
Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 2.3Kreviews | 74% | — | $144.5K |
| $17.99 | 69ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 🇺🇸 BLADE ASSAULT [/h3] [code] [quote=Wendrex] Fast Combat, Satisfying Builds, and a Roguelite That Rewards Aggression 🎮 Introduction Blade Assault is a fast-paced 2D action roguelite that immediately makes its combat the main attraction. The first few runs can feel chaotic while you're learning enemy patterns and abilities, but once the controls click, the game becomes surprisingly satisfying. What caught my attention is how quickly the combat gets moving. You're constantly dodging, attacking, switching abilities and looking for openings instead of simply waiting for enemies to make their move. 🔥 Gameplay The combat is the strongest part of the game. Attacks are responsive, movement is quick and the combination of weapons, skills and elemental effects gives you plenty of room to experiment with different builds. The weapon system is particularly fun because it can significantly change how a run plays. Instead of simply increasing damage numbers, different combinations can encourage completely different approaches. Enemy encounters also require you to keep moving. Learning when to dash, when to attack and when to create distance becomes increasingly important as the difficulty rises. The result is a combat loop that rewards aggression, positioning and quick reactions rather than passive play. 🎨 Graphics & Audio The pixel-art presentation fits the game extremely well. Characters and environments have a strong visual identity, while attacks and abilities are easy enough to read even when the screen gets busy. The futuristic dystopian setting also gives the game a nice personality without overwhelming the gameplay. The soundtrack and sound effects complement the action well. Attacks feel impactful, enemy encounters have good audio feedback, and the overall presentation keeps the pace of combat feeling energetic. Performance is generally smooth, which is especially important in a game where reaction time matters. ⚖️ Difficulty & Progression Blade Assault isn't particularly forgiving when you first start. The difficulty comes less from complicated controls and more from learning enemy patterns, recognizing attacks and understanding how your build works. Early failures are useful because they teach you what you should have done differently. As you become more familiar with the mechanics, runs start lasting longer and your decisions become more deliberate. The progression system gives you enough room to improve your character and experiment with stronger combinations without completely removing the challenge. 🧩 Fun & Replayability The basic loop is classic roguelite: enter a run, fight through rooms, choose upgrades, build your character, defeat bosses, die, improve and try again. What keeps it interesting is the build variety. Finding a combination of abilities that suddenly turns your character into an absolute damage machine is one of the most satisfying parts of the game. Runs also encourage experimentation. Sometimes a build that looks mediocre at first becomes extremely powerful after the right upgrades start appearing. It's not a game where every run will be perfect, but that's part of the appeal. The next run always has the potential to play differently. ⭐ Verdict Blade Assault is a very solid action roguelite with fast, responsive combat and enough build variety to keep you coming back. It's not trying to reinvent the genre, but it executes the fundamentals well: movement feels good, attacks are satisfying, builds are fun to experiment with and the difficulty encourages you to actually learn the game. ✅ Recommended for players who enjoy roguelites, pixel-art action games and combat systems that reward aggressive play and quick reactions. If you like games where a failed run still teaches you something and the next attempt can turn into a completely different build, Blade Assault is definitely worth playing. Fast fights. Good builds. Plenty of reasons to start another run. [/quote] [/code]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, Russian
| $17.99 |
| 24ratings |
| 66% |
| — |
| not modelled |
| $3.59−80% | 15ratings | 60% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great. has lots of personality in it and has really cool character design
随便玩玩还行,但数值把控得很烂,大部分构筑后期都是刮,用功利套路你就会看到大太刀刮满三次循环打死的最终BOSS隔壁女忍随便召个蛤蟆喷三口秒了......
nice..
ta bueno , no me dieron ganas de volver despues d e 2 runs pero ta bueno
algo desafiante pero muy dinámico, su estilo pixel art y sus animaciones están de locura. para jugarlo en una tarde y divertirse un rato.
Fun!
Schlechtes Roguelike Die Runs dauern viel zu lange, besonders wenn man bedenkt, dass man bei jedem Run alle Passagen nochmal spielen muss. Die Bosse sind ausnahmslos nicht gut und absolut nicht balanced. Zyklope als Boss in Kapitel 5 hat tatsächlich so 10 Minuten überlebt, während ich ununterbrochen angegriffen habe, mit sehr sehr vielen Damage Boosts etc.. Währenddessen hat er mich vielleicht einmal getroffen, nice richtig spaßig und gutes Gamedesign. Je weiter man kommt desto mehr Gegner befinden sich in der Luft und haben undurchsichtige Angriffe, man kann in der Luft ca. zwei Mal hitten mit dem Schwert, egal wie viele Combo Upgrades man hat. Ich weiß dass es Roguelite Upgrades gibt, aber wenn man erstmal unnötig "schwere" Runs spielen muss, wo die Gegner nur schwer sind, weil sie zu viel HP haben, dann hat es keinen Sinn. Besonders wenn die meisten Bosse kaum eine Herausforderung darstellen, außer sie spawnen Massen an Elite Gegnern, die unnötig starke Eigenschaften haben und sich wahrscheinlich alle auf einmal zu dir teleportieren. Außerdem gibt es sehr viele verschiedene Shops und Möglichkeiten Upgrades zu holen, allerdings benötigt fast alles eine unterschiedliche Währung. An sich nichts schlechtes, aber zu viel verschiedenes Zeug, was oft auch einfach sinnlos wirkt. Apropos sinnlos, viele Items/Upgrades wirken echt sinnlos, teilweise vielleicht auch aufgrund des aktiven Builds, aber die warum sind die Prozentzahlen so niedrig, wenn alles feindliche extrem viel Damage austeilen bzw. einstecken darf?
Very average and repetitive. There are too many better action games to recommend this.
2/10 This game managed to instantly rub me up the wrong way with it's clunky and awkward controls. The narrative is terrible, as well as starting with zero context about the setting, characters or what the F is going on. None of the mechanics are explained properly or even improperly and one run was enough to convince me that this is not worth any ones time. Art style is half decent, that is the only positive I am willing to give this ill conceived dumpster fire.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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