
Throughout the pseudo 8-bit beat-em-up called Miko Funk, players will fight various enemies in a manner highly influenced by modern melee combat games from a quasi top-down/isometric perspective. Beyond battling, players will also encounter stealth and puzzle sections.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's not bad : I liked the game's style :
I found Kunoichi Beat to be have more consistency, polish, and depth than Miko Funk. Miko Funk's mediocre combat and sub-1-hour-100% title did not captures my interest for a revisit, unlike Kunoichi Beat. There are still parts of this game I liked such as the 3D movement and dash mechanic, but this improvements weren't enough to do the entire concept justice. I'm still going to rate it positively since It was under $1 and had great pixel-art and music.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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