
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化依托使,我有4080和5060别跟我说配置不行,优化就是一坨屎
为什么要拿这种大ip当你们的练手工具?
冲!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst CN #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
标题:美术绝佳,但难度与键鼠操作劝退新手玩家 咬牙入手顶配版本,本想好好体验国风西游剧情与顶尖画质,结果全程键鼠游玩,被一刀切的硬核难度狠狠背刺,先是在大头娃娃死了上百次勉强过关,紧接着又卡在虎先锋长时间坐牢,花高价入手顶配,却连主线剧情都没法顺畅推进,满心期待直接落空,格外憋屈。 游戏没有任何难度档位可以自由切换,所有玩家统一硬核战斗数值,前期开荒容错率就极低。大头娃娃招式诡异,初见很难适应招式节奏,键鼠调整视角迟钝,频繁失误阵亡,硬生生磨了上百次才艰难通关。本以为熬过新手BOSS就能轻松一些,结果虎先锋难度直接断层暴涨,突进冲锋、快慢刀衔接毫无预兆,键鼠视角转动完全跟不上BOSS机动,闪避、识破按键衔接生硬,普攻后的硬直不能及时翻滚脱身,稍有失误就被一击秒杀,再度陷入反复送死的循环。 想要降低游玩压力,只能机械刷级、查攻略依靠变身玩法逃课。我本身只是打算沉浸式感受西游故事与精美场景,被迫高强度练习魂系格斗手法,接连不断的失败挫败感,直接盖过了美术带来的全部惊喜。手柄游玩还能缓和操作劣势,键鼠手残玩家的游玩体验可以说是灾难级别。 画面、配乐、场景搭建属于国产游戏顶尖水平,但无分级难度的设计直接筛掉了大量休闲玩家。钟爱硬核动作闯关的玩家可以入手尝试,但和我一样购入顶配版本、只想看剧情、操作一般、使用键鼠游玩的玩家慎重购买,极易前期心态崩盘直接弃坑,高额花销全部白费。
前面游玩体验我都觉得挺好,直到火焰山、花果山,游戏质量直线下降,差劲。从整体来看和世界范围内的经典神作还是差距太大。 箱庭空间消失了,无探索欲望,一条路走到头。 战斗体验很差,boss和小怪攻击方式单一无趣。 最后的boss关卡,居然是坐船通过大圣记忆之河,这种演出的处理太老套了。 这款游戏,还是属于那种以情怀促使玩家消费的产品,整体游戏性太一般。玩到最后两章感觉自己被骗了。
垃圾游戏 难度难得要死不看攻略玩策划姆亲玩 连难度选择都没有 喜欢当m的可以试试这个游戏
Such a ♥♥♥♥♥♥ up game, go away from it if you want mental peace!!
最喜欢的国产类魂游戏,有惊喜,有兴奋,有伤感的故事情节,国人对大圣的喜爱是发自内心的。游戏虽然后面两章有点赶工的意思,但瑕不掩瑜,希望游科越做越好!国产游戏越来越好!
发售2年间,我玩了其他太多太多3A动作游戏,到目前为止能和黑猴媲美的屈指可数!黑猴在动作玩法、画面品质、游戏音乐、剧情质量等都堪称完美。还没有玩过的朋友赶紧冲,游科真的太棒了
The most fun I've had playing a video game in a long time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
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| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
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| $484.1M | 376.9K | 90% | $49.99 | |
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| $454.6M | 379.2K | 86% | $59.99 |