
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
About
Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 486reviews | 89% | — | $124.2K |
| $9.99 | 598ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体玩下来挺有意思,横版平台跳跃和幸存者肉鸽结合得比较新鲜,比单纯绕圈刷怪更考验走位和跑图。构筑成型后的清怪爽感不错,不同角色和移动方式也有一定可玩性。不过目前中后期升级偏慢,部分武器强度差距较大,弹幕怪和自爆怪扎堆时容易无处可躲。希望后续优化成长曲线和武器平衡,再增加一些BOSS、地图和无尽模式。整体创意不错,值得一试。 还有数值跳跃的问题,我估计是因为开发者想复刻一些经典作品的场面,我觉得这是合理的,但需要继续打磨细节。
画风对味,手感也舒服,边躲怪边翻箱子的玩法比纯刷等级有意思。每张图摸清路线后特别上瘾,虽然中后期有点难,但慢慢解锁新东西总能找到顺手打法,成就感挺足。开发者也在持续更新,未来可期, 希望能稍微平衡一下数值,可以抄一抄吸血鬼幸存者那种。反正喜欢动作肉鸽的随便来两局,不亏的, 没毛病
整体上我很喜欢,画风和音乐都独具一格。成长确实比较慢,比较考验耐心,随着游戏时间增加可以解锁实力更强的道具,这是我玩下来的原因。难上手较易精通的一款游戏,然而10级之后升级实在太慢了,可以稍微调整一下。洪泛区不抽到游泳速度加快太容易死在里边,另外不知道是不是我太菜,陵寝的最终头目至今没有打过,总有一种第一关资源过少的错觉。比较考验走位,能记图的话会玩得更顺利,伤害高的升级选项不多,角色优势弱势明显。硬肝爱好者适配良好。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次玩这种类型的游戏,只能说很上头,一玩就停不下来的那种,游戏挺不错的,但是前期小怪数值有点高了有一点坐牢,很考验蛇皮走位,还有就是血包有点少。其他都很OK,建议优化一下。
absolutely loving this game; characters all feel different, weapons feel different, and whats unique to this is every run does truly feel a little unique. I've never really been able to even force the same run and I kind of love it because every run is viable. One thing that may need to be tweaked is how much weight weapon upgrades are given. To win a run, especially in the beginning you basically cant take anything other than weapon upgrades and it takes away from a lot of the other stuff you unlock or other weapons you want to pair. I've tried so hard and you hit such a damage cap when you split across 4 weapons and charms/spells you find that you want and it makes it feel like you are a little limited in choice. But as long as you pick up a few things and max them out wins tend to be pretty given. The only thing I really want is more "endgame". Unlimited fights at the end/a way higher softcap on exp gain, kill count scoreboards to pair with it, weapon cap raised to pair, etc. The enemies would obviously need to scale with it but I feel like every run gets cut just short of being able to see some really crazy potential. All in all super fun.
great game, great soundtrack!
This game will turn you into a “Ball Gun” gamer.
앙빅이랑 메가봉크를 섞은듯한 신작 앙빅봉크 특이한 그래픽이 호불호 갈리지만 개꿀잼
buy this game, its super good. I swear. Would this mushroom man lie? no. maybe. But this game though, it's incredibly fun.
很有意思的肉鸽游戏,画面还是怀旧像素风,可以持续收集骨头来增加公共角色池的强度。后续希望可以有更多的角色解锁。已经把所有的地图解锁了,感觉第五波之后怪基本就慢慢上强度了,推荐打折的时候可以入一波。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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