
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Paper Diablo, good time. Takes a bit to get used to but once you start to figure out builds it gets pretty fun
直接弓箭手过关了 主要替身,火箭跳跃,传奇火箭,分裂弓,箭袋,恢复魔法的戒指,火戒指,破盾的那个魔法 这8个,加点全血,后期跳到人堆里放替身魔法, 刷刷刷 在普通最后一关前也只能勉强8个技能栏,差点儿没钱买药。 一下午打完了弓箭手普通。
Entre clicker, bullet hell y generación de mazmorras, una locura. Además tiene modo roguelike que le pega muy bien. Tiene un progreso que no te deja de enganchar y una estética bastante característica, tiene mucha personalidad. Si estáis dudando, no lo hagáis más y compradlo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, interesting the system of equip/powers using cards. Good variability of the interaction needed to defeat the enemies. The references to Diablo made me smile.
First of all, this game is really original, at least I never played a game with this particular mechanics, so it wins points for originality. It's also fun and challenging and there's no feeling like defeating a horde of demons after being ridiculously surrounded and outnumbered. You have to think on several things while you are attacking and trying to avoid obstacles and debuffs: "I must break that demon shield" "I should stop that one of casting a healing spell" "I must move on from this circle of fire Im stepping in right now!" "I must heal this poison!". And somehow you are able to do it and you feel victorious. Now, what I didn't like: The art style does nothing for me. It's a folded paper style with barely any color variety (I guess because the ambient must be creepy and gloomy) and half of the time I have no idea what kind of creature Im currently fighting. I mean, I can distinguish some basic shapes... "skeleton" "arachnid" "this one has horns, so it must be a demon or a ram", but the minibosses... no freaking idea what they are supposed to be. In the middle of the chaos and with the limited color palette I feel Im just fighting cardboard shapeless baddies. And this art style (which is very original but I dont like) is what stopped me from feeling immersed into the story and the characters and my quest. Everything looks the same. The dialogues and the story have a great sense of humor, I wish there would be more. In the end it's really fun and something to be experienced, but after a while can become a little monotonous, so I just finished the main story with the first character. All in all 7/10.
Fun game. Still get updates.
a lot of fun.
[h1]Rimas, humor, loot y demonios. [/h1] Book of Demons es un RPG estilo Diablo pero dando un par de vueltas de tuerca bien acertadas como el uso de caminos de rail lo que hace que si bien no nos puedamos mover libremente apunta a que uno piense el cómo posicionarse contra nuestros enemigos que son bastante variados a decir verdad. Tenemos una gran cantidad de habilidades, objetos y pasivas por personaje lo cual hace que las builds puedan ser variables e incluso podemos cambiarlas en plena run sin problema, pero lo más innovador e interesante que tiene es su sistema para elegir que tan larga queremos que sea nuestra sesión de juego lo cual nos permite adaptar el juego a nuestro tiempo disponible y que no sea lo contrario. Es un juego cargado de humor, los diálogos tanto de nuestro personaje, jefes y principalmente los aldeanos resultan graciosos (opinión personal [spoiler]en el final me cagué fuerte de risa[/spoiler], recomiendo comprar en descuento, ofrece una cantidad de horas justa y luego de terminarlo nos da el modo endless que muchos títulos del género tienen (aparte de ésto contamos con 3 personajes jugables lo que también suma rejugabilidad).
Could this be the worst Diablo clone ever made? Every second is a chore. There isn't anything compelling about the gameplay or the aesthetic. It's just very, very uncomfortably bad. It's clearly set up to be a template so the company can sell you a bunch more reskins as "new games." Hopefully people don't fall for that gimmick. Steam tells me I played this game for 80 minutes, but it felt more like 1000 eternities of punishment for some crime against the Old Gods. In complete honesty, if someone offered to pay me to play this game, I would rather just go to work. And I hate my job. Stay far, far away, and go live your life in peace and contentment, knowing that you missed out on nothing.
每次翻出來玩都玩不久,很多時候只剩下厭煩感
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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