
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
Modeled estimate, not a reported figure. How we estimate →
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一下午通关,很适合周末放松玩。
很好玩
还行 地图开个指引最好了 有的路痴的就玩不了 有的关卡找了好久找不到出路 看了视频 完全不一样 最后重启了两次游戏 路才初来 太崩溃了 不过还好 尽快把地图指引做出来 支持国产
战斗打击感很足,特效也很不错,各种技能也挺有想象力的(但是只能带三个技能还是太少了),武器种类还算丰富,主副武器切换的时候有衔接起手式挺好,各种隐藏墙和宝箱也是丰富了一路上的探索感不会觉得枯燥,我是很喜欢这种箱庭探索战斗方式,而且存档点很多,有一些会让人觉得困难的跳跳乐还有独木桥之类的都会在中间位置就设置存档点,这一点也是大大降低失败的挫败感了(点名某不死人的受难游戏),路线索引也是做的很明显,不会出现迷路或者找不到任务物品的情况。看得出来制作组在尽可能地丰富玩法,还可以变身成怪物去进行场景互动。剧情中规中矩吧,反正我只知道女祭司挺色的就够了。美术上还是很有观赏感的,一些衣服也可以通过探索玩小游戏之类的得到,三个人做的游戏,小怪的素材复用也是难免的,可以理解,虽然怪物素材复用但是主角的一堆涩涩衣服弥补了这一点(?)。开启了创意工坊是对的,可以去找各种符合喜好的mod加上,配合拍照模式的舞蹈功能,我说这游戏还可以当一个MMD播放器有没有懂的。十几块的游戏,又能爽快打架又能看涩涩,就足够了。(我在创意工坊找到的巨无霸MOD加上物理引擎简直是要喷鼻血了)
mod体验器
浪费大半时间去解密箱子,给的东西价值低的一笔
还不错,能一起加的操作很多
皮肤很色 不错👍
质量中规中矩,初体验一般,但考虑到它的价格就还蛮不错的,特“色”非常明显,清楚地知道玩家想看什么,动作系统尤其是跳跃感觉很僵硬,剧情感觉比较常规
喜欢就是喜欢,这武器!很大很凶残,还Q弹!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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