
Run, Gun and Eat your way through this roguelite RPG shooter. In a world where every enemy is edible, what you eat and how much you eat drives everything from your waistline to branching skill trees to weapon crafting. Shoot fast. Eat big. Satisfy your appetite for destruction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just avoid this one. It is not a good 2d side scroller while there are thousand other games like this that are better. The environments are forgettable, the mechanisms make no sense, in general the game gives a feeling of generic-ness....
官方机翻简介给我看笑了! 运行,枪和吃通过这个roguelite RPG射击游戏你的方式。在当今世界,每一个敌人是可以食用的,你吃什么,你吃了多少驱动器一切从你的腰围分支的技能树,以各具特色的武器(在你的肚子,当然)。拍摄快速。吃大了。满足您的胃口破坏。 关于这款游戏 忍辱负重是世界上第润枪,吃饭。在这种roguelite RPG射击游戏,你必须吃的敌人,子弹和更多的通电你的角色,武器和能力。枪放下僵尸,机器人和巨型突变老板子弹攻势吃着法院对他们的尸体手艺新武器,解锁新的技能和特殊攻击,并转变成一个强大的Zombro形式,粉碎敌人之前。探索四种字符,并根据你的饮食技能树 - 记住,你是你吃什么! 如何你玩由你选择怎么吃驱动。食肉Gorivore或有自己独特的能力和福利的土壤的素食主义者刽子手,改变你如何打败敌人和导航水平。自定义与每一个选择,每一口你的性格。最大限度地提高你建立你的游戏风格,用不同的饮食新的挑战又是世界上运行,并组队在合作社的朋友来壮大子弹和卡路里。 吞噬敌人通电你的角色,武器和能力! 周下来的一切 - 敌人,墙壁,甚至是子弹! 独奏或与当地合作社的朋友玩。 四个字符类(食肉动物,食草动物,杂食动物,并Robovore - 你吃金属,其装置),其有自己独特的能力和福利。 峡谷自己在50个级别。 有深自定义你的性格,分支技能树。 战利品强大的武器与乐趣改性剂,像香辣小动物炮和有机肉类寻的导弹! 通过工艺狼吞虎咽特殊类型的角色和敌人的异国情调的新武器! 吃敌人,所以你可以燃烧卡路里,激发你的技能和特殊攻击! 使用非常先进的屏蔽,以保护自己免受迎面而来的火灾或敲敌人了! 通过全面完成各项世界赚取动作英雄头巾! 仔细咀嚼 - 每一个敌人都有自己的营养信息,和你的体型会改变基础上,类型,你消耗的敌人! 变身为你强大Zombro形式和粉碎敌人切成一口大小的位! 吞噬一吨的支线任务的扣人心弦的情节!
The game was extremely intriguing and fun when it was first released but it has some issues. Apparently the publisher was holding up the game studio from getting fixes published in proper time. I picked this game back up and it feels like a completely different game. Everything is so incredibly well polished and full of fun new animations, actions, abilities, UIs and sound effscts.
5/10 never really have any idea whats going on, just shoot everything + local co-op - its the kind that drags the 2nd person around + music - stat system is a pain to deal with grab it on sale
进入游戏后开发商和发行商LOGO后,游戏就进入黑屏无响应,卸载重装后还是无法改变。评论区看到不止一个这种情况的玩家,希望开发商能够解决这个问题。
进了游戏黑屏啊,请厂商修复。fanatical包入的本体约2元,目前就这,看以后追评。
O jogo tem uma ideia muito legal, ele é divertido mas ao mesmo tempo é cansativo, sua arte é bonita, suas musicas são ok ( apesar de dar para você escolher a musica que quer escutar se não gosta da do mapa ), sua historia é boa, sua gameplay é divertida, mas poxa eu só falei coisa boas do jogo pq negativar, o motivo de eu negativar eu acredito que também foi o que mais afasto as pessoas desse jogo; O jogo tem constantes quedas de FPS é uma poluição visual muito mas muito grande, tem horas que você não sabe o que esta acontecendo de tanta poluição visual, é o FPS não para quieto, uma coisa mais pessoal minha é que os mapas são muito grandes é isso com o tempo faz o jogo fica cansativo. Bite the bullet é um bom jogo que funciona mal é por isso eu não recomendo, mas se mesmo assim você queira compra, espere uma boa promoção.
遊戲能玩,但是不優 先不論畫面雜亂和美術的問題(審美是主觀的沒有標準) 以一款平台射擊過關遊戲來說 第一.平台跳躍的操作手感很差,空中位移的感應做的不優,衝刺抓角度也是手感很怪 第二.射擊的部份武器設計也很差(自己的和怪物的都一樣) 第三.雖然能吃怪物是很特別的設計,但是強制動畫很打斷節奏感,反而顯的很多餘又令人煩燥 第四.關卡設計的很白癡,過關的引導只有一個方向而不是你當下樓層/區域的出口 第五.最失敗最失敗的點就是計能設計有問題,我是選植物系的,選完之後不能後悔,等於是肉食/機械全部不能吃 可是關卡的特殊獎勵全部跟吃怪有綁定,然後植物系被動胞子選了也不能切成停止,當遇到指定的怪血很少時 就算能用爛槍削到暈(能吃的狀態),只要一靠近怪就被胞子瞬間弄死。 第六.延續五的技能問題,植物系的特色就是可以攀在牆上跟爬上頂部(天花板),然後攀牆技應該是有bug,一樣會掉落 然後頂部攀爬也是一樣的問題,跟技能說明的效果完全不同(說明是可以在天花板上移動),更別提天花板只有極少部份是能以爬的,還限制一定距離內有按住↑才能攀到天花板,掉下來還不能兩段跳,設計上完全就是有問題 第七.翻譯爛到炸開,看起來比機翻的還要差,雖然這種類型的遊戲不太需要翻譯,但也不是這樣子的吧 我自己是買包多出來的,這款遊戲除非你跟我一樣是買包送的,不然完全不推
Jogo muito dinâmico, lembra bastante Metal Slug, muito bom!
Bite the Bullet is a somewhat broken console ported 2D retro pixel side scrolling shooter. There's a few gimmicks like a mechanic that allows you to "eat" your enemies to recover health, but this doesn't make the game remotely better or more interesting than any other shovelware 2D retro pixel game. The game is broken for many users under recent builds of Windows 10 and 11, launching past the first splashscreen into an endless black screen... you can terminate this by switching desktops (win + -> keys) and then launching task manager to kill the stalled process. Surely the pinnacle of game development... not testing their game or making sure it runs on Windows. If you can get it to work, from a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. Bite the Bullet has the utterly unrealistic price of $15 USD (for pixelcrap! They can't even do graphics properly but they want $15!), for which you could easily get any number of older, working AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, Simplified Chinese, Spanish - Latin America, German, Russian, Portuguese - Brazil, Spanish - Spain, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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