
Blast your way through the streets of Hong Kong in a fast-paced, top-down shooter. Inspired by classic action movies, The Hong Kong Massacre places you at the center of a hard-boiled revenge story, filled with brutal, cinematic shootouts and vivid underworld locations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2Kreviews | 72% | — | $141.5K |
| $19.99 | 1.7Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It can get repetitive, but is good for some mindless fun. Don't expect any complex story or mechanism.
"The Hong Kong Massacre" must be a game straight off the streets of Hong Kong, right? Nope, it's from Sweden. This is a 6 year old console (Playstation 4, Nintendo Switch) top down shooter inspired by watching way too many John Woo films with Swedish subtitles, and you do get some of that feeling from the extremely poor translated (text only) dialogue that frames the top down shooting. Being John Woo inspired, the game plays like a top down version of Max Payne only quite a lot worse, with a bit of jank, a few unfixed bugs, and it's really starting to show its age... this wasn't a AAA game in 2019 and it certainly isn't now. But it does carry higher than AAA pricing for a game this old, which immediately disqualifies this from a recommendation. It's not all bad, the animations look cool, the concept is good (Max Payne went down very well), which makes me wish this was a better game. Or done with a less "console first" attitude. There's more. The game does work, but there's some seriously questionable design decisions like locking upgrades and character progression behind your performance on previous levels... you have to get so many "stars" to unlock better guns. The game is quite punishing even on easy levels, twitch reflexes are mandatory... but at the same time the game tries to push itself as a tactical shooter where you need to use cover and positioning before striking. Of course enemies will see you immediately anyway and kill you with lightning reflexes. And none of this works at all well for a top down view... almost no games use that since the advent of 3D graphics provides far better immersion for serious game developers. Of course, this wasn't designed for PC... and that's a problem. This is Steam! The game is short considering the price and can be finished in 4 hours. Developers have at least some responsibility to provide enough content to make a game last a reasonable number of hours proportional to the price if they're serious about providing something of value to gamers. There's less content here than some free game demos. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. These flaws make this game fall far short of the professional standards we expect from a modern PC game. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? The Hong Kong Massacre has the utterly unrealistic price of $20 USD, for which you could easily get any number of older AAA games. For comparison, the $20 asking price for this game could get you games like "Yakuza 0", "Age of Empires IV" or "Stray". Quality, professionally made games like those are frequently on sale cheaper than this. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 267ratings |
| 76% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 78% | — | not modelled |
| $19.99 | — | 65%* | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. Its fast, its raw, its brutal. Classic hong kong scenario. And it can get quite hard, if you challenge yourselfs a little. Also reminds me a lot of max payne 1/2 except for the top down view obv. Nothing beats bullet time and jump dives plus rolling all over the floor I had some issues at 1st. Seemed like a rather hard than chill and relax game, and im not much of a fan of that anymore. But after i figured a few things out, the game instantly became enjoyable. Knowing how to use solid walls, doors, windows etc. to your advantage, seems to be the key element. The AI can feel pretty close to an aimbot that has only a tiny reaction time. And since 1 single bullet will kill you... Duck and cover. The levels were quite small so far, maybe a bit like hotline miami or such. Doesnt really hurt THAT much when you have to start over. Bit like old timey arcade games, where things often lasted for a cple of seconds or minutes at a time. If anything maybe i wish there was some sort of a skilltree/metaprogression. But we do get a handful of guns to unlock and some basic upgrade feature. Would definately buy it again.
Just play Hotline Miami Finished the first day/boss and it doesn't feel worth continuing. Mediocre cutscenes, penalization for using the main mechanic of the game, no melee weapons, only 4 weapons and tryhard challenges which makes the progression of weapons tedious. Kind of fun but feels like an unpolished 3D Hotline Miami. The slow motion mechanic was great tho
Pretty fun game, I enjoy it for being easy to learn but a challenge to play. What I would like to see done better is challenges, who wants to every level with the same challenge? Weak! Needs more varied challenges, collections, and a much better story. Would like to see survival mode, power ups, more weapons, more destructible environments, etc. But hey, the core game is fun!
You can play the game. but if you wanted to do things like upgrade the 4 guns this game gives you. good luck, it doesn't work. refunded on that principal alone. will also not be purchasing any other game this Developer puts out. 5 bucks for a broken title is 5 bucks too much.
[h1]Мама, я хочу Hotline Miami! — Доча, у нас есть Hotline Miami дома[/h1] Глядя на трейлеры The Hong Kong Massacre, сложно не вспомнить культовую Hotline Miami. Тот же вид сверху, тот же ураганный темп, где один выстрел решает всё, и та же концепция «очисти здание от врагов». Но если культовая классика от Dennaton Games была выверенным стилистическим шедевром, то здешняя «версия дома» оставляет крайне неоднозначные впечатления. Что действительно удалось (Плюсы): Бодрый и динамичный геймплей: Сам по себе экшен работает отлично. Механика замедления времени (slow-mo), подкаты, прыжки через окна с разворотом на 360 градусов и стрельба с двух рук ощущаются драйвово. Когда удаётся выстроить цепочку убийств в стиле боевиков Джона Ву — получаешь искренний укол адреналина. Хардкорный драйв: Игра не прощает ошибок, и любителям рестартовать за долю секунды ради идеального захода базовый геймплейный цикл точно зайдёт. Почему это далеко не Hotline Miami (Минусы): Рандомные и унылые локации: Назвать местный левел-дизайн «дизайном» язык не поворачивается. Уровни ощущаются как случайная генерация одинаковых серых коридоров, офисных перегородок и складов. Никакой запоминающейся геометрии или интересных пространственных задач — просто однотипные лабиринты. Скудная и устаревшая графика: Несмотря на море искр и вылетающие стёкла, сама картинка быстро начинает мозолить глаза. Текстуры блёклые, цветовая гамма монотонная, а визуал кажется устаревшим и невыразительным на фоне того же пиксель-арта из Hotline. Ужасная музыка: Огромная часть магии Hotline Miami держалась на легендарном синтвейв-саундтреке. В The Hong Kong Massacre вместо запоминающихся треков играет абсолютно фоновый, унылый и однообразный электронный шум, который забывается сразу после выхода из игры и вообще не задаёт нужного ритма. Мелкие баги и технические косяки: Враги периодически «залипают» в текстурах, физика иногда выдаёт странные кренделя, а выстрелы сквозь стену или из-за пределов экрана кажутся не честным челленджем, а кривизной кода. Вердикт: The Hong Kong Massacre — это бледная тень Hotline Miami, из которой вытравили всю стилистику, крутую музыку и проработанный дизайн уровней, оставив только неплохую механо-копирку с замедлением времени. Если очень скучаете по жанру и хотите побегать пару вечеров исключительно ради стрельбы в slow-mo — взяв по глубокой скидке, попробовать можно. Но полноценной замены культовому прародителю не получилось.
Hotline miami if it was mid.
Pretty much Max Payne, but its top down and Asian
Absolutely action packed, with tons of awesome adrenaline filled moments to be had. This is an outrageously epic time, and I completely recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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