
Congratulations Blueberry Garden! Winner of the Seumas McNally Grand Prize for 'Best Independent Game' at the 2009 Independent Games Festival. Also a winner for 'Best Innovation' at the 2008 Swedish Game Awards. Blueberry Garden is a short and experimental game about exploring a strange world.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game
This Platformer is pretty short and surreal. The world is that of a notebook full of sketches, but with color. You can find fruit that do different things when you eat them, and despite the fact that it has a physics engine, it plays fine. It's one of those things that you have to figure out for yourself, but it all unfolds pretty organically. If you want a few minutes with something weird, give this a go.
What a strange and quirky little game. I had a good time. I like stacking things!
This is the best game ever. I highly recommend you play it for 10,000 hours on end without a single break. even though it was released in 2009 i think it is the peak of gaming history. Play it now. Oh wait i found an easter egg if you play the game for 1,000.000 hours you get a fancy hat thing you acctually dont please dont play this game for 114 years straight
(Most hours played before Steam recorded game-time) A short but beautiful platforming experience with a lovely soundtrack. Explore a whimsical world as you build a tower out of items you find. Where will you end up?
Favourite game of all time.
初三暑假玩过这个游戏,后来发现steam上有,就添加了愿望单。 然后发现今天打折。 10分钟不到通关。但游戏感觉很美~
https://youtu.be/RVfrfvcx7nc Clarity of intent does not always have to be plainly spelled out to players at every opportunity it is generally helpful to express a goal or motivation, even broadly to engage players.
Overwhelmingly charming. One of my proudest indie discoveries ever. It's surreal, weird, where the point of the game unravels before your eyes culminating in a satisfying ending.
Unique experience! Awesome!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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