
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.1Kreviews | 88% | — | $348.9K |
| $14.45−15% | 16ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can get this one on sale and haven't played Planet Crafter yet, get it, play it, then go play Planet Crafter. And if you enjoyed cute robot driving a buggy, go play Astroneer. If you've already played either Planet Crafter or Astroneer, you'll be disappointed in this one. Blossom is a very shallow game. There's little to do - go mine some resources that are plentiful everywhere, then build that next thing (or two of them if you're impatient), rinse and repeat. There's almost nothing to explore, no secrets to uncover, not even interesting locations that simply look cool. The terraforming doesn't really change the planet much beyond giving it a new surface skin. Discovering new blueprints doesn't feel rewarding at all, because you're showered with them all the time and the upgrades don't feel meaningful. There's no point in building a proper base, since you don't need oxygen or food or anything indoors. Building is awkward because there are little hills everywhere which you can't always flatten despite of what the game says and the collision detection is too sensitive. The story is bland and doesn't mesh with what you're doing in a meaningful way, there's no explanation why you're here or what your purpose is until you collect enough fragments to piece it together, which only happens towards the end of the game, so it just feels tacked on. Once the plants start growing, the game starts eating tons of CPU, which I imagine causes problems on weaker PCs. But I already knew that from other reviews and still decided to give it a chance. I'd be pissed if I paid the full price for this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice short game. Similar to planet crafter. Game needs a map though
movement and actually doing things is just slightly janky so it plays too slow. the progression seems to be sped up to accommodate the lack of ability to do anything quickly. pretty much every other game in this genre is somewhat better. this game lacks polish.
Плюсы - расслабляющий геймплей, бегаешь собираешь камушки, строишь батарейки, возишь тележки - прикольно наблюдать преображение планеты Минусы - ОГРОМНЫЙ текст подсказок к управлению, который будет висеть на протяжении всей игры по центру экрана, его можно уменьшить на 20% но он все равно останется ОГРОМНЫМ - окружающий рельеф местности ничем не примечателен, просто равнина с небольшими холмиками максимально неестественной формы и такими же кратерами, впоследствии лужами - нет четких показателей зоны действия объектов, например чтобы понять докуда добьет вышка энергии нужно подойти к ней вплотную, тогда ты увидишь радиус, и чтобы на краю его действия поставить еще одну такую же вышку ты должен примерно запомнить место где этот радиус заканчивается, очень неудобно - такая же история с числовыми показателями энергии и воды, приход/расход приходится определять очень условно - на последних стадиях терраформинга заметно проседает фпс, трава и животные абсолютно неоптимизированы - животные это просто движущиеся рандомно объекты, смотря на которые становится грустно, с их появлением мир не становится интереснее, он становится пластиковым что ли, хочется побыстрее закончить игру и выйти - также под конец много однообразного крафта одних и тех же ресурсов, который в теории можно автоматизировать, но это все равно будет долго - самолетик выданный под конец игры бесполезен, кроме 2-х связанных с ним заданий Игра то в целом неплохая, но я бы сказал что она сильно недоработанная, поэтому берите только по скидке
Feels bad do downvote this, because it's not a bad game, but there is also planet crafter and in comparison, this is not much. Way too much time is spent walking through this barren world and far to little, walking through the green one after terraforming. The game just feels empty
Base building in this game is awful. Base parts have to be connected individually, the grid is set to a weird angle, and its just not fun. When you so comfortable to base building in literally ever other game this game tries "to be different" and its just frustrating more then fun. Gave it 19 hr of play and just couldn't take it anymore. Mining resources was fun, progression is fun similar to planet crafter, but the base building really drove me away.
Wow. Not one for the reviews, but this is a great game. It can be a bit of a grind if you don't jump into automatic everything. It's clumsy at times. Some mechanics are difficult to adjust to. None of that matters, tho. By far the best story I've seen in one of these games. The writing and how fragile Blossom can be makes this game. 26 hours and I've finished it and so should you.
This game has a fair amount of polish and is at a low price point but overall it was lacking in some primary aspects. Exploration was fairly uninspiring. There was a monotonous landscape to discover which you slowly revived with life, but there were almost no unique or exciting locations to visit. There were no problems to solve or difficult landscapes to traverse. The game was very straight forward in the required pathway to the end. The ending was particularly a letdown. Once you've accomplished your goals and completely brought life back to the planet, there is a completely nonsensical requirement of self sacrifice to complete the task. This doesn't seem to add any additional benefit to your efforts. You've already terraformed the planet and restore the weather, flora and fauna. Nothing more is gained in the final scene. It's just an excuse to roll the credits after trying to pry an unearned emotional response out the player.
Is this game good? Yes. Will I keep playing it? Yes. Okay so why the not recommend? Well quite simply, this is a released product with a alpha feeling to it, its quite fun compared to Astroneer where I felt like the gameplay loop was meaningless. What they need to do for me to give it a thumbs up is fix the following. [list] [*] Redo the sound assets, water asset, and make the ranges logical or consistent (pick one!) [*] Add sound assets to make things more satisfying, for example the rover has no sound? Why?! [*] Make consistent classes for the cables (Why are the sizes all different and depending on the source port?!) [*] Give us a terrain tool (You can flatten with placement, but why can't we do it by hand?) [*] Make a single sided T3 storage, double sided sucks for organization. [*] On storage container view, allow manipulating your inventory too, inventory management is very fiddly. [*] Make printers place-able anywhere, we can already do it with round about ways but why the limitation? At the very least, rethink it, because its annoying. [*] Bug pass. (The mentioned flatten mode is very buggy, and moving constructions between printer zones is painful) [/list]
I grinded this game, it felt almost addicting, very fun to progress and didn't feel like an eternity. I have never rated a game before but this one deserves it. I would recommend this game to anyone looking for chill gameplay or fun/chill co-op fun. I LOVED this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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