
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the core a great game with good mechanics. Gameplay in the center, and loot/cards are upgradeable which is good. The atmosphere is good enough, which is a Diablo (original) spoof. Kinda funny. Unfortunately, the game is not so good in the long run and some of the enemies are just plain annoying/unbalanced. Like Gargoyles that are invincible when petrified (fair enough). But instead of them being stone for a set amount of time, they trigger almost randomly, based on your position related to them. Not in a certain radius, no, a SPECIFIC point that is randomised. Which leads to insta-attacks that are almost unavoidable. So annoying! Another thing is the random nature of the game sometimes creates a rooms with LOADS of enemies. As soon as you enter it, you get manhandled and stunned, dying almost instantly. Remember that you can't attack anything in a room unless you enter the door. Many runs lost to these bad rolls. And finally, the loot/cards are varied, but too few. They are not randomised and just follow a set pattern (skills/stats/etc). Which is a shame. They should have a random feature based on rarity. Which mixes and matches those upgrades. TLDR: If you enjoy a simple and fun (and shallow) adventure go for it. Don't expect it to be deep and varied.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra jest naprawdę, naprawdę przyjemna. bardzo ciekawy pomysł na przedstawienie grafiki w grze jako trójwymiarowej "książki". Jak niektórzy mogą kojarzyć, były kiedyś takie książki, które jak się otwierało, to pojawiał nam się trójwymiarowy obraz. Bardzo mnie to uwiodło. Mechaniki w grze są na prawdę przyjemne, i łatwe do opanowania. gra umożliwia własny wybór długości podziemi, dzięki czemu możemy dostosować naszą rozgrywkę do swoich potrzeb i wolnego czasu. Gra może i nie posiada zbyt rozbudowanej fabuły, no ale moim zdaniem nadrabia całą resztą. Do gry ma chyba niedługo dojść nowy dodatek, który zapewne doda nową historię, jak i zarówno podziemia i przeciwników. Nie ukrywam, że z wielką chęcią go ogram. Gra jest zdecydowanie u mnie na duży plus i polecam ją każdemu.
Game is Meh
Linear pseudo-roguelite clicker. You are on a predefinite path to certain clicking combats, and some choices - not a lot, but some. It's perfect when you are tired. It's clicking, and it's cute.
I really enjoyed Book of Demons. A good mix between an isometric dungeon crawler with deck building and a hack&slash game. As a fan of pixel graphics I really like the papercraft art style of the game. Being able to choose the length of the dungeons is great, especially for people who don't have a lot of time!
画风真的很棒,但是除了画风之外一无是处。耐着性子打了一小会,发现没有可以吸引游玩的地方,很简单的点鼠标,没有参与感,关卡设计和没有一样,通了一小关没有任何成就感,也没有剧情驱动,对话干巴巴的,也没有探求欲望。完全不建议购买。
takie szachy spłycone do warcabów :)
Ultimately it's a game that often depends on mobility and precise clicking, that does everything it can to limit your mobility and precise clicking. I don't know what more there is to say... when you win, it's not because you're skilled. When you lose, it's not because you're bad. The game is just sort of broadly unappetizing to engage with. Watch some videos and you'll see what I mean. You're locked into narrow corridors that your character can move on, but enemies can go anywhere. You'll want to click on a healing fountain or use a skill, but instead your character will turn around and try to melee a unit behind them. This is the game's version of "challenge." It was a cute concept, to rip off Diablo and add some loot ideas, but the execution will make you sad.
I was not expecting to like this game as much as I did. It’s an excellent Diablo’esque game that is not a clone, it’s definitely its own beast. Three distinctly different classes to take to the end of the game, with each taking 10-15 hours give it good replay value. One huge plus for me: this game respects your time. You can customize your play experience to fit your schedule and there’s very little need to grind…the game gets right down to business and the BS is cut out. It has a great card based magic and melee system along with mouse and keyboard skills required…get your clicker finger ready and your aiming hand limbered up. I loved the paper-craft graphics and the varied card based buff/combat system, it’s really well done. Probably my favorite Diablo-type game ever.
I played a bit of the game (BoD) back in the day and thought about buying the 'Supporter Pack', but decided against that in the end. That was years (!) ago. Guess I was right to skip it, as there has been exactly zero progress on the other games. Guess it might be another couple of decades until all those fabled other iterations materialise given the speed of releases so far...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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