
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
Modeled estimate, not a reported figure. How we estimate →
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
wet dreams of a Chinese man 10/10
优化之后的游戏挺好玩的,但是闪避手感有点问题不习惯,期待第二部作品
This game is the recent RPG game that I played that I enjoyed so far, the visuals is pretty good, including the characters, I hope they will have an english dubbed version of this game.
动作还不错 小作坊就值这个价
这游戏性价比拉满了,就算是原价买的也不亏,何况他打折史低10块钱都不要
A great game, would be much better with a proper English translation.
游戏还可以,操作手感不错挺带劲的,MOD不错,剧情比较简单,画风比较黑暗比较老
pretty mediocre gameplay and story but for 3$ i guess its worth it
9分:战斗,爽!剧情中等,战斗系统中上,mod好评!至于什么场景建模拉胯、贴图错误、按键反馈不及时等等问题,在9元的游戏价格面前都不是事!
《嗜血印》是国产动作游戏里手感相当突出的一款,连招流畅、武器切换与弹反系统爽快,暗黑武侠氛围很有特色。Roguelike搭配技能构筑,可玩性强,刷起来停不下来。缺点也很明显,剧情单薄、画面和细节较粗糙,但瑕不掩瑜。喜欢动作爽感的玩家,打折入手绝对值回票价。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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