
Stop a deadly plague in a medieval fantasy tale of swords and surgery! Unearth medical knowledge, prevent the town’s purge, or plot your own escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ніби й написано непогано, але перш ніж гра дозволить тобі зробити якийсь вибір, потрібно пробратися крізь досить великий об'єм тексту. Так, це текстова гра, але все ще гра, і мені хочеться більше інтерактивності. Деколи мені потрібно було прочитати аж три сторінки перед вибором, який до того ще й відчувався незначним та мало на що впливав. Також я не могла зрозуміти , від чого залежить успіх моїх дій, чому я деколи можу когось переконати, до прикладу, а деколи не можу. І хоч сеттинг мені сподобався, я бачу певні нелогічності в розвитку історії, і не можу зрозуміти, чому головний герой добру частину часу витрачає на що завгодно, тільки не на свою головну мету - дослідження чуми та знайдення ліків. Прикро, що він так їх і не знайде, бо мене вистачило тільки на 5 глав.
I can't advocate for this game because while it is beautifully written, it's difficult to keep up with and often left me too bored to continue. It has an awesome setting and some pretty likable characters but the writing is just a tad bit too dry for me. However, everyone loves different writing styles. If you can deal with lengthy blocks of text and slow pacing, this is definitely your cup of tea. Don't let my adhd-brain stop you! Edit: I did give it a 3rd attempt and made it to the end. It's well-written, but again, my opinion remains unchanged that it just wasn't paced quite right for my tastes. Sorry!
I don't get how people could give good reviews to this game. Don't you have any good taste? Although there is no problem with writing style itself, the story line is simply dry and boring. Not to mention you often have to get through large chunks of text for the next choice-making, which serious tried my patience and made me struggle to keep my focus. The characters are also so shallow and two-dimension that I felt the writer just decided to throw in some balanced merits and weaknesses, and call them "characters". Maybe it's just my thing, but this is one of the few pure-text games which I just cannot make myself get through to the end, because it's just that boring and dry.
Reviewing (mostly) every game (or DLC) in my library, part 519: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Mask of the Plague Doctor[/i]—given to me for free by the Choice of Games staff!—is just ("just") a solid title. And I mean that in the most complimentary way. Written by Peter Parrish, it is incredible solid in virtually every facet: nothing flashy or groundbreaking, just confidently good across the board—writing, mechanics, tone, romance, and structure. Everything feels well-built, dependable, and satisfying. In [i]Mask of the Plague Doctor[/i] (henceforth [i]Mask[/i]), you play as a (yep, you guessed it) plague doctor investigating the "Waking Death" in the small town of Thornback Hollow. The world Parrish plays in is not unlike our own: the setting is a medieval time period with broad English inspiration. However, there are also deities, rituals, and cults that may or may not be real. Of course, there are also varying political factions wanting your voice of support, so you are besieged by this tulmotious background as you try to root out the epidemic. [b][h2]Pros:[/h2][/b] ✅ [b][i]Mask[/i] is balanced with its plot.[/b] In many text-based games, the author gets too ambitious with all their admittedly cool ideas. There's usually at least four romances, a political plot, the main plot, and perhaps a skills-based plot. As a result, a novice author would fail to balance all these promised plots or fumble the ending. Instead, this is a rare CoG game that managed to let you control what you wished to pursue. Each plot beat and faction are balanced pretty much equally, and you can choose your focus as you see fit. ✅ [b]The tone/atmosphere.[/b] The tone of [i]Mask[/i] gripped me. It manages to strike a perfect balance between satirical, funny, self-aware, and sarcastic, while also being absolutely serious, tense, and melancholy. Many times, I felt almost hopeless as the plague seemed to get worse—despite my best efforts. I slowly became more alarmed as the disease progress in small stages: a couple people unwell one day, then more, then some victims dropping dead, then the whole contamination ward becoming fuel. Conversely, I felt rather pleased with myself (and my companions!) when we unlocked some golden tidbit. I mean, an entire city's population depends upon you for salvation. You come to care for a lot of folk and see the impact of your failures and successes unfolding in real time. ✅ [b]The romance.[/b] So, the romance in [i]Mask[/i] is honestly quite simple and mild. You can romance one of your male or female colleagues or a nonbinary mercenary (though they're not as prominent in the story as the others). There's one small fade-to-black scene, some light kissing and some hugs, but honestly? I thought this romance (I chose the female plague doctor, Alice) was quite well-done. For about half the story, your companions focus on the, ya know, impending doom, so no romance. But as time passes, you can choose to spend time with an RO. Late nights investigating dead bodies and rotting corpses, how ~romantic~. Seriously though, I found Alice's romance a sweet, slow-burn. Instead of other romance-heavy texts where the flirting option is "I want to jump your bones," you can see the friendship build slowly, brick by brick. Only when you can truly trust Alice is when the lingering glances and warm smiles appears. ✅ [b]The characters/ROs.[/b] I have to praise Parrish's character writing, in particularly the ROs. I've talked about Alice as a romance, but I haven't touched on her as a character—which is frankly, terrific. There's a surprising amount of depth to her. She's the warmer, charismatic counterpart to Ioco, your other colleague, but she's no blushing maiden. She's incredibly brave—braver than me, the player—and has a fiery thirst for knowledge, no matter the cost. I usually don't care about male ROs, but I found Ioco to be a thoughtful, sarcastic, yet trustworthy friend. They honestly just feel like real people. No tropes to pin them down. I also appreciated the fact you could disagree with them but still have a strong, healthy relationship. That's trust, baby! ✅ [b]Player choice/reactivity.[/b] I played as a Dour, Compassionate, Blasphemous, Principled plague doctor (I know, what a combination). But I was quite surprised at the amount of flavor text and reactions to my attitude. There were a wide variety of responses, and all of them felt consistent. Also, I liked how Parrish treated political and religious subplots. Are deities and spirits real? If you lean into mysticism, hell yeah it is. If you played like me and rejected any religion, then curing the plague is all reason and science. Both playstyles are valid! ✅[b] Some surprising plot twists![/b] I was surprised by the real identity of a certain someone. And I also wasn't going to get involved with the political side of things and just stick to my role as a doctor, but, a certain someone in charge was quite rude to my character. At that point, I didn't need much convincing for me to decide to plot against them . . . ✅[b] Length.[/b] I was honestly surprised with the length. The total word count is 410,000, and it was supported by a lot of long paragraphs and detailed descriptions. I loved how much text was shown on the page, personally. It always bothers me when you make a choice, and there's only two or three lines about the effects. ✅[b] Achievements.[/b] 92 freakin' achievements? That's gotta be the most in a CoG title. [b][h2]Cons:[/h2][/b] 🟥 [b]For some reason, my character insists on removing the plague mask quite often.[/b] No, I do not [i]care[/i] you wish to kiss Alice, put the damn mask back on! I counted at least five times I took it off on my own volition. Bummer. 🟥 [b]I wish the plot had more quiet moments.[/b] This is a minor nitpick because the plot is actually quite well-paced, but the ROs take a backseat to the plot. I felt like we should have been able to have a sit down talk about all the super serious events the protagonist goes through. Instead, it seems like the political or religious plotlines are only briefly discussed with them. 🟥 [b]Short epilogue.[/b] In the epilogue, you get a brief scene on what your companions do after the plague. You get to choose your future, as well. I wish the epilogue was longer, considering ya know, the state of the town. Some more hints or descriptions on what you do with your chosen RO would have been nice. 🟥 [b]One faction is not as balanced as the other.[/b] For the most part, each faction that wants your attention is well-written. There are pros and cons to each choice, and what you want to happen might differ from what actually happens. But for me, I found the [spoiler]Crown/Sibyl [/spoiler]allegiance to be weaker than any other faction. They are written in-universe to be the overt villain and though I wanted to side with them to be a honorable subject, I just couldn’t see any reason to. [spoiler]The Crown[/spoiler], in general, barely shows up, though there seems to be an interesting backstory [spoiler](especially the comments on no one knowing their gender or who they are).[/spoiler] 🟥 [b]A game about a plague ... published in 2020 ...[/b] Would the author like to share their sources with the class? 🧐 [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
大体上来说比较无聊。主角来到被封锁隔离的小镇救治患者,但主线写得很散,没有任何危机感,剧情过渡不自然。就算是喜欢瘟疫医生题材的也没必要玩这个,瘟疫部分写得很少,主要还是在写上城区贵族与平民的矛盾,写得很俗套完全没新意。 没一个ro好吃,相关情节也不多,大家都是很工具人定位的角色。貌似没有什么检定,感觉随便选选都能过。
It's curious: I'd assumed that, the more fantastical the setting, the wider the opportunities might seem for a prospective player. And yet Mask of the Plague Doctor, despite placing itself in a mundane and quasi-historical setting, feels more free and liberated than most of the other games in Choice of Games' extensive catalog. There's plenty of moving parts in the game, all of which can be interacted with. Multiple different medical specialties, each of which can provide their own clues on how to solve the extensive puzzle that is the plague (I learned more from varying my approaches than I suspect I would with monomaniacal adherence to one method.) Political intrigue which one can throw themselves into, complete with a variety of outcomes and endings. Religious Schisms, cults, experimental drugs, friends of circumstance, impromptu lovers, rabbit and horse petting - it's all here, and more. All of it wrapped up in writing that takes itself seriously, but has the occasional light touch to keep it from becoming overbearingly bleak. Overall, the story was enthralling from start to finish, and looks like it offers up plenty of replay opportunities; I'm looking forward to trying out more. The ending I got was satisfying, though not "the happiest" in any particular regard, and I can't wait to see if I can do better on future playthroughs. Kudos to Peter Parrish for crafting such an excellent tale!
Ok i loved every moment of this. it's very well written. it really makes you think about your choices and the consequences they may have on the world.. 💀 and it definitely has a lot of replay value. highly recommended 👌 this game has Dr. C's Seal of approval
While the writing isn’t bad, I’ve enjoyed this interactive fiction title far less than the other dozen or so similar IF games I’ve played/read. The story was rather boring, featuring uninteresting characters and no real surprises. I suppose the only surprise was how little focus there was on the medical aspects of the story, such as treating patients and curing the plague. The game does have these aspects of course, but I was expecting this to be a core part of the experience given that you’re playing as a plague doctor in a quarantined town. But unfortunately it wasn’t, despite me consistently refusing to get involved in the politics and infighting between the game’s factions, instead maintaining the neutrality of a medical practitioner. I don’t know, maybe this was my issue; I missed all the good content mentioned by other reviewers because I tried to remain an impartial doctor and not take part in the political schemes. Also, I never felt the desperateness of the situation. I had a ton of supplies that I never used, the spread of the infection was never very high, and at no point did I worry that I wouldn’t be able to cure the plague. Basically, the game just felt very unsatisfying. On a positive note, the Alice romance wasn’t bad. Your relationship builds as you work together and the romantic scenes are short and not the focus, as would make sense for the situation, rather than dates being forced into the story unrealistically. And both Alice and Ioco (your male colleague, who I believe is also romanceable) felt like real people. Not the most interesting characters, but at least they were grounded and had their own strengths, flaws, and motivations. Your two colleagues and Lucia (a non-binary mercenary) are the only characters given much time in the story, so everyone else feels quite shallow. I suppose I should mention that the game does feature some identity stuff that people might call “woke” (such as the non-binary character and multiple same-sex couples in a game that doesn’t feature many couples), as well as a clear bias politically regarding some of the factions. I don’t personally care about this kind of stuff, as I just want good story and characters, but figured I should mention it since I know this can bother some people. Though it does break my immersion in the plot and setting when one faction (in this case, the socialists) are composed of all the morally good characters and the other faction (the mayor and the rich elites) are a bunch of terrible people. Do you want to help the nice old lady and her rebels save the workers and the poor from the awful elites who live in luxury in their mansions on the hill and hoard all the food? Or do you want to be a terrible person and instead help the arrogant, criminal mayor who treats you like crap and makes it clear how poorly she thinks of you? Ah, such a riveting and complex choice…
So this was an interesting story in that it completely drew my attention in the last 2-3 chapters. Honestly, the story was a bit hard to follow and really struggled to keep my interest prior to this point. I will say that I wasn't really a fan of how a simple choice that didn't seem even relevant or clear could easily lock you out of certain paths all together. 7/10
10/10 would wear the Mask of the Plague doctor again
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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