
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.1Kreviews | 88% | — | $348.9K |
| $14.45−15% | 16ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a fair amount of polish and is at a low price point but overall it was lacking in some primary aspects. Exploration was fairly uninspiring. There was a monotonous landscape to discover which you slowly revived with life, but there were almost no unique or exciting locations to visit. There were no problems to solve or difficult landscapes to traverse. The game was very straight forward in the required pathway to the end. The ending was particularly a letdown. Once you've accomplished your goals and completely brought life back to the planet, there is a completely nonsensical requirement of self sacrifice to complete the task. This doesn't seem to add any additional benefit to your efforts. You've already terraformed the planet and restore the weather, flora and fauna. Nothing more is gained in the final scene. It's just an excuse to roll the credits after trying to pry an unearned emotional response out the player.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.9K | 424 | 75% | $14.99 | |
| $348.8K | 1.2K | 66% | $15.99 | |
| $348.6K | 6.2K | 94% | $2.24 | |
| $348.5K | 1.5K | 76% | $14.99 | |
| $348.5K | 540 | 73% | $29.99 | |
| $349.3K | 1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 78% | $13.49 | |
| $459.3K | 528 | 83% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is neat, but it feels like a demo. Just as you think you've scratched the surface of the progression, it rolls credits. I would very much like to see more done with this game.
I liked the video from the store page, but that voice you hear is gone in the game. In the game's story it is replaced by cryptic one line texts and after a while they get boring and monotonous to collect. At its core this is a blatant Astroneer copy. The difference being that game has whole planets to explore and this game has a bland flat world map too small to be fun or interesting. Its only about 1-2km wide away from start and you are only limited from going to the edge by battery life (Astro's oxygen) and the tools to gather the outer recourses which linearly and very artificially get more advance the farther you get from start. If you "were" to use up all the finite starter resources you'd be SOL. Not that you will - there are only soo many things you can make with each before you need to go a tiny bit further from start to get the next type of resource needed. I am also disappointed with the progression; take your suit battery and storage- which maxes out after the first 30 minutes of play. Each new power/terraforming technology becomes immediately obsolete as soon as you get the one above it in the tech tree and needs to be demolished and replaced. The last thing is base building, Base structures were clearly an afterthought and not needed. No way to add power modules to the base structure, etc, besides - the camera isn't setup to play nice with going into buildings. Your base ends up being a random cluster of cutesy workstations scattered across the starting area connected by plugs hmmm... just like Astroneer lol. So yeah if you liked Astroneer's gameplay of running around paying close attention to your oxygen level (battery level here) and your 8 backpack slots (conspicuously similar).... but don't mind not having an interesting solar system to explore and like being confined to a small 2km diameter prison... this game is for you.
Is this game good? Yes. Will I keep playing it? Yes. Okay so why the not recommend? Well quite simply, this is a released product with a alpha feeling to it, its quite fun compared to Astroneer where I felt like the gameplay loop was meaningless. What they need to do for me to give it a thumbs up is fix the following. [list] [*] Redo the sound assets, water asset, and make the ranges logical or consistent (pick one!) [*] Add sound assets to make things more satisfying, for example the rover has no sound? Why?! [*] Make consistent classes for the cables (Why are the sizes all different and depending on the source port?!) [*] Give us a terrain tool (You can flatten with placement, but why can't we do it by hand?) [*] Make a single sided T3 storage, double sided sucks for organization. [*] On storage container view, allow manipulating your inventory too, inventory management is very fiddly. [*] Make printers place-able anywhere, we can already do it with round about ways but why the limitation? At the very least, rethink it, because its annoying. [*] Bug pass. (The mentioned flatten mode is very buggy, and moving constructions between printer zones is painful) [/list]
O jogo é bom, bom ate de mais. Só esse tremor de tela no menu é extremamente irritante, da vontade de bater no desenvolvedor, e a caixinha para desativar esse tremor nao funciona. No mais o jogo é muito bom.
super
Hat es Spaß gemacht? Naja, es ist mehr eine ToDo Liste die man abarbeitet und man fragt sich eigentlich ständig, ob später noch irgend was interessantes kommt. Leider bleibt das aus. Würde ich das Spiel weiterempfehlen? Klares Nein, nicht für den Preis von ~17€. Alle Ressourcen liegen auf der Oberfläche rum, es gibt weder Höhlen, noch Biome (dass man in eine bestimme Richtung laufen müsste um eine bestimmte Ressource zu erreichen) - da stellt sich mir dann schon die Frage "was soll das?". Bin ich hier nur der Hausmeister um die Ressourcen von der Oberfläche zu kratzen? Story - naja, dürftig. Stellt man irgend eine Beziehung zur Spielfigur her? Nein Hat der Tod der Spielfigur irgendwelche Konsequenzen? Nein Alles in Allem eine wirklich dürftige Spielerfahrung. Viele gute Ideen wurden von anderen Spielen abgekupfert. Rucksack, Rover, Energiesystem von Astroneer, Planeten-Terraforming von PlanetCrafter Warum das "Startfeld der Blossom-Station" einen blauen Ladebalken anzeigt der sich leert, parallel aber daneben eine Zahl im Sekundentakt hochtickt und einfach nicht fertig wird, macht die Tutorial-Aufgabe "Aktiviere das Startfeld der Blossom-Station" zu einer ewigen Warterei ohne sinnvolle Begründung. Bin nun bei ~53.000 Sekunden angekommen und es ist mir einfach zu dumm weiter zu warten. In meinen Augen, hat man hier versucht das Spiel künstlich in die Länge zu ziehen... absolut sinnlos - Entwickler landet für diese Unverschämtheit auf die Steam-Blacklist und Spiel wird deinstalliert.
Good game but with improvements in many parts like terrain generation, entity's behaviour and more QoA things can be a great game
It's not the longest game. But it's calm, relaxing and gives the warm, happy feeling inside when you do something good. Turning a desolate world of dust and rock into a place people could happily call home - especially with friends or your partner, it's a wonderful feeling.
This is a really great game, really well contained experience and well worth embarking on the journey. The terraforming progression and technology unlocks feel really satisfying, and the story as it unfolds I found pretty interesting, if not a bit predictable. I will say the one thing this game might need a bit of help on is the inventory management piece - it occasionally got fairly frustrating. All that aside though, great game, really good contained experience, absolutely worthwhile checking out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.