
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
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About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
雖然遊戲本身有一些新穎的設計 但這些設計並沒帶來良好的遊玩體驗,反而有反效果 線性移動的限制、操控性不優良、資源的限制....等等都很不友善 遊戲的設計並不能重覆刷關卡,所以整體玩起來算是倒吃甘蔗 從第一輪迷宮到破關來說,玩到中後期整體裝備或技能升到足夠高 等級升到足夠高(有充足的血量和魔量) 才能稍微體會到一些樂趣 但隨機性的卡片掉落系統、加上很多技能和裝備基本都是廢物 如果你起手資源都丟在垃圾卡上,那連破關都有困難,直接重新創角比較實在(因為不能重刷關卡) 詳細情況可以去搜尋巴哈的心得文...我看它寫的點都滿忠肯的 總合來說 這是一款進包(遊戲獲得成本低於1鎂)的話可以考慮的遊戲 如果只是單純steam大特價的話不太推薦(除非有95%off)
In other review I think most important things have been said and I dont want to regurgitate what has been said by others. However I want to point out one aspect of this game that surprised me in a very positive way. The moment you start the game it takes control of your RBG lighting on your keyboard. The uses its own lighting system to make the experience much more enjoyable. Numbers locked to a certain card will light up when it can be activated, waves move across whenever you level up or defeat a boss and much more. Obviously you need to have an RGB keyboard to enjoy this feature.
imo, calling this game's card system "deckbuilding" is a bit misleading because the cards basically function just like any traditional equipment/skill/consumable. That said, the game is quite indepth and engaging. The production value is reasonably high with a unique art style and complete with voice acting.
Игра сейчас просто помойка в отличие от времен беты. Там полно механик, которые будут вас раздражать. Неуязвимые враги со щитами - против них нет никаких средств кроме базовой атаки Неуязвимые маги во время каста заклинаний, которые вы не будете успевать отменить, потому что надо подойти достаточно близко. И еще они призывают неуязвимых врагов со щитами :). Круг замкнулся :). И давняя проблема этой игры - вы можете бегать только по дорожкам :), вы не сможете увернуться не от стрелы, не от магического снаряда. А снарядов в этой игре РЕАЛЬНО много. И еще герой ходит по инерции и нужно все время жать shift, чтобы он остановился.
👎
Amazing adaptation of that famous game. Great game to kill some time at the office while procrastinating :) Definitely made with passion. Full price/discount price it doesn't matter, you won't regret it if you're an isometric ARPG veteran
An interesting mixture of ccg and hack'n'slash with clever graphic design and a cute sense of humor. The game has a variety of gameplay options and mechanics and is also very player-friendly. Explains everything clearly and adjusts itself to the availability and commitment of the player. Pretty dope!
Game is Meh
.
Le jeu est une ''parodie'' de Diablo premier du nom. En gros vous avez le choix entre trois personnages (Guerrier, mage et archère.) Il s'agit d'un hack'n'slash version origami, vous déplacer votre personnage dans des couloirs et attaquer des monstres ou équiper votre personnages via des cartes. + Système de temps, vous pouvez choisir la durée de votre partie. + Originalité du concept. + Humour. - Répétitif. (Plus qu'un hack'n'slash) - Visibilité. (Quand trop de monstres sont à l'écran c'est pire qu'un hack'n'slash pour se déplacer ou viser.) - ... Clic clic clic, je pense que ce jeu à du massacrer beaucoup de souris d'ordinateur :)
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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