
Dark Mist is a card game that combines elements of the roguelike deckbuilder genre with enemies that appear in waves. Defeat monsters and level up during battle to keep yourself going.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, very different to other roguelike card games. Each character is very unique and gives a lot of replayability from that aspect. Music, effects and UI maybe needs a bit of work.
[h1]推荐指数:8.4[/h1] Recommendation index: 8.4 “你手里的牌,即是你的武器,也是你的生命。” 独特的卡牌机制,由前作新颖的玩法改进,各方面在本作体现的非常完整。独特的刷怪机制让在角色天赋和卡牌搭配上又需要单独去思考,而这种思考不是有意难为你,而是锦上添花,画龙点睛之笔。 被攻击生命值的下降即是危险的信号,也是卡牌被夺走所带来的压迫感。 新增的多个职业,卡牌池也完全不一样,这就导致了不同的英雄不同的玩法。说实话,其他卡牌游戏多个职业的体系组成类型的。我极少会用多个职业游玩。但是本作让我用一个职业打通最高难度后,立即就想返回主菜单更换职业再开一把游戏。感受不同的技能,不同的体系,以及完全不同的卡池所带来搭配,打出组合技的惊喜感。 [h3](PS:打击感非常好!你没听错,一款卡牌游戏,打击感真的很爽!)[/h3] ———————————————————————— "The cards in your hand are your weapons and your life." The unique card mechanics are improved by the novel gameplay of the previous game, and all aspects are very complete in this game. The unique spawning mechanism makes it necessary to think separately about character talents and card matching, and this kind of thinking is not intentionally difficult for you, but the icing on the cake and the finishing touch. The drop in health from being attacked is a sign of danger and the oppression of cards being taken away. The card pool is completely different from the new professions, which leads to different ways of playing for different heroes. To be honest, other card games have a system of multiple classes. I rarely play with multiple classes. But this game allows me to use a profession to clear the highest difficulty, and immediately want to return to the main menu to change the class and start another game. Feel the combination of different skills, different systems, and completely different card pools, and play the surprise of combo skills. (PS: The impact is very good!) You heard it right, a card game, the impact is really cool! )
The good: concept. The bad: balance. The ugly: UI.
血牌2迷雾 白金难度 难 很有创意的肉鸽卡牌游戏 抽牌堆是血量 弃牌堆是护甲 怪物攻击直接偷取并扣押卡牌 以此衍生出各种机制 成就很好完成 但是很繁琐 需要全职业进阶8通关 但是进阶8不互通 需要一个一个打 且我没有找到可以修改存档的方式
Had a lot of fun going for all the achievements. Nice game!
Blood Card 2: Dark Mist, developed and published by Pixel Cattle Games, is an ambitious indie roguelike deck-builder that expands on the ideas introduced in its predecessor while establishing a distinctive identity within the genre. At its core, it takes the familiar mechanics of turn-based card combat and fuses them with a survival element that radically changes the way players approach deck construction. Instead of separating health and deck size as in most card games, Blood Card 2 treats your deck as both your offensive arsenal and your lifeline. Every card represents not only a potential weapon or skill but also a piece of your vitality. When you take damage, you lose cards, and when you lose your entire deck, you die. This simple yet brilliant mechanic transforms every decision—every card added or removed, every turn played—into a balancing act between power and endurance. The result is a strategic experience that feels simultaneously familiar and refreshingly original. The world of Blood Card 2 is set against the backdrop of a dark, surreal mist that has consumed civilization. You guide a lone warrior—or one of several unlockable heroes—through a series of procedurally generated encounters where monsters, curses, and random events threaten your survival. The game’s presentation is deliberately minimalistic, using hand-drawn cards, muted colors, and eerie music to create an atmosphere of isolation and dread. It doesn’t rely on flashy animations or cinematic effects; instead, it builds immersion through tone and tension. The art style, though simple, carries a distinctive charm that suits its grim fantasy world. The cards are clearly designed with functionality in mind rather than ornate detail, ensuring that the focus remains squarely on strategy. While it lacks the production polish of big-budget deck-builders like Slay the Spire, it compensates with strong thematic coherence and mechanical creativity. The gameplay loop centers around exploring a map divided into combat zones and rest areas. Each encounter plays out in multiple lanes, with enemies appearing on the board and advancing toward you turn by turn. Unlike many deck-builders where the battlefield is static, Blood Card 2’s lane system adds a layer of spatial strategy. You must decide which enemies to target first, which lanes to defend, and when to use powerful but costly cards that may thin your deck. Every attack, block, and ability used comes with a potential tradeoff, since exhausting too many cards too quickly leaves you vulnerable later. The tension this system creates gives the game a distinct rhythm—calculated, risky, and occasionally desperate. Even small choices can cascade into critical consequences, and every run becomes a story of how well you managed the equilibrium between aggression and survival. One of the most impressive aspects of Blood Card 2 is its class system. There are six unique characters, each with a distinct playstyle and card pool that drastically alters the game’s dynamics. The Berserker thrives on reckless aggression, trading health for devastating attacks. The Prophet leans into foresight and manipulation, drawing and reshuffling cards to maintain control. The Beastmaster calls on animal companions to overwhelm enemies, while the Chaos Knight thrives on unpredictability, channeling random effects that can swing a battle in your favor—or against you. Each class feels meaningfully different, forcing you to rethink your approach to deck-building. Because the deck is your health, some characters encourage building large, durable decks for safety, while others reward compact, high-impact builds that rely on risk and tempo. This interplay of mechanics encourages experimentation and adds significant replayability to the game. Progression in Blood Card 2 is structured around roguelike principles. Death is inevitable, but each run contributes to unlocking new cards, relics, and classes that expand your strategic options. Between battles, you can purchase new cards, upgrade existing ones, or acquire relics that grant permanent bonuses and special effects. These relics can completely change how a run unfolds—some enhance specific archetypes, while others introduce new synergies that redefine your tactics. This element of discovery keeps each session engaging, even after multiple playthroughs. The difficulty curve is steep but fair, rewarding careful planning and punishing reckless play. Enemies become increasingly complex, introducing new mechanics and patterns that force you to adapt. When everything comes together—a synergistic deck, the right relics, and a few strokes of luck—the sense of mastery is deeply satisfying. Despite its mechanical strengths, Blood Card 2 is not without its shortcomings. The game’s presentation, while serviceable, is clearly built on a modest budget. The interface can feel barebones, and the text-heavy design sometimes makes it difficult to parse information quickly. Card descriptions can be inconsistent or confusing, especially for newcomers unfamiliar with the game’s terminology. Balance issues are also present: certain classes or card combinations can trivialize encounters, while others require far more effort to achieve the same results. As with many indie deck-builders, repetition sets in once you’ve seen most of the cards and enemies, and the lack of narrative progression beyond the basic premise may leave some players wanting more. However, these flaws are largely mitigated by the game’s strong mechanical foundation and the creative freedom it offers in building and experimenting with decks. Where Blood Card 2 excels most is in how it redefines risk and reward. The central mechanic—your deck as your health pool—turns every decision into a gamble. Do you add more cards to survive longer, knowing that a bloated deck will reduce your chances of drawing key abilities? Do you sacrifice cards to power a devastating combo, or do you play conservatively to preserve your remaining health? This ongoing push and pull is what keeps the experience fresh, even after dozens of runs. Unlike many roguelikes that rely heavily on external progression systems to create depth, Blood Card 2’s depth emerges naturally from its internal mechanics. The game constantly challenges you to think differently, not just about which cards to play, but about how to conceptualize survival in a system where every choice literally costs you part of your life. Ultimately, Blood Card 2: Dark Mist is a hidden gem within the crowded landscape of indie deck-builders. It doesn’t have the flash or mass appeal of genre giants, but it succeeds by offering a fresh, mechanically rich experience that rewards strategic thinking and adaptability. Its dark, minimalist presentation hides a surprisingly deep and engaging tactical core, one that continues to reveal new nuances with each playthrough. The game’s willingness to subvert conventions—turning your deck into your lifeblood, layering combat across multiple lanes, and offering classes that fundamentally alter the rules of engagement—sets it apart as one of the most inventive takes on the genre in recent years. For players who value originality and thoughtful design over visual spectacle, Blood Card 2 delivers a gripping, cerebral experience that lingers long after the mist clears. Rating: 8/10
还行,有一定质量,还是本土货,几元入库米毛病,可以推荐。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
It's an interesting take, and I got it for $3 on sale. The gameplay takes a little more forethought and planning than other deckbuilders, so this is a good tickle to the brain. I think if you can get it for $7 or under, it's a game worth giving a try. It's not the best out there, but it's unique in the approach and not that bad.
Прикольная карточная игра, но как по мне призыватель вышел самый имбовый на ровне с остальными.
Good game. Good unique characters. Maybe a bit too much to mix/max, most of the time I just play cards that look right. Maybe too easy? But ti's fun for the price, even if it's a bit unpolished. Worth picking up if you appreciate the genre.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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