
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 9/day in the week after.
About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 95% | — | $1.2M |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like swords. I see sword game. I buy. I like. In all seriousness though, this game has thoroughly impressed me and is certainly worth a shot if have even a minor interest in the idea of making swords. When I bought the game, the main draw for me was the creative mode, but to be totally honest, the game's story and worldbuilding turned out to be really quite enjoyable. So much so in fact that i was just coming back to this game to see what the devs have put out recently. I am eagerly awaiting the release of the next part of the story. The mechanics for making the swords in game are quite intuitive but offer a ton of freedom. With some creativity, you'll pretty quickly get to making some pretty interesting and cool things. For instance, I've found myself trying to push the boundaries of the system to go beyond just swords and make hammers, axes, and scythes as well, and while its clearly not exactly intended, the system is flexible enough to accommadate quite well. This is one of the best value purchases I've gotten on here in a while and I'd even say this is worth a buy at full price, which for the moment is a pretty friendly 20 USD for me here in Texas, and I've had no issues whatsoever with stability or performance, though to be fair I do have a rather powerful rig. TLDR: Good mehcanics. good story, good systems, makes for a great game with tons of creative opportunity.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am very pleasantly surprised at how engaging the story of this game is. The sword making is incredibly fun and one starts to get a feel for what needs to be done when making weapons for the various NPCs. You start seeing how quickly you can "knock out" side jobs. I highly recommend this game. Some suggestions and hopes for the future of Bladesong (DLC, Updates, sequels): Change Stability rules- Perhaps even a "lock stability" toggle. The number of times I ended up with less fun or straight up wonky designs because of Stability is staggering. Add effects that can make weapons look magical. (I recognize that there are creative somewhat unintended ways to do this but, make it official instead.) Scabbard creation. A sword exporter / model exporter for 3D printing. Give us a bunch of Mannequins to equip our weapons to so we can see what they look like at scale and in various "character's" hands. A thief / rogue type, A warrior, a guard, a noble, a peasant. Allow us to equip the weapon to their belt, their back, their hands etc. Perhaps even unlock notable non- generic characters from the story. If we are making wishes, have a vignette /scene maker that allows you to pose various characters (and monsters?) together. I'd truly love to see this world fleshed out into a full adventure/ open world RPG game where one can export your swords / weapons to the game world. Most of the above is just pipe dreams but I tried to order my wishes by how possible I hope they are.
very fun, loads of room for creativity
Big fan, Love the concept, story and the freedom you have to change your blades shape and form. excited to see more story updates.
[h1]真打铁模拟器,沉浸式从坯料到一把能上战场的武器过程 [/h1] 《铸剑吟》是一款沉浸式打铁做武器的模拟类游戏,其实本作可以做的不光是剑其实别的武器也有所涉及,只是剑的这一品类比较有代表性。 游戏开始玩家将会作为一个铁匠,按照客户的订单要求,开始制作武器。制作武器前还要确定一下材料的情况,还有一些客户的小要求,但这些要求并不会写在订单中,而是以喜好的方式,比如喜欢双手,左手持剑,喜欢华丽装饰等等。 武器的玩法非常的简单,第一步先看武器的订单,然后开始下料,根据武器的不同,长度、厚度、锋度均可以在此时微调,不过需要注意的是,系统给的黄色辅助线可以在做延展的时候有着提示做用,不然打的过头了材料就只能扔。不同的武器是有不同的的大概模型,只是要根据客户的要求做微调。 剑身制作完了后,就是要做剑柄、剑格这些,不过越是细小的地方,其实需要做的工作也就越高,这部分会影响到武器使用的舒适度,和最终成品的质量,最关键的是,这部分是没有任何辅助的,只能按照流程一步一步来。还有,如果是双手武器,还要加长剑柄,增加护手,如果增加太多,还要看看武器的整体重量,不然客户拿不起来。如果武器本身已经足够重,那么这些剑柄、剑格这些的都需要换一些轻的材料,然后涂上金属漆,装饰上也要按照客户的要求,可能有的客户喜欢华丽,但给的钱并不多,如果真的镶嵌了宝石,那就亏大发了,这些细节的地方都需要玩家注意。 总的来说,这款铁匠模拟器可以说是专注于武器铸造这块的,所以《铸剑吟》对铸造的步骤非常的详细,武器最终制作完成,也可以去展览关注自己打造武器的最终成品。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Greatest smithing game I ever played with focus on actually creating weapons, which is VERY satisfying here, but story, art, and music are also wonderful! Pros: + The sword crafting is best here due to the amout of detail and parameters you have to manually adjust the physical parameters of the blades, which is well, complicated which I like and is the part you spend most of your time in the game on. + Story feels fresh + Art and music are on a high level Cons: - The sword crafting system still nees some improvement, but that is expected at this early stage. The game is currently as of early September 2026 still in development, so I expect it to get even better later on. while I've already enjoyed it for quite a few days.
ยังไม่ค่อยดีเท่าที่ควร แต่คาดหวังได้ในอนาคต (7/10 @early access 21/08/2026) การตีดาบมีหลายจุดที่ยังขัดใจอยู่ เช่นเกมนี้ไม่สามารถทำดาบคาตานะได้ เนื่องจาก option ในการตีดาบไม่สามารถสร้างดาบคมเดียวโดยมีมีปลายคมเรียบจากฝั่งนึงไปอีกฝั่งนึงได้, ตัวเควสเนื้อเรื่องหลักมักจะ request ดาบใหญ่มากกว่าดาบเล็ก ขนาดดาบมือเดียวยังต้องยาวมาก, ตัว option ในการออกแบบดาบก็ยังมีไม่มาก โดยเฉพาะ element ความ fantasy -- พวกดาบเวทย์ต่างๆยังไม่มีการเพิ่มตัวเลือกมามากนัก ตัวเนื้อเรื่องหลักน่าสนใจ แต่ตัวเควสย่อยๆที่มาสั่งเราให้ตีดาบให้มันซ้ำซากมากๆ คิดว่าในอนาคตคงเพิ่มเนื้อหาและรายละเอียดให้เยอะกว่านี้ในตัวเต็ม
Beautiful game. It is giving me memories of the old game series Myst. Not the same mind you, but has some similar elements. Haven't gotten to chapter 3 yet, but I am absolutely loving the combined elements of storyline, characters and crafting.
came for the crafting stayed for the story. have never been so surprised by a game, if you enjoy ingame crafting. and a great story. there is little reason you will dislike this. my only wish is that it was possible to smith things like axes and pikes (just to add to the vibe)
好玩好玩,催更催更
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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