
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
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About
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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67
пойдет, жду обновления с детьми и прайдами😉
说实话一般般 本地化不行 但真实的物理引擎让人爱不释手
damn good time
not too shabby, if you dont like shooter games or smth well this kinda good
Шикарная игра, давно хотел её попробовать, еще с момента, когда видео стали попадаться на ютубе, я думал что эт прост типы бегают с экшн камерами и холостыми стреляют друг в друга хахахахаха Были сомнения, вдруг это окажется шляпа на UE 5 от какого-нибудь криворукого разраба, но нет. Выкрутил звук в наушниках на сотню и бегаешь под какой-нибудь агрессивный дроп. Кстати про музыку в игре: в это полная ерунда, как будто женщину попросили подобрать фонк к войнушке хахахахахахаах Ну и конечно с пингом беда, ниже 68 пинг не видел Видно, что разраб любит этот проект, ни разу не пожалел что купил
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对于金属玩具枪都是禁忌的国度而言 这是非常棒的体验途径
Bodycam is one of the most intense FPS experiences out there. Big respect to the developers for pushing the boundaries. Keep improving, keep adding more content, and keep that realistic feeling alive.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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