
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is holy balls. Smart af. funny story. interesting combat. It's literally one of a kind. If you like unique games, you'll like this
This game feels like its a hidden gem. I love the art style, and the gameplay has me coming back to play it again and again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В такую карточную игру еще не играл. Карты тут и оружие и доспехи. Их можно улучшать. Сюжета тут практически нет. Задача одна - кромсать демонов. Но графика и подход к боевке мне очень понравилось - свежо и ново. Советую.
I don't get what this game is trying to accomplish that another ARPG doesn't. Why are there tons of enemies and projectiles you need to dodge - but your character's on rails? Why does everything look like cards - when they have absolutely nothing to do with them? Why does it try to appeal to casuals - when the game gets really hard, really early, and you have to use keyboard and mouse? Oh and it literally starts with an ad to their other games then you get ANOTHER ad 10 min in. Thought I'd be a chilled time, turns out I just spent 2 hours in the same grey corridors throwing the same tired spells from Diablo 1. Like the idea of the 'choose your own time limit' though.
I've really tried to like this game, its just sooooooooooo effin slow to get going, 11hrs play time so it's not like I've not give it enough time. I'd rather read a book
At 18 hours I am hardly a veteran. So why am I making this positive review? Two reasons. 1. I am NOT the target demographic. Deck Builders were not something I was interested in. Like at all. One night I got a desire to try something weird, something I thought I would not like. This game was that game. I mean from the advertised features the only directions you can go is ^V<> ... ? It works out AMAZINGLY though. and that leads to number 2. Everything works!?!? The cards don't disappear, as far as I know. The mechanics are buttery smooth. For instance if you walk away, in a huff. arguing about whatever with whomever the escape menu appears, like a book mark. This universe is called the paperverse. The warrior is the first class of three. The other two are the mage and the rogue just like in diablo 1. You cant play the other classes until you reach level 5 with the warrior. That is very fast though. My point is everything opens up like a great read. at first you don't want it. Then it slowly unfolds until I am appreciating the things I once did not like.
fun
Interesting concept and game play but for some reason it just didn't click with me i'm not sure why. Perhaps the fact that left click not only moves your character but is also the attack button? I honestly don't know and it makes me sad.
♥♥♥♥,我TM还买的支持作者。现在游戏约等于白送不说,新作还TM遥遥无期
yes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3K | 110 | 46% | $9.99 | |
| $4.7K | 17 | 88% | $9.99 | |
| $433 | 7 | 71% | $2.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $1.2M | 2.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 13.6K | 88% | $29.99 | |
| $5M | 2.9K | 88% | $59.99 | |
| $5M | 18.6K | 84% | $14.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 24.6K | 98% | $14.99 |