
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually quite enjoy the game- it's not for everyone but everyone should give it a try. Much more relaxing than cultists simulator
SUCKS
No tiene traducción al español. No lo compres, ese juego no quiere que lo termines, está hecho para que no lo juegues y lo termines abandonando.
书籍是不死的记忆。
Поначалу очень непонятно и запутанно - начиная от отсутствия обучения и продолжая десятками непонятных окон и интерактивных предметов. И поначалу было желание вернуть игру, пока не осенила сама суть геймплея, и вот тогда затянула игра конкретно. Читать придётся ооооочень много - это обязательный элемент геймплея, и без настроения и желания читать, чтобы понять, лучше не соваться. Крепкая десятка - очень необычная игра.
I think Book of Hours is a niche game and it is very polarizing. Confusing, complicated, and beautiful. The lore is incredibly well written and is really captivating if you enjoy reading. The game doesn't hold your hand at all and demands a lot of you mentally. Highly recommended.
Super jeu.
玩起来非常上头,超级杀时间。 只通关了一次。 不知不觉中内化了那些象征和符号在意识和文化中的存在,很回味。
有点太好玩了
吾乃暗夜之术掌控者,窥星精通者,蛾与冬的参悟者,噤声之屋的修复人和看守者。我精通拉丁语,亚兰语,梵语和旧世界的语言,蜕皮者和公爵是我的老师,历史由我来书写。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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