
FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what’s next.Key Features:The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
All the BIT.TRIP games are good, but FATE didn't capture me for a long period of time. The music and visuals are great as always, but it wasn't a particularly memorable experience. I would start with one of the RUNNER games and if you like it, maybe move onto this. Worth checking, but not a super strong recommendation.
I can understand the bad reviews, but I had my fun. Sure, you have very limited movement and the game was harder than expected, but I like it. I just like the look of this and the other parts so much. Give the game a try when it's on discount. Otherwise you can always return it.
BIT.TRIP FATE is the fifth part in the BIT.TRIP saga. Gameplay: It's an on-rails, bullet hell twin stick shooter. You shoot your way through enemies and collect cores from their remains. Let me tell you, out of all of the BIT.TRIP games, this is one of the most fun and somewhat satisfying. Killing a ton of enemies and hearing a loud 'beep' or 'boop' as cores fall out of their bodies is REALLY cool, in my opinion at least. There are a lot of enemy types that range from the "wouldn't hurt a fly" type to ones that throw a tsunami of beats at you. Some enemies also react to your MODE. The new mode introduced is GIGA, sporting a dark and gloomy purple theme. If you aren't in this mode, a few of the enemies may go easier on you, while if you are in GIGA, the enemies can have completely different attack patterns. There are also bosses at the end of each stage. Odd numbered stages feature challenging mini-bosses, while even numbered stages contain full bosses with different phases. While fighting bosses, it's best to be on a mode of ULTRA or above, as the higher the mode, the higher the damage you deal. Story (SPOILERS!): Taking place directly after BIT.TRIP RUNNER (and Runner2: Future Legend of Rhythm Alien), CommanderVideo and his friends are in pursuit of the Mingrawn Timbletot. After Radbot begins losing power, a little person known as 'Robotube' pops out and returns to CommanderVideo's friends. The Timbletot shows up, still spreading negativity and being anti-Commander Video, and CommanderVideo, determined to catch him once and for all, chases him. All seems to be going well, but on the inside, CommanderVideo's patience is wearing thin. He gradually becomes more desperate, to the point where he is beaten and bruised into frustration. Anger begins to rise in CommanderVideo, and by the end he meets his nemesis, the one he'd been hunting down. The Timbletot himself. After a long fight, CommanderVideo can't take it. His anger was too strong! He takes control of himself and charges into the Timbletot, killing him, but at the cost of his own life. In the end, CommanderVideo was able to kill the Timbletot, but it caused a sacrifice. Were it not for his anger, he would've killed Timbletot and lived to fight another day, but alas, negative feelings, a storm of rage got to CommanderVideo first, leading him into his inevitable fall. Shortly after the battle, CommandGirlVideo, CommanderVideo's closest friend, arrives at the arena. She tries looking for his friend, calling his name, checking around close by... but he was gone. Nothing remained, other than the conclusion. CommanderVideo was dead. All that CommandGirlVideo would feel would be sorrow, frustration and regret. After the credits, we are shown CommanderVideo's ascension. It was time for him to return home... Music: The music moves away from the chiptune, retro styled music and moves towards a more dubstep and depressing approach. Nothing much to say here other than how it makes you feel, but that's you, not me. You might not have the same feelings as me. Anyway, that's all I got for now.
Ça reste runner le plus intéressant, mais celui là est quand même synpathique. Vraiment simple on a juste à bouger de gauche à droite pour éviter les obstacles en tirant, c'est relax, mais intéressant je l'avoue. Par contre le prix... c'est souvent ça le problème. Moi je l'ai reçu en bundle. Donc plein prix peut-être pas, mais à rabais ou en bundle oui.
good
I don't think I share the experiences of the negative reviews for this game. Yes, it's a relatively simplistic rail shooter/bullet hell that punishes failure by forcing the player to restart the entire level. But if that's too much of a problem, there's difficulty settings that don't alter the gameplay but make the ordeal easier to get through without dying. I enjoyed the different power-ups from Commander Video's companions, each with their own strengths and weaknesses, particularly as the player modes-up. The music ir, typical for BIT.TRIP, enjoyable and suits the game very well. I would counsel that players would almost certainly want to deploy CursorJail to be able to have fun with this; Gaijin have form for not porting these WIi games to PC flawlessly, and the cursor escaping the window and throwing a spanner in the game is an excellent case in point.
BIT.TRIP FATE - прикольный аркадный шутер с неплохой музыкой. Мне понравился сюжет, геймплей и музыка. Да, звуки выстрелов не добавляют абсолютно никакого ритма игре, но играть в неё при этом всё ещё можно.
If you've found this, Please. Play it. It's a lost gem. The BIT.TRIP series are god tier, BIT.TRIP FATE is one such game I grew up with, same with BIT.TRIP RUNNER
I liked the game, specially because of the 6 levels and the power-up mechanics it has :D
The fact that only 8% of people have beaten the first level is really funny.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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