
Successor of "old school" games, Genesia Legacy is a challenging and punitive turn-based strategy game, easy to learn but hard to master.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai bien attendu avant de poster une review, pour laisser une chance au produit et voir l'attitude du développeur dans l'évolution des développements Mais là, c'est bon, ça va maintenant. Globalement, il y a 2 sujets qui font que ce jeu est et restera, au global, mauvais : 1) Le développeur a voulu reproduire son jeu sans le repenser ni réfléchir à avoir un équilibre. En vrac : - Le moral n'a aucun impact sur la probabilité de victoire dans un combat et les probabilités sont mal faites - On ne peut être spécialiste que d'un métier, et travailler dans une autre spécialité diminue la spécialité du métier précédent (marche même lorsque le bucheron niveau 5 se défend d'une attaque, il prend de l'exp soldat et passe niveau 4 bucheron, un sketch...). Sans parler de l'expérience du jardinier, inutile. - Le déplacement est une vaste blague : on est obligé de repasser par une maison pour attaquer, on ne peut pas sélectionner l'emplacement de sortie d'une maison, on ne peut faire que 3 cases sur une saison, et globalement, il faut sans arrêt 4 ou 5 clics pour faire une action - Pas de mini map - Pas de possibilité de mettre plusieurs colons au laboratoire ou sur une construction - Foreuse complètement inutile ou plutôt si, unique intérêt = mort 10 tours plus tard pour épidémie du fait de l'impact écologique dévastateur sans contre poids possible - L'écologie parlons-en, hyper mal scriptée : tu as beau planter 50 fleurs, tu as autant d'arbres qui poussent à chaque printemps (1 à 3, même si la proba sur chaque fleur est à 50%) et chaque terrain ne peut recevoir plus de 20 personnes au niveau de l'eau, et encore ça c'est si le terrain est plat (il y en a 3 ou 4 sur la map) - Aucune possibilité de sauvegarde (enfin si, via un script, mais il permet de sauvegarder un début de saison uniquement) - Il faut sans arrêt 8 clics pour faire une action, le jeu n'a pas été pensé pour un utilisateur, il a été pensé par un ingénieur Ce dernier point m'amène au sujet 2. 2) La mégalomanie et l'ancrage dans le passé du développeur - Ca commence sur sa page twitch ou sur celle du jeu : "Je peins le code comme un tableau, une oeuvre qui prend vie lentement sous mes doigts". Il va jusqu'à nommer le répertoire du jeu à son nom. Sur la page Facebook il passe son temps à parler des jeux auxquels il joue, sur son twitch il passe son temps à jouer. Donc rassurez-vous, à ce rythme, le jeu n'évoluera plus (il n'y a qu'à voir les évols sorties sur la A2 et A3, la blague) - Au lancement du jeu, on a droit à un message d'accueil idiot (le même que sur le jeu iPad) faisant référence au tilt d'or. Très bien, mais 24 ans après faut passer à autre chose, qu'on puisse faire un écho à ce succès dans une rubrique crédit, ok, mais là on frise le ridicule, surtout quand on voit que le jeu répète les mêmes idioties qu'en 1993 (l'adversaire est inutile, la science ne sert à rien, la quête des joyaux est injouable) - Le développeur dit vouloir faire un jeu offrant un challenge, cool j'adore ça. Ah oui mais non en fait, c'est juste que les choses ont été mal pensées et complexifient drastiquement le jeu. Un challenge, c'est une bonne IA, des choix décisifs, une stratégie à mettre en oeuvre. Il n'y a aucun des 3 dans le jeu - L'IA, parlons-en : les 2 adversaires sont morts au bout de 10 tours de jeu... Voilà les 2 points. Et franchement, c'est con. Parce que j'adore l'esprit du jeu. Ca manque, ce type de jeu... Mais pour moi c'est un fail.
Jeu à l'abandon ... Le créateur ne suit plus du tout le jeu !
For those who never played the original game, I recommend to not but it. However if you played like me, the 1994 PC version or his iPad version as well, then must check this updated version and buy it. You wont regreat. This is one of the best “old school” strategy game where you learn it playing since its not easy or so intuitive at first. I spent 13h playing and after starting 5 new games I can tell you that only now I´m make good progress. The author told about starting it as many time as you want to get practice and discovery how to progress. I’m already at season 289 and suffering some misfortune due to bad decisions but this is how life goes one. The first games I never crossed the barrier of 100 seasons!! Some tips after many headaches I had! :) 1. Each season has its own particularity. For example: Autumn is the best period to chop down a tree and Spring to turn it into planks. 2. Make sure to plant flowers otherwise you may run out of log during winter and you population get ill and would die quickly. 3. Never attack a wolf. It won’t attack you unless you do it. I did in my very first game then my pop got attacked and I lost less than 50 seasons. 4. Try always to have one male and female per house, so you can keep you pop growing. Otherwise move it, as pioneer, to another house. 5. Build ASAP a Lab so you can research interesting stuffs to progress in the game. I understand people who never played and expected something more about this game. Read carefully all analysis at Steam or any other forums around web. This is not a game like Civilization series, Europa Universalis, Empire Total War, etc. Like I said before this is an old school genre of game. I applaud the author Thomas Zighem to bring back this kind of genre from 90’s to XXI century! :)
I'm recommending this game, but I personally am refunding it. The game is good, it's a nice little strategy puzzle game, it's very difficult which is great. The reason I am refunding however, is the developers really bizarre attitude that the terrible UI is a feature, not a problem. Take for example, logs - if left out, they degrade. To prevent this you have to put them in storage. However, when you click on the logs, you are presented with a choice of villagers, and only one action they can take - chopping the logs. You hit this, and they turn into a lumberjack automatically and chop the logs into planks. How do you store the logs instead? Well let me quote the advice from the moderators (and not corrected or contradicted by the dev): Start quote: This game is made to be HARD above all it was made in a way that you NEED to discover everything for yourself. The game is realistic, if you're struggling with the tree wood gathering (for example), then ask yourself a simple question: How a lumberjack (is that era of time) will do if he was in that situation? (sic) End quote. Yeah - the official line is that part of the difficulty of the game is learning a UI that was purposefully made to be hard. If that sounds like mana from heaven for you, then my recommendation stands - this game is genuinely good, you will have a lot of fun. If that is a turn off, then I drop my recommendation. Walk away, check back in 6 months to see if they have sorted it out. That's what I intend to do.
Projet abandonné?
No updates for over a year. Abandoned.
Is this game done? It seems inferior to your original creation. You've lost the atmosphere and the grand game play of the original. I'm sorry to say this is a pale remake a a once great classic. I wish that the original can just be cloned with better graphics - that would have been so good. I'm really sad to see a legend die.
If you're looking for the original Ultimate Domain (US) / Genesia (EU), then steer clear of this game. I paid $19.99 for it and tried to give it a fair shake after discovering it's not much like the original. Sadly that is when I learned that if you play more than 2 hours on a game you are automatically disqualified by Steam from receiving a refund. Note to self, don't give games a fair shake if you don't love them after 20 minutes anymore. Perhaps the developer will one day turn this into a game worthwhile, but at it's current condition, it's not worth more than $1.99, and that's being generous.
This game is way too expensive for what it is. I didn't like the mix of hand drawn and real photos, it looked really cheap. Halfway through playing my villagers switched portraits. The game was way too easy too, really not hard to master. If you are looking for an old school game stay away from this, it's basically a cheap tablet game.
Wow, what an awful game. I played the original Ultimate Domain so much when I was a kid that I have all 5 maps memorized. But if you're expecting to wage war with old Karnak and Sun Tzu, think again. After 15 minutes, I got in a loop of collecting unlimited resources without ever being allowed to capture standards to expand my empire, or ever given new settlers to fill my empty houses. I never caught a glimpse of any other civilization and was blocked from making multiple workshops or inventors, so inventing crawled along at a snail's pace. There wasn't anything to do but watch animals move back and forth as my villagers continued stockpiling huge amounts of gold and resources to no purpose. The only thing to break up the tedium was random attacks by brigands. To add insult to injury, the graphics and gameplay feel like just a cheapo Chinese mobile strategy game, and the game inserts all sorts of juvenile sound effects and dialogue such as burping, farting, sex noises, diarrhea noises, etc.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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