
Battle with swords and whips in this retro-style action game brought to you by game creator Koji Igarashi and Inti Creates! Play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Old games aren't completely lame because everyone begs you to appreciate how good something was for its time. But when you release something like this in 2018 it's just kinda boring. The cast is actually pretty diverse and fun, it's just a shame they don't get to shine when the level designs are so lackluster and linear, even if they have alternative paths. The only time you'll experience something fresh is during the boss fights, they're good but some of them end too fast. The difficulty in this game is pretty dumb, not because it's too hard, but because it's just like old games just for the sake of it. There is nothing to be gained from having a lives system, I only got a game over at the start when I had to get used to the controls, but it wasn't even that punishing. Casual mode gives you infinite lives which makes sense, but it also removes knockback which is where the majority of the punishment from getting hit comes from. You can afford to take a point of damage but you don't want to get knocked into a pit, a lot of segments are designed around this but I imagine on casual you can probably just run past enemies taking damage and then just picking up some hearts. Hard mode does seem very promising though. The game isn't necessarily bad. I wouldn't tell you not to play it, but you can just play old games for free if you want something retro. And games like shovel knight and gravity circuit offer so much more.
Feels like an old school Castlevania game in the best possible way. If you like Castlevania it's a must play!
A game that definitely does a great job in paying homage to castlevania while doing its own thing, fun and challenging levels? Check. Four amazing characters with their own playstyles? Check. A bopping OST? Check. If you are a fan of og castlevania styles fun you might enjoy this a lot. I can definitely recommend this game easily to platformer enjoyers
Nostalgic and challenging. This game is a spiritual successor of Castlevania. Produced by Koji Igarashi himself. My recommendation is to play this game if you are looking for an experience similar to a classic Castlevania gameplay. I don't think Konami can create a game quite like this anymore.
Man, this game is fun, a little adventure worth the price, fun characters, platforming and level design. Gameplay - It is precise, simple but demands attention since you can't move your character mid-air. I played in veteran mode which plays like the old castlevania games, with knockback and lives, but there's a mode for players that want a more casual playthrough without lives and knockback, but the game was not hard at all in veteran mode, so I recommend you test veteran and change later if you dislike it. You begin the game with Zangetsu, a Demon Hunter, but later unlocks three more characters to play: Miriam, Alfred and Gebel, and I gotta say, it's very fun switching between characters to do a certain function/attack only one of them can do, it includes variety in the game. Graphics - So, they got the NES aesthetics so well here, that sometimes I'd think: "damn, this game could be played on the NES". I think this style of graphics is not that hard to replicate, but still, they did an amazing job here. Music - Michiru Yamane worked here, I mean, that's all I gotta say right? She's one of the GOAT's of video game OST’s, the levels have such good music. Story - Once again comparing this game to Castlevania, they have pretty much the same stories, a threat you gotta stop, so a whole adventure begins, defeating the bosses and enemies till you conquer that final boss, but it just doesn't have that weight of being a Belmont, a literal member of a family destined to save the world from the evil Dracula, but still Bloodstained has a lot of charm. Bosses - They are great, not a single time I died to them and thought the game was unfair, they are based in learning their attacks, and coming back each time stronger because of your knowledge, and again the mechanic of switching between each characters has such a positive impact in the bosses, it is very fun choosing to attack with Gebel because of his upwards attack and then when you gotta jump to dodge switching to Miriam because she has the highest jump of all of them. Hard mode - When you begin the game the only difficulty selectable is normal if I’m not mistaken, and you unlock the hard one only when you beat the game, but it is totally worth to go to that second playthrough in hard mode because you discover secrets and power ups you couldn’t even get to in normal mode since you are more wise about the game, and it’s a bonus for you that wanted a more challenging game like me, the hard mode was the perfect difficulty. And it has the best boss. Ending - So, the hard mode ending is the best, ending in a cliff hanger and gets you wondering “Why did that happen? What’s gonna happen now?” I’m telling you man, you gotta at least try the hard mode =) Conclusion - if you are a fan of the old style Castlevania, you gotta play this, 100%, and if you’re not, play this open-minded since it doesn’t have a conventional movement. I recommend to everyone who plays the game in normal mode and finds the game too easy, beat the game, then beat again in hard mode, it’s so great.
What do you mean it's not Castlevania III?
A classic castlevania (duh). enjoyed the game, gonna play the sequel now
muito bom
A Maldição da inspiração mais polida que o original Depois de demonstrar um capricho primoroso nos lendários Mega Man 9 e 10, era natural que a Inti Creates fosse vista como uma desenvolvedora digna de reviver os clássicos da forma mais polida possível. Bom, não podemos dizer diretamente que é o caso de Bloodstained: Curse of the Moon, mas assim, qualquer um consegue ver a inspiração clara nos Castlevania de NES, especialmente o 3, até pq, se trata de uma franquia do lendário Koji Igarashi, com esse jogo supostamente sendo um prelúdio menor para promover o jogo principal Bloodstained: Ritual of the Night. Dito isso, dá pra dizer que Curse of the Moon não só resgata a fórmula Classicvania como expande ela mecânicamente ao seu ápice criativo, valorizando em absoluto a expressividade do jogador, fazendo isso de uma forma muito simples: agora você tem quatro personagens simultâneos na sua equipe, assim como em Castlevania 3 você consegue os demais nas três primeiras fases, começando apenas como o Espadachin Zangetsu. Além disso, você não só pode trocar a hora que quiser entre eles, quase instantâneamente, além de que todo o Level Desing é pensado nas habilidades de cada um, seja passagens estreitas que só podem ser acessadas pela rasteira da Miriam ou transformação do Gebel, ou inimigos impenetráveis que só podem ser derrotados com magias do Alfred, enfim, é um Level Desing muito bem pensado. Até mesmo as rotas diferente se usam dessa particularidade de cada personagem, com um fator replay bem considerável, o que enaltece o fato jogo ser curto. Os bosses são outro ponto alto, são bem mais telegrafados e legíveis que os dos Castlevanias originais, mesmo ainda sendo difíceis, fora que os sprites deles são um espetáculo a parte, esse jogo num geral é muito bonito, no melhor estilo Pixel Art 8-Bit Shovel Knight. Inclusive mesmo você jogando no modo veterano com vidas limitadas, se você morrer, você perde um dos personagens apenas, ai se perder todos é que você efetivamente perde uma vida, isso dá uma dinâmica mais interessante de risco, desvantagem, mas sem aquela sensação de desgaste por ter que voltar do inicio da fase se perder as miseras 4 vidas que o jogo te dá. É isso, nem tem muito o que dizer, é um ótimo jogo que flui bem, trilha sonora boa, variedade, é um jogaço e uma ótima introdução a esse novo universo do gênio IGA.
I personally think this is better than the 3D game for which they made the kickstarter. Hilarious how that works out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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