
BLACKSHARD is a first-person exploration game. Wander through a strange megastructure, the Labyrinth, to unravel its mysteries... Your behavior within the Labyrinth will define the outcome of your journey. What path will you choose to take?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
About
BLACKSHARD is a first-person exploration game. Wander through a strange megastructure, the Labyrinth, to unravel its mysteries. Your behavior within the Labyrinth defines the
outcome of your journey.
ENTER THE LABYRINTH
...
BLACKSHARD is a visual and narrative experience, a dreamlike journey
into uncharted liminal spaces. You will roam strange places,
endless corridors and unreal architectures, encountering mysterious
figures that have been forgotten for ages...
WHAT PATH WILL YOU TAKE ?
...
Explore a unique semi-open world. Find your own way through the
Labyrinth.
Find shards of memory from those who came before. Accept the order of
things or choose a different path.
Interact with your environment. Transform the Labyrinth with
unspeakable powers, or preserve its cold complexity.
BEWARE. YOU WERE NOT MADE FOR SUCH JOURNEY.
"I waited for a time that cannot be told.
The Labyrinth is a dull, sterile and ordered space.
It is the embodiment of time and causality.
The harbinger of the Tyranny of Fate.
I played my part. I watched over the Labyrinth. I resisted the whispers.
I did not intervene. I did not count the unclean numbers.
But the Sign promises. It offers."
EMBRACE THE TYRANNY OF FATE
...
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a weird game... I bought it because the OST on the store page was incredible. The vibes you get from just the menu are incredible and I loved it. The whole game is basically a megastructure walking simulator. There is no real interaction aside from what is shown in the trailer, you can go anywhere you want, no time constraint. Very enjoyable. I believe a lot of work went into the design of the maps and it was really fun to discover the different sections of the labyrinth. They all have their own style + the music makes the atmosphere so much better. Really love the illustrations too. The only downside to this game tho is that the "Unravel its mysteries, choose your own path" thing is a bit exaggerated. [spoiler] You can choose the ending you want at the very end of the game and some of them are totally unmissable if you got to the end in the first place, [/spoiler] so that side makes it a bit less special to find those endings yourself. The story is also on big mystery that needs to be "solved", but it answers it in a similar way to explaining where Mr. Rumpelstislkin came from by saying he's a Rumpelstilskinian. Sure, you got your answer, but it was explained using broad in game lore that does not have any clear or definitive conclusion for the player. Wouldn't recommend if you expect action, but if you're looking after vibes that's the game you need. I'll give it a thumbs up, but I'd give it a 50% if I could. I don't know what to think about this game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blackshard est une pépite comme rarement un jeu peut vous offrir des sensations, à la fois du vertige, de la peur et de l'émerveillement, perdue dans un labyrinthe de mégas structures lovecraftienne, a vous de vous en sortir et de comprendre cet univers. Un peu déroutant par moment si l'on ne sait pas trop ou aller, mais on se laisse guider par une sublime bande son et la beauté des environnements, ici pas de combat, pas de dialogue sans fin, pas de mécanique de gameplay, juste marcher trouver son chemin et admirer la direction artistique en expérimentant un univers totalement unique en son genre. Blackshard est un jeu remarquable, plus proche d'une oeuvre d'art que du divertissement, une expérience a vivre au moins une fois (ou plus vu que le jeu a plusieurs fin possible) Le seul point négatif que je releve serait le manque d'option comme retirer le flou ou l'aberration chromatique.
Despite consisting almost entirely of untextured cubes with static lighting, BLACKSHARD manages to run at 40FPS and take up about as much space as *Skyrim*. It's the least optimized game I have ever tried.
A very good megastructure exploration game, and not just because the world is amazing to look at. As with any good expedition, it has you contemplating not just the realm you traverse, but what you're hoping to find amidst the "Tyranny of Fate". There's a lot more to find out there than you'd expect, the areas are a lot more vertical than you might anticipate, and the music is useful for setting the right mood when needed. I look forward to getting lost again as I try to find a worthwhile ending to my wanderings.
This is a wonderful game! It reminds me of Bleak Faith: Forsaken without the combat. It is a walking-puzzler where the graphics and inventive puzzles set it apart. The story is also excellent and mind-expanding in the best way. You can play it quickly, but as soon as you realize you can go almost anywhere in the world game-time is vastly expanded. I have almost 30 hours in the game, and will most likely go back for more in a few months, knowing there are still a couple of small details I missed. The devs have created a unique and beautiful world to explore!
En deux mots : « œuvre d’art ». Avec des œuvres d’art dedans. Le concept est d’éprouver ce que l’on pourrait ressentir si on était confronté à un labyrinthe infini et grandiose. Et au début, je me suis demandé si les créateurs avaient réussi à le faire de façon procédurale. Mais non. Même si certains panoramas sont vertigineux, tout a bien été fait normalement. Et félicitation aux graphistes pour la modélisation, pour rendre tout ceci déconcertant, mais aussi nous guider subtilement vers les points d’intérêts. On déambule donc dans un monde beau et étrange. Le jeu consiste à trouver son chemin, les issues entre les différentes parties du labyrinthe. Certaines ont une ambiance sonore bien sympathique. Un but est aussi de découvrir ce que l’on fait là et ce qu’est le Labyrinthe. Il y a aussi quelques séquences de « saut de plates-formes », mais rien de bien méchant, grâce à des points de passages bien placés. Je n’ai toutefois pas pu finir le jeu sans chercher des solutions sur internet. La faute à ma mauvaise mémoire, m’empêchant de me souvenir quelles directions du dédale j’avais déjà fouillées. Pour le coup, les points de sauvegarde ne sont pas suffisants. Donc, ce fut pour moi une bonne expérience, que je conseille à tous ceux qui veulent quelque chose d’original et de calme.
第九艺术
I'm not a fan of walking simulators. At least, I haven't played many of them. I was looking for something with a "Lovecraftian flair" that wasn't horror. And I found Blackshard. This game is visually stunning. Honestly, so much so that the visual decisions at the end alone make it worth the time spent. The entire journey was a wonderfully esoteric experience, but Carcosa... Carcosa will forever remain etched in my memory, for my eyes is filled with its golden light.
holy peak. one of the most visually impressive games ive played, the the games architecture is staggeringly vast, in a way that seems hard to properly encapsulate without walking for 20 minutes down that one ♥♥♥♥♥♥♥ bridge only to end up somewhere you where 5 hours ago
comment ne pas recommander cette balade onirique et étrange ! Tour à tour envoutant, inquiétant et labyrinthique, c'est une véritable expérience troublante et magnifique. Foncez !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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