
Stylish, action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Tomoe as she's placed on a mysterious island where the gods Namazu and Baku guide her. Fight through corruption and clear challenges to cleanse the island and chase after your former self, The Slasher.
Bloodless is a retro-stylish, action-adventure featuring counter-based, non-lethal combat staged in the atmospheric lands of Bakugawa. Help ronin Tomoe to confront the ghosts of her past and to end the reign of violence of Shogun Akechi, her former master.
Unique Non-Lethal Combat: Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army.
Depth and Customization: Find your own fighting style by making use of special ki techniques that allow for unique combos, as well as enhancements from crests and herb infusions you find across the land of Bakugawa.
Striking Environments: Explore the sacred nature and mistreated districts of Bakugawa, where its society lives under a violent and corrupt military regime, isolated from the world and shattered by the terrors of its past wars.
Emotional storytelling: Even as a coward and deserter through the eyes of her own people, ronin Tomoe returns to her former land after witnessing all the blood that a blade can shed, hoping to spark the hope and courage Bakugawa needs to fight back against its violent political methods.
Extra Challenges: Push your skills to the limit by collecting Warrior Idols scattered throughout Bakugawa and unlocking the Arenas. Whether you seek to refine your combat prowess or prove yourself as the ultimate Bloodless warrior, the Arenas offer a relentless challenge for those brave enough to take them on.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 185reviews | 83% | — | $45.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First things: try the demo. If this game didn't have a demo, I likely wouldn't have gotten hooked with all the content there. This may be the hardest game I've played, but it didn't always feel that way. I would get sucked in for hours, frustrated yet tantalized by my progress in learning the patterns. The Ki stun timings did seem inconsistent, and there were some attacks that appeared to be in the foreground while I was in the background that hit me anyway. It's not a long game, but I still feel compelled to play after completion due to its mechanical complexity. I recommend grinding the arena challenges for upgrades, because the late game kicked my ass six ways to Sunday and I just hit a wall. It brought to my awareness the lack of variety: the combat is terrific, but there's hardly any down time. I was very disappointed that I couldn't play the beetle fight minigame that the NPCs were playing :( Exploration was a little better- traversal is slow but there are worthwhile rewards and even a bit of backtracking, Metroidvania style. The characters didn't say much despite talking a lot. I was always mildly interested because the story was at least a break from fighting, but there were lots of forgettable characters and nothing really happened until the end. I will say though, the end really surprised me. I hadn't seen anything like it before. The artstyle and sound design are very pretty. Tomoe and enemies almost always stand out against backgrounds, except when they intentionally darken the arenas >:( and when there are multiple huge, overstimulating opponents. They were paired with satisfying sound effects, like the Ki stun, parry, splashing in the rain, and the dull wooden thunks of sandals on floors. That's all from me for now, off to play some more Bloodless!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gostei muito do jogo até agora, os gráficos são muito bons, gosto bastante dessa estética Japão feudal, o sistema de combate achei legal a ideia do contra ataque, o único "problema" que eu vi foi ser difícil demais (não é um problema real é só eu que sou ruim mesmo).
A ambientação e música são muito boas e o combate até que é bom mas tem algumas falhas, a exploração não é o foco então não espere muita coisa (por mais que tenha um pouco, mas nada demais) A movimentação é meio travadinha e pode ser skill issue mas eu senti que algumas hitboxes são meio zoadas (por ex eu posso levar o ataque antes do inimigo atacar ou levar fora do alcance). Sobre o combate: Algumas hordas de inimigo são quase um bullet hell de projéteis que vc não pode dar parry então você tem que apelar pro soco (que eu não gostei tanto assim) e as vezes o timing do parry pode ser meio esquisto também, mas de novo, pode ser skill issue. Algumas lutas 90% dos ataques são vermelhos então você obrigatoriamente tem que desviar mas em uma arena com pouco espaço pra desviar, ou você pode tentar cancelar o ataque do inimigo mas comigo isso geralmente resulta em eu atravessando ele e ainda levando o golpe de graça, então tira um pouco do que você espera do jogo que é dar parry e vira mais um jogo de esquiva E também tem o fato de que você não pode trocar os comandos, que é o mínimo de um jogo hoje em dia, então se for jogar no teclado vc ta preso andando na setinha e dando parry no espaço, O pior desse jogo é a movimentação travada mesmo, no geral até que é divertido mas não sei se consigo recomendar tanto assim. Se a steam tivesse sistema de nota seria um 6/10
Amazing hidden gem. Love the unique look to it.
gameplay satistória e desafiadora, e história intrigante
Parry good
Если вы любите механику парирования также как и я — Bloodless вам понравится. Но хочется предупредить о паре косяков. Игру делала бразильская студия на 8 человек, поэтому огромное количество потертостей, вроде невозможности сменить раскладку клавиш при игре с клавиатуры. По сравнению с первыми двумя часами, большая часть игры выглядит пустой. Не хватает и диалогов, и сюжетных событий, и дополнительных квестов/активностей. Да и многие персонажи паршиво раскрыты из-за недостатка хронометража. В бою я постоянно натыкался на различные проблемы с хитбоксами и регистрацией попаданий, но не уверен проблема ли это игры, или моих рук. Визуальный стиль интересный, но иногда геймлейные элементы весьма трудно считывать. Если вас это не отпугнуло, взять с распродажи — самое оно для данной игры.
Very unique and fun game. Lots of enemy variety, and every enemy demands that you learn their moveset, to know which moves allow you to parry when and where. You can not rely on reflex alone, sometimes you just need to remember the moment you can strike to perform a perfect parry. This game can be frustrating sometimes with hitboxes and getting stunlocked by multiple enemies performing unblockable moves, but once you know how to avoid that kind of ♥♥♥♥ and actually learn your enemies movesets... This game becomes quite satisfying. I guess I now understand why so many people like games like Sekiro. If that doesn't sound like your cup of tea, then this is not for you. If it does... Be patient with the game, and you'll have a fun time. I also want to highlight the animation, artstyle and overall story. The story is not amazing, but surprisingly intruiging and fun to follow. And honestly for this price... You really can't go wrong. Give the demo a try, otherwise.
Не нужное мнение, в рамках короткого знакомства на "Безумном ключнике") https://www.twitch.tv/kir_lucky Интересный проект. Отличный визуал. Интересный задумка геймплея . В целом и сюжет завлекает. По итогу проект по всем параметрам хороший. За свою цени вообще щик. По скидке так обязателен к приобретению.
Сюжет и персонажи прям зачет. Атмосферу создали мастерки. особенно финальный твист понравился. грустный осадочек конечно имеется но это было очень интересно. Тот самый случай когда время потрачено не зря
Players by region
Where this game's players are, estimated from review languages.
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