1] [u] SUMMARY [/u] [/h1] [b] +用心讲故事 [/b] [b] +寓意的绘画 [/b] [b] -模糊的情感 [/b] [b] -压抑的音效 [/b] 艺术向的作品一直以来都不适合所有玩家,这款作品亦是如此,如果你有类似相同的经历或是想法,那么可能会引发你的共鸣,但如果你像我一样,是一名理性的玩家,我不推荐你购买,首先原价35元的售价真的不值,其次没必要被作者强行将思想带入进去,没必要沉入到这样一个感性的游戏当中,有这时间思考还不如多做点带有正能量的事情来净化自己的思想。作为一款充满艺术性的游戏,你如果get不到那个点,那么一切都是对牛弹琴,最后你会感到无比乏味。 更多游戏推荐请关注[i] [url=steamcommunity.com/groups/17173firefly] 17173萤火虫鉴赏家 [/url] [/i]
Обычная текстовая книга длиной в 25 минут, стоимость 205 рублей...мда...
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Some spelling errors, some pretentious dialogue, but overall a great visual novel that runs through the mind in relatable ways while dealing with depression. Appears to have some alternate options to dig through, i've completed one of two choices. Love the art style. https://youtu.be/QAMUo70S9GE
[i]''Art is an expression of who we are, what we believe and what we dream about'' - Julianne Moore[/i] [u]Don't go into this expecting a 'game' or you will be very disappointed instead see [b]Brain 43℃[/b] for what it is: artistic expression[/u] What first attracted me to Brain 43℃ was the black & white artwork which achieved what every artist aims for: it evoked a curiousity to discover more of what this project offers. After journeying through the 20+minute showcase I immediately saw that the Developer had taken a variety of techniques to get across a message, using Formalist Art, of moral improvement. In Brain 43℃, you as the Player are invited to consider the two mediums of art & poetry in a philosophical way. The developer also makes use of allegory with one example that I found very original & effective being a scene where you see artwork of a girl wearing a raincoat & holding an umbrella yet it only rains under that umbrella. It says something along the lines of: why does she hold the umbrella & she replies because I have a raincoat. That is a beautiful way of stating 'perception' since the girl's mentality is: she cannot see a way beyond the rain so she accepts it & lives with it - a perfect allegory of a state of mind or mental state. A final example being a girl who sits by a Lotus flower waiting for it to blossom who is asked why she waits? This isn't immediately clear until we see the outcome for the girl. Now this could be interpreted as meaning 'patience offers reward' or a direct allegory of having the desire to perservere. This is the journey you can expect from Brain 43℃ and it is clever in its design because no one person can really interpret the same way. If you are interested in art & philosophy this project can offer you a short experience to revel in that. It offers reflection in many ways, I say this because I think many things can make you reflect not only through philosophy but also in a song's lyrics & sound, artwork in its colour and subject or a good novel/movie/drama. Usually I would recommend Brain 43℃ for its originality and its messages but I think until it is improved upon with the following suggestions I can't recommend it just yet. [i]Suggestions to improve are[/i]: I feel it is held back by what a 'Gamer' expects and the main thing that stands out is the price which I personally feel is too high for what this artistic endeavour offers. There are others on Steam similar to this for a fraction of the price so this will deter many from taking a chance on this project. The lesser issues that will be spotted by 'Gamers' is the unusual choice to have the 'player' have to delete the save-data from their directory folder to replay it which involves 'effort' and let's be honest the least 'effort' needed for the 'player' the more likely it will be enjoyed. Finally, there are some minor misspellings BUT considering this was designed & written with English as a second language I feel it can be too easy to critique this. Others may argue that there are plenty of translation tools but it's much easier to be a critic than to offer assistance. Personally I think the misspellings don't leave the intended message 'lost in translation'. I did wonder if it were worth adding music to the sound effects but I can see why music wasn't used as this Project's approach relies on evoking a reaction and music is one of the top ways of getting this. Why else is music loved by everyone? So in using music excessively it can detract from evoking the intended messages. This famous quote should be considered because I do admire the effort in this art project & I hope it does get updated especially in its price. [b]''What would life be if we had no courage to attempt anything?'' - Vincent van Gogh[/b] ~~~Liked what you see? You can find more at[url=https://store.steampowered.com/curator/32839633/] Have a word [/url]~~~
[h1] [b] Интерьер, экстерьер, фокстерьер... Стоп, ЧТО? [/b] [/h1] Весьма печально, что в Стим до сих пор нет нейтральной оценки, т.к. эта "игра" заслуживает именно её. Почему? Постараюсь написать и начну с [u] плюсов [/u]. Точнее с плюса, т.к. он здесь один - арт. Что-что, а визуальный ряд выдержан неплохо: чёрно-белые картины в аллегорическом стиле, иллюстрирующие мысли Рассказчика. [h1] +/- [/h1] [u] Сюда отнесу всё, что не относится однозначно к плюсам/минусам. [/u] Звук. На протяжении всего чтения на фоне будут слышны [strike] три [/strike] четыре звука: накрапывающий дождь, ливень, шум прибоя и тиканье часов. Машинописный перевод. Приятно, что разработчик/издатель заморочился с переводом на Великий и могучий, однако русский язык здесь для галочки, ибо из-за машинного перевода это просто набор слов, [strike] который и не снился углепластику с его копуляцией. [/strike] Иллюзия выбора: здесь спойлер - [spoiler] в начале Рассказчик предложит две двери на выбор. Это ни на что не влияет. [/spoiler] [h1] Минусы [/h1] Продолжительность. Даже делая скриншоты, отвлекаясь на приготовление кофе, пытаясь понять размышления Рассказчика, у меня на чтение ушло всего 20 минут. Цена. Купив игру за четверть цены, меня гложет чувство [strike] жадности [/strike] экономности: три десятка артов за чуть больше 50 (205 без скидки) рублей? Красная цена игре рублей 30, не более. Субъективные минусы: отсутствие достижений. Мёртвое сообщество. Ощущение, словно игру выпустили и никак не поддерживают, лишь постепенно снижая цену, чтобы покупатели, ведясь на красивую картинку, брали игру. Невозможность что-либо сделать в меню после прочтения: доступно лишь опция "выход" (чтобы вновь пройти игру, надо в папке "savedata" удалить весь прогресс). [h1] [b] Вывод [/b] [/h1] Игру могу порекомендовать исключительно тем, кто хочет украсить профиль скриншотами. Однако решать Вам, за какую цену обменивать непосильным трудом нажитые на три десятка скринов. Дождитесь скидки. Не смотря на количество минусов, [u] поставлю положительную оценку [/u], т.к. "игра" работала стабильно, скринсейвер аналогично, а о продолжительности на странице магазина написано, т.ч. здесь никакого кота в мешке не было.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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