
Guide a group of unprepared strangers through the apocalypse, in Dead Season, a turn-based tactics adventure, created by the one-man studio Snail Bite. Plan carefully to outlast swarming zombie hordes, but remember: noise attracts danger. Can you escape the outbreak's deadly grip?
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About

The air hangs heavy with the stench of decay - a grim reminder of the world's rapid descent into chaos. Streets once bustling with life now lay deserted, haunted by the shuffling footsteps of the undead. A random group of four survivors find themselves thrown together by their shared struggle for survival, in a world overrun by the zombie hordes. Their faces etched with weariness and determination mirror the dark and harsh realities they face.

In this single-player turn-based tactics game, take control of this band of survivors as they navigate through the midst of a zombie infestation, scavenging for resources and completing objectives, while confronting the endless threat of the undead, and surviving through narrow escapes and close calls.

UNFORGIVING TURN-BASED COMBAT: Survive at all costs as you complete objectives and escape dangerous situations with weapons you scavenge along the way. Level up and unlock new abilities to survive even in harsher environments.
HAND-CRAFTED SINGLE-PLAYER CAMPAIGN: Embark on your journey through 16 missions as you tackle new and unique challenges along the way. Immerse yourself in the narrative through captivating motion comics that propel the story forward.
NOISE ATTRACTS DANGER: Do whatever it takes to survive against the threat of zombies, but beware, the more noise you make, the more trouble it will bring.
THE RELENTLESS THREAT OF ENEMIES: Face a wide variety of zombies and other hostile survivors as you traverse deeper into the world, offering unique tactical challenges.
A DARKENED WORLD: Navigate through terrifying nights and grim streets, where destruction, violence, and panic cast deep shadows in the face of the zombie apocalypse.
MADE WITH PASSION: Dead Season was created and made as a passion project by a solo developer. If you have any feedback or thoughts, let me know!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Turkish, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Once you get your head around mechanics, it simply becomes too easy and repetitive. Moreover, the percentages of hit chance are somehow rigged to players advantage. I've played enough Xcom to know.
这个游戏的模式我比较喜欢:丧尸团队RGB+战棋,但是游戏有几大硬伤,建议修改: 1. 所有枪械伤害一样,不知道这个设定是啥意思?武器的丰富度没体现出来。狙击枪伤害改为3,AP值增加;散弹枪伤害改为2 2.增加子弹限制,并且子弹需要收集 3.近战武器的攻击范围一样,且没有耐久度区别,油锯的伤害和小匕首一样甚至还需要加油?建议长武器允许斜角攻击,大型近战武器(油锯)允许范围攻击 4.怪物的提示太少,应该给每个怪的名字,技能标识出来。还有应该能预览怪物下一回合可移动范围 5.无场景、道具策略。比如陷坑、推动怪物碰撞制造伤害、地形减缓敌人移动能力等等。增加近战和道具、场景等制造伤害的能力,不要无脑依赖枪械。现在问题是近战太弱了 6.装备栏再增加1-2个,提供护臂,头盔等道具,提供近战格挡机制 7.再丰富下关卡和人物属性定制 不得不说制作组的战棋策略性做的太差了
get Dead State instead, way better
Dead Season is a fun and short turn based game. The missions are mostly the same idea, being that you grab an item or flip a switch so you can move forward. They're are a few different ones where you barricade yourself in, or have to survive a certain amount of rounds. But with it's short length it doesn't become tedious. You have four characters accompanied by a mediocre skill tree. There's a perk that allows you to not use an AP when you reload. But the only gun that reloads is the double barrel shotgun. But the shotgun swaps accuracy with a cone damage effect. But because you have such a low chance with hitting anything it's worthless compared to the pistol, rifle or Sniper. And there's a perk that allows you to heal yourself if you heal an ally. But I never used med kits because I was always keeping my distance after the third mission. I would have liked to see perks with AOE or area control to switch up the game play. Or perks where you could crit from the back. Maybe even a perk where you could get temporary health points if you got three or five melee kills with a character. I think these perks alone would give the game a better variety and/or better entice me to replay the game. I hope Snail Bite don't stop making games. Just adjust some things and add more variety and I'm there. I think Dead Season is a good game. If you're a turn based fan I recommend picking it up on sale.
Мне не понравилось, что с уровнем сложности понижается шанс попадания. Шум в игре реализован, хуже чем в дед стате. Вместо фиксированного кол-во врагов на локации, включен бесконечный спавн врагов. А если нашумел, то вместо одного зомби, будет спавнится два и т.д. НО после хода, снова станет адын, если в миссии не будет реализован прикольчик в виде сирены, который не стихнет пока не пройдешь миссию. Поэтому игруху проходить будет душно, даже на первом уровне сложности. Вещи мегааxуено ломаются после каждой миссии, если не прокачать перк. К сожалению в игре фиксированный уровень, поэтому вкачивать всё подряд нерекомендуется. Из плюсов, типо играется так или иначе на нормале приколдесно. ЗА один день осилите. Но пошли они на xуi c такими играми.
Very similar to the board game Zombicide, which is a good thing. I would absolutely recommend this to anyone looking for a straight forward, turn-based, zombie fighting game. Also...Dead Season 2, where are you?
Sou fã de jogos táticos e ambientações que envolvem coisas mais apocalípticas como o Cyberpunk e o universo zumbi. Aqui é um jogo um pouco curto, com poucas variações de fases, mas achei interessante o tipo diferente de abordagem: você erra muito tiros e porradas, então você têm mais que fugir e/ou ser rápido para fazer às coisas do que matar zumbi e pessoas. Acaba sendo um pouco difícil o jogo e deveras chato para quem não curte. Dou meu voto e confiança para à empresa e que esta experiência, possam criar outros jogos táticos maiores e mais elaborados. 06/10
Would recommend if you are in to X-COM style Turn Based Fighting. Only 8 Levels and took me about 5.8 hours to beat. Wish there was a endeless mode so you could build stronger charachters and make differrent builds
Still playing but overall I really like the art of the game, it is done really well The game polish is fairly high I do enjoy the game and will play it to the end on the next few days A couple of things that I would want to improve are: First of all it is too slow, add a setting that all enemies will play at the same time or find another way to make it faster, I feel like the flow is too slow I think that the character perks should have more varaiety, I dont feel like I really need some of them (got ot rank 8 now) The ones that are different really make things more interesting for me The difficulty is not that hard, I am playing on the most difficult one, I think it lacks the challenge as my characters rarely get hit, Most other games in the genera make me cry on hard difficulty Items are fun, even losing them is ok, making me want to find new ones, but there aren't really many to find that are better, I think 1 or 2 more items with ammo are required and more than 1 jacket type, I should feel like I always have something more to find in the game maybe give me a backpack that I can carry more items on a character or a vest that let me quick reload once per battle or a scope for a sniper. I think that overall I understand why there isn't a lot of content regarding items and it is a matter of scope and you probably made the right call to keep it thin, but I want more :) Thank you for the game! you are awesome!
Gioco tattico a turni, ambientato durante un’apocalisse zombie, in stile “The walking dead”. Il gioco consisterà in 13 missioni che dovrete affrontare con il vostro gruppo di 4 sopravvissuti per cercare una via di fuga dalla situazione poco piacevole nella quale siete intrappolati. Ogni personaggio disporrà di 4 punti azione, utili per muoversi, attaccare, utilizzare oggetti e così via. Gli zombi che affronterete sono di diversi tipi e in ogni missione, in breve tempo, saranno in numero soverchiante e questo è uno degli aspetti che ho trovato più riuscito del gioco, ovvero la costante impressione di trovarsi braccati e con la necessità di risolvere la missione (arrivare in un determinato punto, trovare della benzina per l’auto, barricare porte e finestre della casa nella quale volete passare la notte e così via) piuttosto che uccidere ogni singolo zombi, che comunque continueranno ad arrivare ad ogni turno nei vari punti di “ingresso” della mappa. Anche il rumore che farete (quindi sparare ad esempio) influirà sul numero di zombi in arrivo e se raggiungerete un certo livello nel corso di uno stesso turno, gli zombi diventeranno “furiosi” raddoppiando di fatto i loro punti azione (solitamente due). Le missioni sono predeterminate ed avrete la possibilità (in 4 occasioni) di prendere una strada piuttosto di un'altra, determinando quindi una sequenza potenzialmente diversa di missioni da affrontare se avrete voglia di rigiocarlo una volta terminato. Grafica pulita e piacevole, sonoro adeguato al contesto. Totalmente tradotto e sottotitolato in italiano, il che è sempre un plus. Direi che la pecca è la durata, si può concludere in meno di 10 ore e obiettivamente la rigiocabilità è prossima allo zero. Nonostante quanto sopra, le mie 10 ore sono passate piacevolmente e ho gradito il gioco, quindi giudizio positivo, ma da prendere solamente in grosso sconto, idealmente non oltre i 5 €.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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