
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
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About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this game. Nice mix of hack and slash and card game. Ideal for short sessions. You can feel Diablo atmosphere
+++
The art style is really impressive and distinct, but I would describe the gameplay as "just fine". Even on the hardest difficulty, passive items are so incredibly strong compared to skill cards or active items that you'll basically only focus on using equip slots + upgrading passive cards, which makes the game far less dynamic and just turns it into a mouse-hand only game. The active abilities or items that _are_ good always involve health regeneration. Grinding for cards to help upgrade those passive items becomes a major component only just a few hours in. Randomized dungeon layouts can vary from being either same-y and vanilla compared to other dungeon layouts the game has generated for you, or it can fall down to incredibly tedious and obnoxious maze-like paths, but never are they actually interesting. That, plus the slow movement and often-required backtracking to 100% a level, gives an extremely tedious feel to every play session.
Bardzo dobra gierka. Ciekawa grafika, wciągający świat i gameplay.
Grindy but very polished!
Znakomita gra, bardzo polecam. Piękna grafika, świetna rozrywka!
I really like this game! Lot of great ideas and my type of humor. Also cool achievements and avatars :)
Bardzo przyjemna oraz relaksująca gra, Zasady oraz mechanika są łatwe do opanowania co czyni ją bardzo przyjemną w samej rozgrywce a sama szata graficzna jest przyjemna w oku, Dla osób lubiących Diablo tytuł zdecydowanie godny polecenia bo gra może i podobna ale jednak sama mechanika czyni ją czymś innym co widać ze twórcą wyszedł ten pomysł bardzo fajnie.
Just started the game but.. it's already hell-a-addictive. It's also very simple, engaging and easy to play! Interesting mechanics make this game even better. Highly recommended!
Although characters seem to be somewhat flat it does not takes any depth from the game :) The action is solid and entertaining. Cards system is more than enough to make experience vary between playthroughs. Even though I am not a fan of dungeon crawlers the game holds a tight grip on me. It will not let me go any soon.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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