
Kill. Kill. Die. Repeat. Blunt Blade and a Hundred Halls is a game about slaying monsters in a dungeon to grind their meat as an offering to the devil who lives in your basement walls. A retro-styled, fast-paced, rogue-lite slash 'em up with lots of blood and gore.
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About
You've stayed too late playing video games, and your dad locked you up in the basement to teach you a lesson. There's a devil living inside the wall there, and it craves meat. It gives you an old sword. It's time to...
In Blunt Blade and a Hundred Halls (BBaaHH for short), you will:
Fight, push your luck, die, respawn and go killing again
Explore an ever-changing dungeon with 100 chambers full of mutated freaks
Kill said freaks and vacuum their body parts (SPLOOOSH!)
Mount their heads on the cellar wall
Grind their meat in the grinder and get paid in gold
Buy upgrades from the devil that lives in your basement walls
Keep your blade sharp, because it will become battered in battle
Find and slot perk-granting posters based on classic comic book covers
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
i like killing people
BEFORE READING: THIS GAME IS SUPER NEW. LIKE 3 DAYS! I want to love this game. I REALLY do, but they need to fix it. I'm stuck in this situation where I cant even change levels. I just get put into the outer parts of the map and cant even warp back to base. It's pretty horrible. I know i can just restart the game, but I'm not certain it will fix it. I'm kinda just trying to find a way around it, and doing an alright job. I'm just very certain it's not the way the game is supposed to be played. That being said, it's so cool. I actually love the simple graphics and the creepy vibes. I really wish there were more less than $10 games like this.
Blunt Blade and a Hundred Halls est vraiment une bonne surprise. Le concept est simple mais efficace : on enchaîne les runs dans un donjon rempli de créatures, avec un gameplay rapide et nerveux. Le côté rogue-lite fonctionne bien, avec cette envie constante de relancer une partie pour aller un peu plus loin. Le gameplay est fun et dynamique, avec un bon feeling en combat. Le mélange entre hack & slash et ambiance rétro “boomer shooter” donne une identité assez unique au jeu. L’univers est aussi très particulier : sombre, un peu WTF, mais assumé, avec une direction artistique stylisée et gore qui colle bien au délire. Tout n’est pas encore parfait (surtout en phase playtest / early), mais il y a déjà une bonne base solide et beaucoup de potentiel. Bref, un jeu vraiment pas mal, fun à prendre en main, idéal pour des sessions rapides. Curieux de voir comment il évolue ! Blunt Blade and a Hundred Halls is a really solid surprise. The core concept is simple but effective: fast-paced dungeon runs where you fight waves of enemies and keep improving over time. The roguelite loop works well and makes you want to jump back in for “just one more run.” The gameplay feels fun and responsive, with a nice mix between hack & slash and retro “boomer shooter” vibes, giving it a unique identity. The world itself is quite unusual: dark, weird, and a bit over-the-top, but in a good way. The stylized and gory art direction fits perfectly with the game’s tone. It’s not perfect yet (especially in early/playtest stages), but the foundation is strong and there’s a lot of potential here. Overall, a really enjoyable experience so far — definitely worth keeping an eye on!
Отличный рогалик с запоминающимся визуалом, который, к сожалению, остался без внимания. Игра выделяется странной, но цепляющей визуальной подачей: через образы монстров прослеживаются метафоры отцовства, принятия ребёнка и становления мужчиной. Музыка отлично усиливает этот стиль. Жёсткая, долбящая электроника чётко попадает в ритм геймплея и добавляет драйва. По геймплею это классический рогалик: проходишь комнаты, выбиваешь двери, убиваешь волны врагов, получаешь монеты и покупаешь улучшения, чтобы продвигаться дальше. Прошёл примерно за 5 часов. Видно, что у проекта есть своя идея и стиль, но, судя по всему, по продажам у него пока всё не очень. Если нравятся рогалики с необычной эстетикой и атмосферой — стоит попробовать и поддержать разработчика. An excellent roguelike with a memorable visual style that, unfortunately, has gone largely unnoticed. The game stands out with its strange yet captivating presentation: through the design of its monsters, you can see metaphors of fatherhood, accepting a child, and the journey of becoming a man. The music perfectly reinforces this style. Harsh, pounding electronic tracks sync tightly with the gameplay, adding a strong sense of drive. Gameplay-wise, it’s a classic roguelike: you move through rooms, break down doors, fight waves of enemies, earn coins, and buy upgrades to keep progressing. It took me around 5 hours to complete. It’s clear the project has a strong identity and vision, but judging by its performance, it hasn’t done very well in terms of sales so far. If you enjoy roguelikes with a unique aesthetic and atmosphere, it’s definitely worth trying and supporting the developer.
Отличная игра,прошёл все 100 комнат.Прокачал всё что можно.Жаль нет достижений(Думаю если разработчик добавит ачивки и что-то новенькое я вернусь в игру.Спасибо автору за ключ!Играть интересно!
Polski roglike w którym stary zamyka nas w piwnicy za karę i kumplujemy się z diabłem. zbieramy zwłoki przeciwników i wrzucamy je do maszynki od mielenia za co diaboł nam płaci oraz ulepszamy naszą postać :D. bit klimat game play serio polecam a do tego serio mała cena.
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