
Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es ist kein Edith Finch oder Firewatch, aber ein durchgehend solides trauriges Adventure welches teilweise durch unnötige Gameplay-elemente gezogen wird - das emotionale Pacing könnte enorm stark sein, wenn es sich einfach auf das Storytelling fokussiert hätte, die kleinen "Puzzles" die das Spiel hat wirken eher negativ auf die Gesamterfahrung. Vollkommen in Ordnung, das Writing der beiden Hauptcharaktere ist definitiv die Stärke des Games und es schafft es beeindruckend stark den Bruder EXAKT zwischen super nervig und menschlich nachvollziehbar einzureihen 7/10 Full game: https://www.youtube.com/watch?v=8Wjux0rf0mY&t=3768s&ab_channel=mommyofkos
Gioco intuitivo con una bella grafica e storia.consigliabile se preso in sconto
[b]One of those cases when I'd give a neutral review if I had the option, but unfortunately it falls shorts in way too many aspects for the experience to be more on the "recommended" side.[/b] Pros: - There's something really unique, mysterious and intriguing about the story in this game that makes you wanna keep going and figure out what is going on. - Very mesmerizing bizarre, surreal, and oneiric atmosphere. Neutrals: - Puzzles vary a little bit. Some are ok, some are too easy, others are a bit too unintuitive (ie 'moon logic'). Sometimes they feel rewarding, sometimes they feel boring, and sometimes they make you go 'ugh...'. Cons: - The game is way too short. My playtime (3.6 h) includes 2 playthroughs (I played the 2nd time to help me understand a few parts after going through it all, and also to hunt the the achievements I had missed while playing freely). I'll return to this point during the other cons, because it has a few implications. - The main characters walks WAY TOO SLOWLY, even for a walking simulator standard. It's so sluggish that [u]it feels like you're a geisha doing the oiran walk underwater while carrying a 200-pound boulder[/u]. This feels like it was a deliberate choice in order to make this short game seem longer than it actually is more than anything else. And note that you don't have too much stuff to contemplate like in most walking simulators, so it's not a relaxing experience. - Looking around, interacting with stuff and dialogues also feel VERY slow. Also you have to wait for the dialogue to completely end (plus what it feels like 5 idle seconds) before you can interact with objects again. This too feels like it was deliberate in order to make the game feel longer than it actually is. But the main problem is that the controlling experience is just awful. - The narrative approach is so surreal that it ends up being too nonsensical and you don't get too many straight answers. On my second playthrough, a few things made more sense, but at the same time a lot of them just felt like they were randomly put in order to trigger the player's curiosity, but it kinda feels like cheating into reaching that goal. - The game is so short that you have little time to connect and relate to the characters, which are obviously underdeveloped for the length of the game. The story has a lot of potential to be impactful and evoke emotions, but that job becomes nearly impossible if you have no time to fall in love with the characters. [h1]Verdict[/h1] While this is not a total miss and could provide fun in some level, I'd say there are better titles out there that do a lot better in areas where his game fails to shine. To name a few from the top of my head: What Remais of Edith Finch, Papo y Yo, Rakuen, Call of the Sea, The Vanishing of Ethan Carter...
I enjoyed it, but veterans of this genre may find it lacking. The game is visually attractive and the voice acting is very good (and it's refreshing to hear a British cast.) The mechanics are a bit clunky, though, and the whole experience is rather short. Another factor that killed it a bit is that Finn is such a little beast. This is understandable; the game is a tragic portrayal of the very difficult circumstances some children find themselves in, and the consequences. However, since all the objectives consist of trying to please Finn, the effort feels unrewarding when he's so ungrateful. Perhaps the plot should have focused more on the mystery aspects rather than playing Finn Says for 2 hours. The ending is also obvious from the very beginning. The only mystery was trying to work out whether it was one or both of them!
с далекого детства очень хотел поиграть, и вот наконец....
Nice puzzle game with a beautiful story. Short.
J’aimerais avoir apprécié ce jeu mais je ne le recommanderais pas ; en tout cas pas hors soldes pour ceux qui si intéresser. Oui les graphique son bien blablabla, mais on ne le dira jamais assez le plus important reste la jouabilité et l’histoire. Je m’explique : -La maniabilité du personnage est comme celle d’un camion. Elle n’est pas impossible, il faut un temps d’adaptation -Je rebondis sur le deuxième point décevant est que le jeu prend entre 1h30 et 2h (et c’est encore large comme estimation). Et avec cette maniabilité deviens frustrant durant la moitie de ceux temps. - Même si l’histoire est intéressante, elle n’est pas originale. Les thèmes abordés ont déjà été vue ailleurs, parfois même mieux. Je n’ai pas pue m’empercher de comparer ce jeu à Draugen tout du long. Les deux jeux abordent les mêmes thèmes dans leur histoire, mais pour moi Draugen à mieux su faire fonctionner l’intégration de l’histoire dans son univers que Blackwood Crossing. J’ai dû m’endormir à un moment clés de l’histoire parce que j’ai trouvé l’histoire confuse j’avais plus de question à la fin qu'au début, des choses toutes bêtes qui auraient pu être résolue avec une phrase de dialogue. Je suis contente d’avoir fini ce jeu et de me dire que je n’y jouerais plus jamais.
Оптимизация кошмар и тихий ужас. Хитбоксы для взаимодействий с предметами - точки, так, что сложно в них попасть, а при условии того, что из-за плохой оптимизации у курсора дичайший импутлаг это становится сплошной мукой. Слава богу, что игра короткая, не долго мучался...
Fiyatı hala daha uygun. Bu tür oyunları sevenler deneyebilirler. Onun dışındakilere tavsiye etmiyorum. [b]Grafik[/b] ( 4 / 10 ) Oyun çıkalı 6 yıl olmuş. O zaman için orta seviye diyebilirim. Şuan için biraz eskimiş ve bazı bölümler göz yorar durumda. [b]Oynanış[/b] ( 1 / 10 ) Çok kötü bir oynanışı var desem yanlış olmaz. Hızlı bile yürüyemiyoruz. Ne yapacağımızı anlamak zor çoğu zaman. [b]Hikaye[/b] ( 3 / 10 ) Fena değil. Anlamak biraz zor. [spoiler]Anladığım kadarıyla kısaca ailemizi kaybetmiş ve durumu kabullenememiş bir kızı oynuyoruz.[/spoiler] Sonuç : ( 2 / 10 ).
[h1]★★☆☆☆[/h1] https://youtu.be/f1tVD5_Spps?t=609
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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