
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good story and Good Character can say its a souls like game but its good. give it a try
beast
非常好玩的游戏,使我的手柄旋转
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小毛病多,但好玩
推薦,但更新驅動程式後常常畫面會當掉...
好玩,推荐
bastante divertido
爽
玩游戏二十多年了,很少有一款游戏能让我打完一个 Boss 以后热泪盈眶。 说实话,《黑神话:悟空》发售之前,我也怀疑过它卖得这么好,会不会多少有点“国产情怀”或者国人自嗨。但真正打到最后,我可以很确定地说:不是。这就是一款实打实的世界级游戏。 尤其是大圣残躯那一战,真的做得太好了。打到后面我甚至不急着赢,反而有点在欣赏他怎么打我。抢葫芦、接棍、闪招、戏弄你,每一个动作都不是单纯为了让 Boss 显得强,而是在塑造孙悟空这个人。那种傲、狠、灵、从容,还有一点坏,根本不需要台词,你一眼就知道:这就是大圣。 我甚至一直有一种感觉——他其实在放水。 他不像是真的想杀你,更像是在试你,在看看你到底配不配拿起他的棍、接过他的名字。你最后打败他,也不像是杀死了他,更像是他终于认可了你,然后把剩下的路交给你。 剧情上,我个人觉得它完全不输那些公认的世界级作品,甚至在某些地方比它们更深。它和《艾尔登法环》有点像,都是让你在一个已经结束的时代里,从遗迹、人物、Boss 和只言片语中拼出真相。但《黑神话》对中国玩家的杀伤力更强,因为孙悟空不是一个陌生的神话人物,而是我们从小看到大的英雄。 小时候我们以为取经成功、修成正果,就是一个圆满结局。长大以后再看,才会发现这背后其实还有自由、反抗、收编、轮回和宿命。所谓继承大圣,到底是继承他的力量和名号,还是继承他永远不肯低头的“意”?这款游戏真的把这个问题做出来了。 当然它不是完美的,地图引导、空气墙、部分关卡设计都有问题。但这些缺点完全无法掩盖它的伟大。 作为一个中国玩家,我最感动的并不只是“国产终于也有 3A 了”,而是我们自己的神话、自己的审美、自己的文化,终于被中国人自己用世界顶级的规格做了出来,而且不是靠情怀让人迁就,而是靠作品本身把人彻底打服。 以前别人说中国做不出世界级单机大作,我们只能说以后也许可以。 现在不用了。 已经做出来了。
好游戏不解释
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.4M | 831.8K | 93% | $59.99 | |
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| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.4K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 185K | 96% | $49.99 | |
| $51.8M | 32.5K | 90% | $59.99 | |
| $127K | 224 | 47% | $22.74 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |