
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无需多言
国产垃圾
这游戏我首发玩的 这都几年了这最后一章还是这么烂 钱到手了就不管了?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $52M | 50.3K | 89% | $59.99 | |
| $194K | 222 | 47% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你们要是下一部还敢出这种这么恶心,不在乎玩家感受的莫名其妙变速,根本没法目押,一点都不符合直觉的快慢刀,和比你妈寿命还长的连段就等着吐槽喷死你们这帮狗日的,战斗设计不拿休闲玩家当人,狂妄成什么样了,都什么年代了还不让改难度,你都战神like了,战神自己都不敢不出难度调整,你比战神还牛逼是吧 奴隶骑士盖尔设计的那么牛逼,动作那么符合直觉,能让我在150级初见完全没了解过的情况下,血战到底初见过,说真的都不指望能做出第二个盖尔,但你们能不能学学人家盖尔是怎么攻击的,跟有病一样全是慢放,你们有病啊,有啥美感,有啥畅快, 好好的战斗全让你们毁了
6
One of the best games I have played. Just finishing Chapter 3 and it just keeps getting better and better. I would usually get bored of most single player games by about the 15-20 hour mark, but a really good game keeps the same momentum going from beginning to end and this game does that for me. If I had to name a con, I would say the combat ends up feeling a bit simplistic after a few hours, but then you unlock abilities or read how there is a parry concept, that you can continue the basic combo after dodges, you get invuln on certain aspects of a combo and it ends up being a far more complex system that has tons of minor nuances to pay attention to that can make hard fights much easier or harder. So, even then I wouldn't say its a con, but it does take some getting used too and isn't like most games you will have played before. Overall just a wonderful game, even if its crap from this point on I can say I had a great time.
游戏挺好为啥会闪退
很好玩,等了很久才等到打折,雖然現在已經過了遊戲剛出時網路上都在討論的風氣,不過還是很推薦購買,對於新人第一章難度也偏簡單,完全不用擔心卡關的問題
猴
感觉一般般,除了演出还可以,战斗太公式化了。。一直等CD满地滚,虚幻5画风看久了不舒服。。。剧情也乱七八糟的不好好说。。没网上吹的那么神哈哈,不过算国产里面目前最好的。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.