
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
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About
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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need to get rid of the blur on faces
[h1]Техно-демка с крутым визуалом, но не полноценная игра. Рефанд.[/h1] Данный проект сложно назвать полноценной игрой, это скорее дорогая техно-демка с отлично реализованным визуалом. Покупал, поиграл и сделал рефанд. [b]Плюсы:[/b] [list] [*] [b]Визуал и атмосфера:[/b] Картинка потрясающая, создаётся полное ощущение страйкбольных перестрелок или боевых действий. [*] [b]Зомби-режим:[/b] Задумка крутая, атмосферно. [*] [b]Оптимизация:[/b] В целом идет неплохо (играл на макс. настройках без DLSS, 1920x1080), кроме новой карты, где ловил просадки. [/list] [b]Минусы:[/b] [list] [*] [b]Отсутствие продуманности:[/b] Зомби «пластиковые» — при такой реалистичной картинке ожидаешь расчленение, эффекты попаданий, но их просто нет. Контент в зомби-режиме заканчивается за один пробег карты, в той же CoD он интереснее. [*] [b]Контент:[/b] В стандартных матчах крошечный пул оружия, которое нельзя модифицировать. Система рангов поверхностна. [*] [b]Управление:[/b] Неприятное, «деревянное», требует доработки. [*] [b]Баги и синхронизация:[/b] Часто не прогружались текстуры при загрузке, видел врагов сквозь стены. Анимации противников рассинхронены — убивают, когда визуально их оружие опущено в пол. [/list] [b]Вердикт:[/b] [i]Крайне не рекомендую к покупке за текущую цену. Продукт ощущается как сырой прототип. Если бы игра стоила рублей 300 — можно было бы взять ради картинки, но нынешний ценник абсолютно неадекватен уровню реализации.[/i]
Soo much fun. I'm really looking forward to the "on record" thing, whatever that is!
valorantın renklı dunyasına benzemez adamı gott3n S1kerler
I meet system requirements, even still the game runs like garbage to the point it makes me motion sick to look at. Not only that but you can't find a lobby, if I join everyone kicks me because I'm new so how am I to learn. on top of that when I host a game with bots, and it's only me in the game, I hit esc and press leave to quit out and maybe try another mode, and it won't let me leave the game no matter how many times i click leave or wait, literally had to alt f4 the game to get out the match even though its a private match at that point. I feel like there is no game here. Just $30 nothing.
too expensive
Devs killed the game. 0% gameplay, barely any updates. just empty updates. Player hosted game, so if host gets mad because he's loosing. he can just end the match. Random weapons, you can get a battle rifle without a sight or even iron sights. Sometimes you get nothing exept a grenade, the whole other team gets weapons. you can buy skins for real life money, there isnt a weapon buy system or anything like it. voice chat is ♥♥♥♥♥♥, has been since launch. everyone is super quiet. Update vice there has been 0 changes for improving what the community wants or needs fixed. majority of updates is just small bug fixes. Oh but here is another zombie map... Cashgrab. 0% gameplay, only for looks. dont buy. Devs too young for this kinda project. The $40m probably went to their pockets instead of development. and when people are asking they just say "oh we are bound to a NDA, but trust us, something is happening" since launch.
i love it go in a building kill 20 ♥♥♥♥♥♥♥ people with the glock then come home and play bodycam
almost to realistic. this game is crazy
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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