
Defend your kingdom against the dark forces! Micromanage your army, train soldiers and defeat the enemy in turn-based battles.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I had the honor of being one of the testers for this game. Not because I'm any good at testing stuff, but because I genuinely enjoyed playing it. Blades of the Righteous is a turn-based strategy with two main aspects - managing your fantasy kingdom and fighting battles with the vile spawns. As the wise ruler that you are you get to recruit an army, choose individual skills and equipment for each unit and participate in random events that occur on the map - gather resources, deal with merchants, necromancers and other wanderers. And then there are battles - these can get rather challenging as the game progresses and will require careful tactical approach and planning. The main campaign of the game can be completed in 3-5 hours depending on the chosen difficulty level and your skill. One way to prolong the experience is to delve into side-missions - these are pretty straightforward and there is a repetitive element to them, but as the events of the game and spawning enemies are random, each mission plays out differently. For me personally the game has a fair amount of replayability - after completing it twice I am still eager to start a new playthrough, try various team setups, develop units in a different way and maybe finally beat it on the hardest difficulty. The video and audio of the game are simple, but pleasant to eyes and ears. The battle theme is quite cool, and the graphical models for units are awesome. My favorite are the peasants - they just look so well animated. To sum it up - I have no hesitation recommending this game, especially if you enjoy games like Heroes of Might and Magic or X-Com and are down to play something similar, if a bit more simple in design.
Удивлен количеством положительных отзывов на Клинки Праведности (Праведников?). Игра, на первый взгляд, выглядит портом с мобильных платформ. На второй и последующие - впрочем, тоже. Вы- защитник королевства, на которое напали захватчики. Само королевство настолько мало, что представляет собой поле размером 8 на 8 клеток, в каждой из которых случайным образом появляются объекты, с которыми можно взаимодействовать (армии захватчиков, порталы с охраной, боссы - по одному на карту, сундуки с сокровищем, сатир, некромант, шахты, вырубки, деревни и... все). Взаимодействовать можно тремя способами: напасть, заплатить/ купить, направить/ потратить крестьян для получения ресурсов/ предметов/ бойцов. В Стиме игра позиционируется как стратегия, но из стратегического здесь только наличие ресурсов (золото, дерево, железо, драгоценные камни, крестьяне) и дерево "технологий"/ глобальных умений (4 ветки по 4 умения). Пополнение ресурсов и получение "технологий" - зависит от случайных событий (получение "технологий" по постоянной добыче дерева, камней и железа связано опять же со случайным событием). Неправда ли, странная стратегия? В игре есть походовые бои (на карте снова размером 8 на 8 клеток), которые можно было бы назвать неплохими (досточно много различных бойцов - мертвецы, орки, звери, паладины. маги, лучники, варвары и т.д., а также умений и предметов для них), если бы не следующие недостатки: - в бой можно взять только 4 бойцов, - размер казарм (т.е. размер всей армии) ограничен, - бойцы, не участвующие в сражении, не отдыхают/ не лечатся, - расположение бойцов на тактической карте в первый ход происходит случайным образом, - появлением предметов руководит непонятный рэндом (более половины предметов, выпадавших мне, подходили только зверям. которых у меня не было и не будет), причем часто выпадают базовые вещи, т.е. те, что уже изначально даются вашим бойцам. Сюжета нет, совсем нет. На каждой карте одно задание - убить босса. Побочные задания? Их целых три - на все карты. Музыка - одноообразная, надоедает еще до истечения волшебных стимовских часов возврата средств. И самый главный недостаток - игры скучна, геймплей представляет собой выбор из списка повторяющихся событий и тактических боев, если событие связано с отрядами врагов. Игра - не сбалансированна, сложность из-за рэндома непредсказуемая (легкий уровень может быть труднее для прохождения, чем нормальный). Игра недоделана, отсутствует возможность убрать/ перераспределить ненужные навыки бойцов, выбранные за нас игрой. Отсутствует мало-мальский (хоть какой!) сюжет. Отсутствует кампания (набор последовательных карт - это не кампания!). Отсутствует возможность продажи/ замены ненужных предметов. Отсутствует возможность сравнения предметов. Много, что отсутствует. Последние недостатки, на мой взгляд, связаны с недостаточным и явно плохим тестированием, примером чего может служить положительная рецензия одного из тестеров игры (по его словам) - Sn00wy, в которой он сравнивает rouge-like игру с X-Com и НоММ - единственное сходство в том, что все три игры распространяются через Стим. Вывод: настоятельно не рекомендую, даже со скидкой.
I got this game from Groupees bundle , didn't expect so much from this indie game. After finishing one playthrough with normal difficulty , I wrote down my recommendation. As the video, it's a low budget indie game as 6 dollars. But it offers some kind of varieties from many kinds of units with different skill setup. You can lead up to 8 units in your team, so it has some kind of replay value. The pity thing is the rare items from one mission cannot keep for next ones. The other reason I upvote is the Dev works very fast to fix/upgrade the game.
Pretty fun and surprisingly deep for the price. Also harder than it looks, even on easy difficulty. Suffers a little from unforgiving RNG which can sometimes feel unfair. The game mechanics are pretty straightforward and turn based, there are two separate parts to the game, the strategic part where you collect resources which you spend on upgrades to your kingdom or recruiting and upgrading new units. Random events pop up which allow you to go questing or seach for resources or treasure items that you can equip to your soldiers, or you can focus on healing your units or researching new technology. Or you can choose to fight tactical battles against the enemies, which you have to fight before your kingdom gets overrun. The tactical battles are played on a relatively small grid filled with terrain obstructions. Placement of units seems fairly random and there doesn't seem to be any way to set a formation for your units to stay in. You can get badly screwed by initial placement pretty easily especially if you're going with a team of glass cannons like rogues and mages. I've only played about an hour but so far I found these battles pretty tough. The enemies are equivalent if not superior to all the units available to you at the start, so you'll need to team up and at least plan to use 2 units of your own for every 1 enemy, and even then it can be a close thing if the RNG goes their way. Anyway, it's a challenging but fun game with a surprising amount of depth, and it's cheap. Give it a shot!
It's bad. The difficulty is artificially boosted by really weirds mechanics, you just don't play with the same rules as the ennemies. Every single ennemy can always use a skill in the support phase and got a mean to attack/act in the attack phase. You can't, because your troops aren't in range or need a target or plain can't move far enough to act. Everything can move over 4 tiles. But most of your troops are limited to a 2 tiles move. Combine that to the fact that a bunch of ennemies got a ranged attack in either support or attack phase ( or both ) and you understand that the few HP of your troops aren't going to stay for long. You don't have ranged attacks. Well, the mage can, but his damage are crap and most ennemies are either immune or highly magic resistant. Which invalidate all the curses and skill of the mage except the healing. There's no ranged troops at start, maybe one is unlockable by a random event but never saw it. But it don't matter, I don't see why a bat can use a ranged attack or an orcs can throw an axe ( for 5 HP damage, while any kind of damaging MELEE skill you can use only deal 2 or 3 ) while none of my thief, brigand or viking can. The battlefields are really cluttered and your troops scattered in a way that really hinder you. If you got a viking ( occupying 2x1 tiles ) you will get stuck a lot, being unable to reach anything with him because you get a bush or rocks every two tiles. You can't move in diagonal, which force you to lose 2 to 3 turns just to get in position. While ennemies keep on fragging you from range. You can only do one action per turn while on the map. Either your troops rest, or you dig a treasure, or you do an event, or you attack or you send peaseant to get ressources. While groups of monsters respawn every 3 or 4 turns, making any kind of progress impossible. You plain can't deal a bunch of event without ressources, you get these ressources one at a time by events ( costing you 1 turn ) but you need to waste a couple turn to heal your troops after each fight. So the game is like that : Do one battle, spend 2 turns healing, do ONE event ( ressource, random quest or treasure ) then fight the group of monster who just appeared, rinse and repeat. It's boring and tedious, especially with how unfair the battles are.
Blades of the Righteous is an interesting strategy game that combines resource management with turn-based combat. It seems to be a labour of love, with lots of little details and an unusual map/quest system. Sadly, i can't recommend it. Combat is clumsy. Your units are placed randomly at the start, unit order isn't shown and the game doesn't automatically skip a fase if you have no abilities available. The game has a ton of options but gives too little guidance as to what 'works' so it's easy to shoot yourself in the foot. The resting element seems like a waste of time but is actually a vital element. It would probably have been better if units simply healed automatically after every battle. While it is listed as a casual game, it's pretty hard even at Easy difficulty unless you know what you're doing. The city UI is a kinda clumsy with your character walking around in it. A single (non-scrolling) visual representation would've sufficed.
Micro-Managing and Turn-Based strategy come to a head in this simply designed but surprisingly deep indie game. At the 2.99 price point, I think it's more than worth it. Here's Title Races Let's Play so you can decide for yourself. https://www.youtube.com/watch?v=q5c3L2bx_xY
A surprisingly fun little game. A (tiny) bit of base building, simple tactical battles and that 'one more turn' addictiveness that keeps you playing for hours when you only meant to spend a few minutes. You customize your units by buying skills, and those skills improve in interesting ways with use. Satisfying and worth the purchase price.
ILAIDRSINGTRTERIOWAT(I'm lazy and I dislike reading so I'm not going to read this entire review, in other words a TL;DR): It's a good game, which needs a bit more work done with it. Definitely seems like a good deal for the price, especially if you catch it on sale. For the actual review: The concept of the game is nice. Simplistic and good. The option to stop and continue anytime is great (autosave is included after every turn). The graphics - again, simplistic and nice. The UI is a bit problematic IMO. You often have tooltip windows being blocked by other things, I've seen a typo or two, and in general it's not as responsive as I'd like it to be. Also, fullscreen mode is a no-go until the graphics setting are tweaked for different screen sizes. What would I change? Again, the UI a bit. Make some parts of the game more obvious (like stating that every single action outside the castle spends an entire turn, or that new conscripts arrive every single turn). Maaaaybe add an option to remove existing skills from soldiers. Add a reward indicator to the mode selector in the screen between modes (the one for spending XP on new units and such). Not much more. So yeah, a good game, needs more work, good deal for the money - especially if you catch it on sale.
Really fun game! I like the time management, do you rest/send some peasants on a quest/wipe some invaders? Ressource management is fun too (different resources are used to enhance the kingdom/recruit new units/teach them more skills...) The turn based combat is playing out fine and each class (three at the start with more to unlock) really has its weaknesses/strong points. I really don't get the negative reviews for such a low price (under 1€/1.20$ during sale). Again, don't expect to spend 60+ hours with Blades of the Righteous, but i bet i'll spend a few/some fun hours and looking forward to finishing the game at least once on Normal difficulty after an "Easy" run.
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