
Stylish, action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
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About
Join Tomoe as she's placed on a mysterious island where the gods Namazu and Baku guide her. Fight through corruption and clear challenges to cleanse the island and chase after your former self, The Slasher.
Bloodless is a retro-stylish, action-adventure featuring counter-based, non-lethal combat staged in the atmospheric lands of Bakugawa. Help ronin Tomoe to confront the ghosts of her past and to end the reign of violence of Shogun Akechi, her former master.
Unique Non-Lethal Combat: Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army.
Depth and Customization: Find your own fighting style by making use of special ki techniques that allow for unique combos, as well as enhancements from crests and herb infusions you find across the land of Bakugawa.
Striking Environments: Explore the sacred nature and mistreated districts of Bakugawa, where its society lives under a violent and corrupt military regime, isolated from the world and shattered by the terrors of its past wars.
Emotional storytelling: Even as a coward and deserter through the eyes of her own people, ronin Tomoe returns to her former land after witnessing all the blood that a blade can shed, hoping to spark the hope and courage Bakugawa needs to fight back against its violent political methods.
Extra Challenges: Push your skills to the limit by collecting Warrior Idols scattered throughout Bakugawa and unlocking the Arenas. Whether you seek to refine your combat prowess or prove yourself as the ultimate Bloodless warrior, the Arenas offer a relentless challenge for those brave enough to take them on.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Демка мне понравилась. Купил игру. Но чем дальше проходил, тем больше её ненавидел. Давненько я не натыкался на игру, которая выводила бы меня из себя. Решил сберечь нервы и забросить. Для того, кто делал карту в этой игре, должен быть отдельный котёл.
petit jeu indé très bon
really cool premise but god awful execution. the combat gives you so many mechanics that you can never use because of how enemies attack - you can dash into enemy attacks to disarm and defeat them? - 90% of enemy attacks are red unparryable attacks - you can time a chi punch to interrupt enemy red attacks and stun them? - the enemy jumps back the entire length of the arena so you never get to do it - also, sometimes the timing is so tight that you will only be able to do it if you had a fruit fly's reaction time i am a massive fan of difficulty but this just seems like the game is flooded with artificial difficulty i had really hoped that this game was going to give me sekiro/lies of P vibes, but unfortunately, it falls short
buena historia y curioso gameplay
若是十吉郎能早点醒悟,也许巴就不会死了
[h1]Бразильское пэрри[/h1] Игра подкупила своим визуальным стилем и геймплеем в демо, но поиграл два часа и почитав рецензии я удостоверился что разрабам надо или добавить функцию выключения замедления после паррирования или вообще его выключить ибо это так сбивает что мне лень к этому привыкать. Вторая килфича это отсутствие ритмичности, враги атакуют когда хотят и могут набить eбaлo за одну комбу либо ловя тебя по таймингам, короче если вам вот реально нexyй делать можете пройти ее, в мире много игр и если не нравится не мучай жопу.
This game has good qualities; the art is beautiful and the idea is good. My issue is the game runs like ♥♥♥♥. Every combat encounter revolves around trying to manage an ungodly amount of enemies and projectiles while the frames drop to sub 10 fps every few seconds while simultaneously speeding up well past its standard speed in erratic bursts. Furthermore, the mechanics fall to pieces in these instances. Notably, inputs will drop or fail to read and invincibility frames will shorten inconsistently. Considering the core game mechanic revolves around dodging into enemies and parrying attacks, this causes nearly every fight to devolve into a random chance battle with the game itself. I want to like this game but its borderline unplayable. Judging by the few comments i can find about this game, I don't seem to be alone with this issue.
А ПОЧЕМУ БЫ НЕ СДЕЛАТЬ УПРАВЛЕНИЕ НЕ СЛИШКОМ ОТЗЫВЧИВЫМ, ЧТОБЫ ИГРОКУ СЛИШКОМ УДОБНО НЕ БЫЛО Ну типа, я вижу идею методичного ритмичного стиля боя, но ебите меня в санки, как же бесит, когда Я НУ ЖЕ НАЖАЛ НУ ТОЛЬКО ЧТО ПОЧЕМУ ПО РОЖЕ, ПОЧЕМУ ОНА НЕ ДВИНУЛАСЬ, ПОЧЕМУ У НЕГО АТАКА ВДРУГ КРАСНОЙ СТАЛА РОВНО В ТОТ САМЫЙ МОМЕНТ, КОГДА Я КНОПКУ НАЖАЛ, ПОЧЕМУ ОНА МИЛЛИМЕТР НЕ ПОПАЛА И СЛЕДУЮЩЕЙ АТАКОЙ В ЗУБЫ СЛОВИЛА Игра в целом неплохая, но нужно терпеть и превозмогать. Я пройду до конца, но если задуматься и ответить себе на вопрос "Стал ли бы я рекомендовать эту игру другим?" вывод напрашивается один.
Очень понравилась, невероятно атмосферная и красивая игра, прошел на все достижения и не пожалел, что купил эту игру. Если нравится японская эстетика, то игра самый сок
Отзыв в поддержку игры. Двоякие ощущения по итогам прохождения, но в целом больше позитива чем негатива.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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