
Terraform a dead planet back to life in this open world survival crafting game. Explore ruins, gather resources, print machines, drive modular vehicles, grow forests, biomes, and ecosystems. Create life and make it thrive with your own hands.
Modeled estimate, not a reported figure. How we estimate →
About
Hi, I’m Thorin — the solo developer behind Blossom, also known as Pebbledust Games.
This is a project I’ve been building on my own, inspired by the games I grew up with — the ones that didn’t constantly hold your hand. You had to experiment, pay attention, and slowly figure things out for yourself. I wanted to bring back that feeling of discovery, in a calm, more relaxing survival experience where the main goal is simple: bring a dead planet to life.
So what exactly is Blossom?

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.

Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars’ resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.

Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Game..
Je changerai mon avis si on m'explique ce que j'ai rater sur le crafting. J'ai fait ma base, jusque la ok, drone ok, storage, prod OK... et la il faut aller chercher une ressource loin (eau) et mettre une pompe a électrifier. Comment??? le crafter de la base a 60m de portée et on ne peut rien craft hors de cette zone ni deplacer un objet... donc comment on y va... soft lock parce que le principe de poteau électrique n'existe pas (enfin il y a un extender (rallonge) mais craftable et positionnable uniquement dans la zone du crafter donc utilité???? Voila un jeu dans 60m et du coup beh je ne peu pas poser plusieurs machine car elles sont immenses et donc pas assez de place et clairement créer des crafter uniquement pour gagner de la portée de craft c'est naze mais vraiment.
Hat es Spaß gemacht? Naja, es ist mehr eine ToDo Liste die man abarbeitet und man fragt sich eigentlich ständig, ob später noch irgend was interessantes kommt. Leider bleibt das aus. Würde ich das Spiel weiterempfehlen? Klares Nein, nicht für den Preis von ~17€. Alle Ressourcen liegen auf der Oberfläche rum, es gibt weder Höhlen, noch Biome (dass man in eine bestimme Richtung laufen müsste um eine bestimmte Ressource zu erreichen) - da stellt sich mir dann schon die Frage "was soll das?". Bin ich hier nur der Hausmeister um die Ressourcen von der Oberfläche zu kratzen? Story - naja, dürftig. Stellt man irgend eine Beziehung zur Spielfigur her? Nein Hat der Tod der Spielfigur irgendwelche Konsequenzen? Nein Alles in Allem eine wirklich dürftige Spielerfahrung. Viele gute Ideen wurden von anderen Spielen abgekupfert. Rucksack, Rover, Energiesystem von Astroneer, Planeten-Terraforming von PlanetCrafter Warum das "Startfeld der Blossom-Station" einen blauen Ladebalken anzeigt der sich leert, parallel aber daneben eine Zahl im Sekundentakt hochtickt und einfach nicht fertig wird, macht die Tutorial-Aufgabe "Aktiviere das Startfeld der Blossom-Station" zu einer ewigen Warterei ohne sinnvolle Begründung. Bin nun bei ~53.000 Sekunden angekommen und es ist mir einfach zu dumm weiter zu warten. In meinen Augen, hat man hier versucht das Spiel künstlich in die Länge zu ziehen... absolut sinnlos - Entwickler landet für diese Unverschämtheit auf die Steam-Blacklist und Spiel wird deinstalliert.
Es ist ein kleines cozy Spiel einer scheinbar kleinen Independent Spieleschmiede. Aber in der letzten Zeit habe ich bemerkt, dass diese kleinen Spieleschmieden viel bessere Spiele herausgeben, als die großen AAA Spieleentwickler. Obwohl es ein kleines Spiel ist, habe ich hervorragende 26 Stunden damit verbracht. Jeder Cent war für mich eine sehr gute Investition. Kann ich das Spiel empfehlen: dazu ein klares "Ja" von mir. Wer gemütliche Spiele mag, wird dieses sehr mögen.
If you liked Astroneer but tired from clunky terramorphing tools - this game will give you all the things you need. Very specific, complex and evolving main story and gameplay progression. UI/UX are not so great but do the job. I also wish the would be more narartive stuff during gameplay, maybe something more than simple journals.
I played through once on the easiest (relaxed) setting, which took about 28 hours. It's an enjoyable terraforming game with a few flaws that can create some frustrating moments: (1) it's annoyingly difficult to build far from your initial base because you need to have a printer nearby, there is no mobile printer attachment for your wagon, and you can only move a printer about 30' at a time. Fortunately you don't need to do a whole lot of remote printing, mainly to deploy a couple of heavy lasers in the midgame. Once you get the resources to build a T3 Drone you don't really need the heavy lasers anymore. (2) Drones can gather resources, but don't work too well. They will not gather multiple resources in the correct proportions so you're better off just doing 1 resource at a time. They will also over gather the resource you specify. (3) When the terraforming analyzer generates new blueprints, you have to grab them from it and carry them to the printer, then insert them into the printer's blueprint slot. This is fine except when your backpack prevents you from getting all the blueprints and some fall to the ground and you are a new player and don't notice. I spent a frustrating hour or two trying to figure out why I couldn't make ingots before realizing the refinery blueprint had dropped to the ground. So perhaps 3 of the 28 hours I played weren't much fun but the other 25 were fun, so that's about a 89% fun factor. I'm not sure how much replay value it will have now that I understand how it works and have seen the ending although I do intend to try it on the higher (normal) difficulty.
une petite pépite de jeux , jouer en mode chill , il n' est pas parfait , quelque bug de temps en temps mais jje vous le recommande si vous aimer ce type de jeu survie , allez y vous ne serez pas déçu quand comme moi vous le finirez
not bad. peaceful. simple. like satisfactory for babies with some changes.
I really liked the first half of the game, but it went too quickly... there were some terraforming parts that finished before I'd even got the version 3 of the necessary equipment built. I had a lot of trouble placing the larger buildings, even with the flatten mode on. The whole last part of the game with all the animals and birds was just kinda silly, my base was just riddled with them. And then the game just sort of ended.
Buen juego muy divertido pero la estética del final es relista no va con el aspecto de dibujo que se mantiene en el juego.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Castle Of Alchemists | $318.3K | 764 | 82% | $14.99 |
| Lonely Mountains: Downhill | $318.3K | 3.1K | 91% | $3.99 |
| Grand Mountain Adventure: Wonderlands | $318.3K | 512 | 92% | $19.99 |
| Paper Bride | $318K | 2.3K | 91% | $7.99 |
| Dream | $318.4K | 994 | 56% | $8.99 |
| Zwei: The Ilvard Insurrection | $317.9K | 753 | 93% | $19.99 |