
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
About
Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 483reviews | 89% | — | $124.2K |
| $9.99 | 598ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1] 刚开始玩的时候还觉得挺爽的,但后面越玩越红温,到最后越玩越无聊。 这大概就是我对《地牢大出血》的整体感受。与其说是一款2D平台跳跃肉鸽,不如说是一个变了花样的类幸存者。核心玩法就是打怪获取经验,然后升级装备和buff。每个关卡的怪物都会分波次增加,打完三个boss以后通关。 游戏的美术风格非常有特色,所有的角色,敌人,武器和升级选项都是手绘的。观感比起简陋,更多的感受是一种很奇特的可爱。明明所有的人物轮廓都是用最简单的笔画画出来的,但还是能清晰地分辨出怪物中的一只老鼠,蜘蛛或者蝙蝠。 玩家能操控的9位角色美术也全部都很生动。“野蛮人”有一身健硕的肌肉,脸上始终挂着愤怒的表情;“宝宝”像现实中的婴儿一样双手撑着走路,眼睛里闪着光,还一直发出咿咿呀呀的语音;还有“光溜忍者”,始终保持着倒立的姿势,走路方式是侧翻,头发也顺着引力飘在那里。 可以说,这款游戏的美术绝对是一个很大的加分项,让你会有一个不错的体验。只不过玩法上的槽点实在太多了。 作为一款肉鸽游戏,你要问我最喜欢的肉鸽是什么样子,我不好说;但要论我最不喜欢的,那我还是有一个明确答案的。那就是前期各种阴间怪物和刮痧装备让你感到无比痛苦,后面局外成长拿够了以后又像砍瓜切菜一样随便通关。 很不幸,《地牢大出血》就属于完美踩中了我的雷区。前期的难就不必多说了,如果你在B站搜索一下这个游戏,或者翻开steam评论全看一看,你能看到最多的字眼就是“难”这个字了。 在没有解锁强力装备的时候,厉害点的能打过第一个boss,甚至见到第二个boss。像我这种技术一般般的,玩了两个小时,连游戏一关有几个boss都不知道。 游戏的装备数值可以说完全是在乱填,同样品质的武器伤害差距极大。而且最重要的是角色的生存压力也是拉满的。在没有解锁护盾,冰封护甲,全能医师这些强力护符的时候,你在残血的时候只能抱头鼠窜,满地图地找血包。接着发现自己幸运明明已经很高了,但就是一个血包都不掉( 但如果你到了后期,就会发现游戏里其实有很多数值机制强大的武器和护符,就比如上面说的护盾和冰封护甲,一个是每30秒一个盾,一个可以让你在被打后如果只剩一滴血就可以冰冻全场。这两个护符搭配起来非常强,因为游戏的冰冻冻的不仅仅是敌人,连陷阱都会被冰冻,玩家在期间相当于无敌状态。然后撑个30秒等到下一个护盾,就可以受击后再次触发冰冻。这时候就有了充足的时间去找血包。 还有一个叫“界限突破”的强力护符,可以在你受到攻击之后提升自己的攻速,给的数值也是相当大方。至于武器,更是很多都数值很低,完全跟不上游戏后期的怪物肉度。只有一个例外,那就是“弹球”。这个武器会自带弹射,并且射速极快,且弹射没有次数上限,在持续时间内可以一只弹射。就算是自身每次只能造成十几点伤害,但极高的伤害频率完全可以让你只靠这一个武器通关。 然而你问我爽吗?我的回答是前一两把玩弹球的时候还是很爽的,但玩上两三把就没意思了。游戏巨大的数值差距让你不得不每一局都要费尽心思去找弹球,弹球几乎成为了想要通关的唯一选择。你不需要根据战场的局势或者自己的运气临时判断自己的策略,单一的流派只会越来越无聊。 游戏里的9个角色在战斗性能也没有特别明显的差异化。不同的地方就是初始武器不同以及升级给的属性不同。然后这款游戏由于后期怪物的肉度极高,且在打败第三个boss之后就会结束,所以一般来说角色只能升到15-20级,不同角色的升级属性也就拉不开差距。 不过有一个角色例外,那就是浮空5秒解锁的“蚊子”。这个条件建议在“深坑”地图解锁,很容易就能达成。蚊子的特别之处就在于他可以自由飞行,不过我玩了一局就没再玩了,因为操控感实在太差劲了,自带下坠所以很难控制好飞行轨迹。并且“嗡嗡嗡”地听得我很难受。类似因为声音让我不想碰的角色还有“催眠师”。 [spoiler]初始武器是毒气,游戏用的音效的放屁的音效,因为过于真实总是让我感觉像是自己拉裤兜子了一样。 [/spoiler] 总之,这是一款构筑深度和数值分配严重短板的游戏,好在美术还不错。看的出来底子不错,也有不少的创意,比如我很喜欢的“缠网”,不仅自带大范围持续伤害和减速,还能让玩家在上面行走,增加灵活性。音效也很搞怪,听的很开心。虽然整体来说不怎么样,但前一两个小时玩起来还是很爽的,喜欢的可以试一试。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 412 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je recommande ce jeu !
Nice game.
Il gioco si può riassumere in Spelunky e Vampire Survivors hanno avuto un figlio ed è uscito Blood Dungeon. Di Spelunky recupera il lato platform anche se qui ridotto all'osso. Di Vampire Survivors il suo essere un bullet hell dove il personaggio attacca in automatico. Infine ha l'umorismo macabro in stile The Binding of Isaac. Il titolo è degli stessi autori di quel capolavoro che è il primo Nidhogg, qui però hanno realizzato un prodotto che merita le sue 10 cucuzze ma ha comunque dei MA. In primis la progressione è davvero anomala... il gioco parte a bomba sbloccando un botto di aree (basta uccidere il primo boss), personaggi e power up, poi si ferma completamente quando è il momento di uccidere il secondo boss di ogni area. Qui bisognerà necessariamente accumulare ossa per ottenere degli upgrade che ci serviranno per progredire. L'altro problema è che mi sembra un po' troppo luck based dove alcune combinazioni (che usciranno con pick casuali durante la partita) sono nettamente più potenti rispetto le altre. Il gioco è difficile, molto difficile... si muore tanto e bisogna ripetere le run che durano comunque un 10-15 minuti. Al momento della recensione sono a 8 ore di gioco con quasi il 50% di sblocchi ottenuti (anche qui arriverete verso il 33% molto velocemente, per poi quasi fermarvi). Lo promuovo perché comunque è una droga e diverte parecchio (come può divertire un bullet hell), ma spero in patch di bilanciamento sia lato progressione che difficoltà.
押し寄せてくる敵から逃げる、飛んでくる弾を避けるという行為がサイドビューのプラットフォーマーのルールになるだけで面白い。 デモ版の進捗が製品版に引き継がれるのでデモで気に入るかどうか試せるのも良。
GG
This game is very good.
My remaining brain cells die off at 8 PM, so I no longer have the mental fortitude for Elden Ring. Blood Dungeon is the sweet spot: 50% Vampire Survivors dopamine, 50% Dead Cells platforming—where active movement and positioning actually matter, but without any of the twitch-reflex sweat. The OST slaps so hard you'll enter a flow state, completely forget you have to wake up early tomorrow, and keep playing until 3 AM. 10/10, fantastic decision for my sleep schedule.
画风和手感是讨喜的,爽感也有,类吸血鬼游戏很考验走位,但是地形问题又会抑制爽感更多的产生,玩法还是较新的,但是平衡强度上感觉还是得再调整一下,适合闲暇时候掌机玩,总体好评,期待进一步平衡修改
What a weird, fun new take on the Bullet Heaven genre Vampire Survivors popularized so well. So many people here are complaining about imbalanced items and weapons, and maybe that's somewhat the case, but this is very much more a game about LEARNING THE MAPS and seeking out chests to progress more than XP. Once a got a good route going on the first level I was able to consistently make it past level 10. Obviously as you play you'll unlock more buffs and whatnot, which is how this kind of genre works. This game is oozing with style, and the controls feel great on a controller. And yeah, I never imagined getting to play a video game as a naked woman who walks on her hands!
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