
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
Modeled estimate, not a reported figure. How we estimate →
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一字爽,分辨率和画质调高点,那感觉一下子就来了
많은 게임들의 요소를 차용했지만 썩 매끈매끈하게 마감치지는 못한 잡탕게임.. 그런데 쿠소게까지는 아닌 갓오브워(그리스 로마 시절)을 떠올리는 느낌인데 기대치를 높게 잡고 시작하면 똥겜이 될 거고 양산형 뽕빨 게임을 생각하고 시작하면 생각보다 할만한 게임이 될 듯 그리고 인게임에 도전과제 해금 같은 기능이 들어있던데 DLC는 단순 unlock 기능인 건지 잘 모르겠음 셋트로 샀다가 나중에 알고 괜히 샀나 하는 생각이 들었다 의상과 얼굴, 헤어스타일이 셋트로 고정되어 있어서 생각보다 커스터마이즈가 제한받는 느낌 그리고 색깔놀이가 많지만 기껏 여러 옷을 디자인해서 DLC로 팔아놓고.. 왜 찢어지는(?) 기믹을 넣은 건지 이해가 안되는 중국겜 정서가 일부 있다 사족으로 DLC가 필수인지는 모르겠지만, 의상 중 t와 y를 같이 눌렀을 때 외형이 바뀌는 게 있다
强烈建议挑战最后的彩蛋李叔,太好玩了。
瑟瑟还不错,但是打了两次第一关每次打完boos就黑屏,黑屏下也能操控角色,但是黑屏没法玩,本来已经买了豪华版准备好好玩的,这就没办法了,只能退款了
This game have nice plot
不错
动作系统都还行,是一款中规中矩的游戏,不过配上这个价格的话,可以说是个好游戏
很平庸
0721
简单吧非常棒
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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