
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очередной симулятор «Возвращение к обезьяне» Купил игру, думая, что буду великим Царём обезьян, крушить небожителей и эффектно позировать с посохом. Реальность: меня отшлёпал бродячий волк, трижды переехал медведь-буддист, а босс-тигр объяснил, что тигр в китайской мифологии — это не котёнок, а машина для утилизации самооценки. В первый час я был Сунь Укуном. К четвёртому часу я стал просто мокрым укушенным. Спустя 20 часов я уже не уверен, что я человек — возможно, я просто респавн-точка, которая научилась плакать. Плюсы: 🐒 Можно быть обезьяной (вернулся к истокам) 🥢 Очень аутентично: я собрал коллекцию из тыквы-горлянки, волшебных пилюль и нервного тика 💥 Боссы кричат, я кричу, соседи вызвали санэпидемстанцию — полное погружение 📖 Сюжет: «Путешествие на Запад» для тех, кто хочет страдать красиво Минусы: 🔸 Слишком мало храмов для медитации — разработчики, добавьте храм прямо у меня в квартире 🔸 Не завезли режим «Я просто хочу посмотреть на графику, не трогайте меня» 🔸 Мой посох иногда промахивается. Это не баг, это я неправильно родился Вердикт: лучшая игра про буддистское смирение и принятие того факта, что какая-то лягушка с копьём прямо сейчас готовит тебе 81-е испытание. 10 обезьяньих воплей из 10. Пойду тренироваться уклоняться от ответственности.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
just goes from one boss to the next, which makes it frankly a tedious grind
特别好玩
Monkey see boss. Monkey die. Monkey learn. Monkey bonk. Monkey win. Monkey immediately question the meaning of existence.
伟大无需多言 至今不舍得打大圣残躯
peak game amazing story and visuals with good bosses, shoulda been goty
Incredible, stunning
好玩爱玩
不错 休闲娱乐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.3K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 185K | 96% | $49.99 | |
| $51.6M | 50.4K | 89% | $59.99 | |
| $194.7K | 223 | 47% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |