
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
存档真的很扯,动不动就没保存上,熬夜打那么长时间,实在是玩的心累。
진짜 잘만들긴했는데 게임으로써 재미는 너무 떨어짐 gcl 유투브로 스토리보는게 제일 재밌음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #98 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
国产第一款3A,打击感和画质都没得说,虽然后面三章质量赶工明显,但依旧值得推荐,玩就对了!
Story: 8.5/10 World Design: 9/10 Characters: 9/10 Gameplay: 10/10 Visuals: 10/10 Sound: 9.5/10 Performance: 7.5/10 Overall: 9/10 I've completed the game 100%, including all bosses, side quests, and every single piece of content available. ⚠️ Minor Spoilers Below⚠️ I picked up Black Myth: Wukong looking for a game I could just sit back, relax, and play casually. What I got instead was something much bigger. Despite not being an open-world game, there’s a surprising amount of exploration, hidden content, and side paths to discover, so I ended up spending a lot more time searching every corner than I originally expected. The first two chapters were amazing. The setting, atmosphere, and Chinese mythology felt fresh and different from pretty much every other action RPG I’ve played. Then Chapter 3 happened. The Pagoda Realm is honestly one of the most annoying locations I’ve ever had to play through, and from that point on the game started feeling more and more like a Chinese version of Elden Ring. I really tried not to compare the two, but after Chapter 2 it became hard not to notice where a lot of the inspiration came from. That being said, Chapter 4 ended up being my favorite part of the game story-wise. I didn’t particularly like the area itself or its theme, but the story and characters there left the biggest impression on me out of the entire game. As for the bosses, I didn’t find them particularly difficult. Most of them went down in five tries or less. The only boss that really made me stop, learn movesets, and change my approach was Erlang, the Sacred Divinity. Overall, I had a good time with the game. If you enjoy soulslikes, fun combat, memorable boss fights, and a unique setting, I’d definitely recommend giving Black Myth: Wukong a shot.
作为一个玩游戏玩了十多年的玩家,抛开情怀来看,这是一个非常值得玩的好游戏! 任何游戏本身都会有缺点,只要瑕不掩瑜那么就是好游戏,游戏确实纯在很多空气墙,并且最后一章有点空,但是这并不影响游戏本身的优秀!游戏的战斗节奏、音乐美术、特效场景、画面演出、配音、全都属于行业顶级水准,所以请大胆游玩下去!游戏是不会说谎的!
Oyunun daha başındayım belli ama oynadıgım kadarıyla sıkmadı bosslara çokça ölsem bile gerçekten keyif alarak oynuyorum adamlar güzel yapmış mitoloji merakınız varsa iyicene keyifle oynarsınız alınır oynanır.
垃JI手感 垃JI游戏
Everything in this game is top notch. The gameplay, story, voice acting (Chinese), designs, and soundtracks are all extremely well done. You can tell that the game was made with passion.
This has been on my list of games to play since release just have always been a bit scared too im terrible at souls-like games. WHAT HAVE I BEEN MISSING OUT ON !! guys listen the game is soooo good It feels like GOW with a mix of Souls like. The story is so good and controls are easy, lots of exploring and RNG drops for armor and stuff. I'm about 30 + Hours in at the time of this review and just finished chapter 3 so its definetley not easy. Beating a boss is so rewarding it makes you wanting to encounter the next challenge. Final Scoring for me would be 9/10 If the game was open world and not linear with invisible barriers in the outskirts of the map I would say 10/10
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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