
BonVoyage! is a drag tile puzzle game. Help stranded knights navigate floating islands by reconstructing path in challenging levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Spanish - Spain, Italian, Portuguese - Brazil, Russian, Belarusian, Serbian, Slovak
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[h1][code]Es gibt sie noch - die Meisterwerke der Ein-Mann/Frau-Teams![/code][/h1] Früher [spoiler]Nicht Gähnen! Bischen Historie is gar nich mal so verkehrt. Wer das FRÜHER nicht kennt, muss das GESTERN neu wiederholen. So! :-P [/spoiler] gab es tatsächlich kreative Genies, die ganz allein die Heute bei allen bekannten Games erschufen. Ja, Grafiker, Programmierer, Komponisten und Gamedesigner in einem! [list] [*]Shigeru Miyamoto (Mario, Donkey Kong, Zelda,...) [*]Alexei Paschitnow (Tetris) [*]Andrew Braybrook (Paradorid, Fire&Ice, Uridium,...) [*]Julian Gollop (Chaos, Laser Squad, Rebelstar...der Erfinder von XCOM) [*]Peter Molyneux (Populous,...) [*]ach und viele viele mehr! [/list] Heute sind an großen Games hunderte (HUNDERTE!) Leute beteiligt. Darunter auch kuriose Leute wie Architekten, Hair- und Makeup-Artisten, Müllbeauftragte, ... Einfach Berufsgruppen, die man so bei einer Spieleentwicklung gar nicht auf dem Schirm hätte. Deswegen liebe ich aber die Indies. Dieser kleinen Rebellen abseits des Mainstreams. https://steamcommunity.com/sharedfiles/filedetails/?id=3107791761 Hier haben wir auch so einen 1-Mann-Kämpfer. Boris Zapotocky heisst der kleine Nerd [spoiler]sieht echt so aus! Wie ein junger Steve Jobs[/spoiler] der gar nicht mal so unbekannt ist, sondern auch schon bei Spielen wie Mafia mitgewirkt hat. [h1][code]Ja, okay, laber laber, Dani - aber worum gehts?[/code][/h1] Aaalso eigentlich handelt es sich um ein Puzzle-Game. Am Anfang jedes Levels stehen einer oder mehrere Ritter und wollen zu Schatzkisten oder zu Ausgangstüren. https://steamcommunity.com/sharedfiles/filedetails/?id=3107791871 Die Grafik ist nice - erinnert an HeroQuest irgendwie. [spoiler]Beziehungsweise ich würde mich freuen, gäbe es eine Brettspielumsetzung die so aussehen würde :-)[/spoiler] Die Wege sind dabei verwürfelt und müssen (optional: auf Zeit) in möglichst wenig Zügen zusammengefügt werden. That´s it. Easy - aber doch schwer. Manchmal muß man ein wenig knobeln, aber im Grunde ist es doch ein eher vergnüglich meditatives Sinnieren. [spoiler]Hui, schöne Worte-Aneinanderreihung, Dani - danke - Nein, ich bin nicht schizophren ;-)[/spoiler] Vergleichbar vielleicht mit Dorfromantik. [spoiler]Auch ein tolles Game![/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3107791986 Fazit kurz und knapp: [h1][code]Vergnügliches Puzzeln was als auch haptische Tischversion funktionieren würde![/code][/h1] _1Danjl_Bot7_ (⌐■_■)--︻╦╤─ - - - [url=https://steamcommunity.com/groups/FieldysShorts] Shorts & Friends [/url] [hr][/hr] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list] and discover more reviews from me.
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Hours played at review time, across 25 reviews with recorded playtime.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Upon starting the game you’ll find you’re self on the main game screen. Here you’ll find in the top right corner, Mute Sound On/Off, Settings and Quit Icons. Achievements (Ribbon) and Leaderboard (Trophy) are also here which will open you’re steam achievements profile. Here you’ll been able to check how well you’ve been doing. You have three choices in which you can play BonVoyage!, Campaign, Randomiser and Levels. Selecting Levels will take you to screen with twenty-four levels and more to come. Here is the tutorial which you’ll play through each level learning how the game and its mechanics work. How to grab and move tiles, locks and everything else you’ll need to have fun playing the game. In Randomiser, the levels are randomly generated with path shuffle so that you have endless replayability. You also have a few options here to help mix things around, Randomize Max Move and Move. Also, you have Add Non-walkable Tiles, these options can be selected prior to continuing to your game. The last option for you is Campaign, here you’ll start from First Steps. This is one of six sections and each section consists of ten levels in each, except for The Final Push which has twenty levels. After each ten levels you complete, you’ll then unlock the next set ten of levels. If you haven’t bothered with going over the tutorial levels, then don’t worry (be happy) you’ll have some help over some of the early campaign levels. Currently there are a total of seventy levels within campaign. To either help or hinder your progress you can select three options, Shake; shakes the screen at start of level, Enable Timer; if you want timed runs and Simplify; which will remove a white line, which if left turned on will allow you to connect the white line to other tiles until you complete the circuit so your knight can reach the finish point. Your knight will start at a certain point and you’ll need to guild him to the finish point which is a treasure chest. To do this you must move tiles around until your knight can move freely between the start and finish. Once this happens then the knight will automatically make his way to the finish. Sometimes you have the option to choose alternate starting points, these are indicated by a “question mark”. Clicking on a question mark with transport your knight there, this is quite handy as sometimes where you start from isn’t going to allow you to reach the end. Starting somewhere else may just allow you to find a new path to the finish. You can manually move your knight by clicking on them or by using the toggle knight icon in the bottom left corner. Moving your knight manually will allow you to move him, then the tiles around him so that you can get him to the finish. Not all levels consist of having a single path so being able to manoeuvre your knight around is a must. Some tiles can’t be moved but others can, and they can only be moved within a certain range. Selecting a tile will then reveal the direction you’re able to move it and it will show where it’s able to go, indicated in red. Upon starting the game you’ll find you’re self on the main game screen. Here you’ll find in the top right corner, Mute Sound On/Off, Settings and Quit Icons. Achievements (Ribbon) and Leaderboard (Trophy) are also here which will open you’re steam achievements profile. Here you’ll been able to check how well you’ve been doing. You have three choices in which you can play BonVoyage!, Campaign, Randomiser and Levels. Selecting Levels will take you to screen with twenty-four levels and more to come. Here is the tutorial which you’ll play through each level learning how the game and its mechanics work. How to grab and move tiles, locks and everything else you’ll need to have fun playing the game. In Randomiser, the levels are randomly generated with path shuffle so that you have endless replayability. You also have a few options here to help mix things around, Randomize Max Move and Move. Also, you have Add Non-walkable Tiles, these options can be selected prior to continuing to your game. The last option for you is Campaign, here you’ll start from First Steps. This is one of six sections and each section consists of ten levels in each, except for The Final Push which has twenty levels. After each ten levels you complete, you’ll then unlock the next set ten of levels. If you haven’t bothered with going over the tutorial levels, then don’t worry (be happy) you’ll have some help over some of the early campaign levels. Currently there are a total of seventy levels within campaign. To either help or hinder your progress you can select three options, Shake; shakes the screen at start of level, Enable Timer; if you want timed runs and Simplify; which will remove a white line, which if left turned on will allow you to connect the white line to other tiles until you complete the circuit so your knight can reach the finish point. Your knight will start at a certain point and you’ll need to guild him to the finish point which is a treasure chest. To do this you must move tiles around until your knight can move freely between the start and finish. Once this happens then the knight will automatically make his way to the finish. Sometimes you have the option to choose alternate starting points, these are indicated by a “question mark”. Clicking on a question mark with transport your knight there, this is quite handy as sometimes where you start from isn’t going to allow you to reach the end. Starting somewhere else may just allow you to find a new path to the finish. You can manually move your knight by clicking on them or by using the toggle knight icon in the bottom left corner. Moving your knight manually will allow you to move him, then the tiles around him so that you can get him to the finish. Not all levels consist of having a single path so being able to manoeuvre your knight around is a must. Some tiles can’t be moved but others can, and they can only be moved within a certain range. Selecting a tile will then reveal the direction you’re able to move it and it will show where it’s able to go, indicated in red. Sometimes you’ll have more than one knight to contend with and there are other obstacles in your way. Locks and keys can be found on some maps, in this case you’ll need to recover a key. This will then open the lock corresponding to that key. After which you’ll then be able to move the tile which was previously locked and then allowing you to continue in moving towards the finish. I’ve enjoyed playing BonVoyage! You can just have a nice relaxing game played at your own pace or switch things up a bit by trying to compete against a timer. Crackling little game. In the settings you’ll find graphics Quality; Low to High, Username. Visuals; Shake, Enable Timer. Difficulty; Simplify. Positives + Nice, challenging game + Relaxing music + Nice graphics + Achievements Negatives - No cards BonVoyage! Is a very nice and challenging puzzle game, it’ll get that brain of yours working overtime as you guide the knights to the treasure chests. 8/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
This game is super fun. I enjoy the graphics for this top down game. It will eventually get harder I'm sure, but I enjoy how this game makes you think. Though I play the opposite way lol. It does have steam achievements too if you enjoy that. https://www.youtube.com/watch?v=0C3gPCbF5Tw
И эта игра с беларуским языком! Купи-играй! Не очень сложная головоломка, где мы пользуемся доступным окружением и выстраиваем из него путь. Это дорога жизни наших рыцарей, что пытаются выбраться из очень таинственных мест. Далеко от дома. Далеко от свободы. Локация состоит из частей направления, которые необходимо правильно расположить между стартовой точкой и выходом из уровня. Сложность растет постепенно с прохождением. Станет больше частей, действий, персонажей - решения достаточно очевидные. Именно для разминания серого вещества. Стоит своих денег.
Nice puzzle game. Stretch your mind!
Výborné logické puzzle zo slovenskej produkcie.Máte vyskladať cestu pohyblivých plošiniek pre rytiera tak aby sa dostal k svojej truhle. Celkovo máte k dispozícii vyše 100 levelov,z čoho 70 tvorí hlavná kampaň,ďalšie sú výuka prípadne sú k dispozícii aj náhodne generované levely. Dohratie nakomplet zaberie približne 15 hodín Achievementy: ************* Zatiaľ sa síce nezapočítavajú do štatistík ale je predpoklad,že sa to zmení keďže aj prvá hra od Borisa je podobná a tam sa už započítavajú.Ak urobíte komplet kampaň na hard plus 50 náhodne vyriešených levelov tak ich máte na 100% Verdikt: ******* Čo dodať.......Boris ideš :D = Jasný palec ♥♥♥♥.Kupujte.
One to four color-coded knights must overcome their childhood nightmare of solving a sliding puzzle in the abyss to reach a set of mysterious treasure chests. Will they be blessed with riches, or will their courteous, gentlemanly ways prevent them from stepping off the beaten path and doing it the easy way? [b][u]The Good[/u][/b]: [list] [*]The campaign is actually fairly challenging (especially if you’re running it with the timer and without simple mode). [*]The game is colorful. [*]The game is already comfy, but you can switch it to night time for maximum comfort. [*]There is a random level generator. [*]The game doesn’t have a wealth of gimmicks, but it still has a few tricks up its sleeve to add to the challenge. [/list] [b][u]The Neutral[/u][/b]: [list] [*]The OST is rather limited, but not grating. You essentially have two versions of the same track (day/night versions). [*]There are extra level packs you can play if the campaign isn’t enough. [*]70 campaign levels. [/list] [b][u]The Bad[/u][/b]: [list] [*]The camera controls. You can’t move around freely by default and have to click the camera each time you start a level if you want the ability to move the camera around. [*]While I like the cartoon-y, medieval aesthetic of the game, I wish they had done a little bit more. There are only hints of the medieval theme, but I’d like to see more (where are the castles?!). I was also somewhat disappointed that the Christmas levels weren’t even snowy. What I’m getting at is that there should be more variety applied to the game that fits their theme/aesthetic. [/list] [b][u]Pro Tips[/u][/b]: [list] [*]Can’t quite figure out the right path for a knight? Start at the chest and work your way backwards. [*]Sometimes you can’t build a complete path. The game tells you this, but you may forget by the time you make it to the later levels. [/list] If you are part of the 54% that weren’t traumatized by sliding puzzles as a child, then you shouldn’t feel too much pain with this game. Even if you’re part of the 3% that were (the remaining 43% can’t remember anything before the age of 14), it’s not [i]exactly[/i] like those sliding puzzles—although it does resemble them more when the game board is a bit more crowded. Even though I’d like a bit more variety in the game, it was still worth it.
Nice and relaxing game. I enjoy every level, they are beautiful. Recommend.
BonVoyage! je nenáročná logická hra s pěknou grafikou, která vás sem tam potrápí, ale většinou se jedná spíše o nenáročnou oddechovku pro zkrácení dlouhé chvíle, nebo pro odreagování po náročném dni. Hra základní myšlenku obohacuje o několik zajímavých nápadů a nezbývá než doufat, že časem se jen rozroste o další úrovně.
Set in a medieval landscape, you must guide the knights home to their treasure. Bon Voyage! is a pleasant sliding tile puzzle presented in three-dimensions. It adds many obstacles to the mix as you unlock new levels. And if you finish the campaign and bonus levels... No problem, there is a random level generator that offers a newly shuffled puzzle.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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