
Bioweaver is an RPG game with the main content of treasure hunting and character building. You can use basic programming logic to deeply customize your skill sets, and you can also create organs with different attributes and functions with the special crafting system.
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About
In a mysterious underground laboratory, dangerous creatures have escaped. The road to the surface is blocked by many obstacles, but top scientists never complain about the environment. The organs and genes of unknown creatures can be your power. Make good use of them and create yourself a path of flesh and blood.
Use simple programming logic to build organ links. The skill building process is highly visualized and can be easily debugged.
The game includes hundreds of organs with different functions. Each organ can also be mutated to obtain additional affixes which can further generate more unpredictable changes.
The difficulty of the game can be automatically adjusted to the progress of the game. After completing the main acts, there are still more difficult challenges, more modes and content to explore.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉卖我10块也有点贵了 这种局外刷宝的方式,对我来说是比类幸存者讨喜一点的,但是这体量……要地图没地图,要任务没任务(nm一割草游戏为什么要塞读条房间),最后玩法还是个雷霆150难度?这种一点点加难度的设计也太没劲了 第一大关给的东西太泛用了,我巨人手和蚯蚓角从头用到尾
It is an absolute blast on a Steam Deck, a great companion for long journeys. Bioweaver has a somewhat more straightforward framework than the predecessor Bioprototype. If you like the previous one it's absolutely recommended. Also recommended if you are into the Vampire Survivors / roguelike game genre and want something with a different angle.
数值是一坨屎,一代的机制也没了,不明白意义何在。这玩意不是给我爽的吗?如果不是给我爽的,我可以退款吗?
despite this product being ai generated and wanting money for it, i would personally say that it's worth it. the gameplay is somewhat stale but the strategic aspect of character building, elevates the feel of the playthrough and really makes you think of how to progress through chapters. one small note to the devs; some of the bladders ingame look like ovaries due to how the uretor looks and or is positioned, don't change it. it's really funny to look at
[h1]強いて言えばおすすめ[/h1] 前作のバイオプロトタイプとは、別物のゲームといって良いぐらい感じが違う。 今作は理想の器官集め、アイテム集めをしないとけないため1プレイは短い物の作業気味になり爽快感が減った。 脊髄の発動がランダムだったり、神経の発動確率が%とになったりと前作に比べての不満は多々ある。 が、この作品から始めるのならば、そこそこは楽しめると思う。
At this price point it's genuinely good fun for a few hours. The game has immense depth from a combinatory perspective, but the gameplay gets quite repetitive after a while. I only completed the base 'Acts' 1-5 using a single brain, and did not change my build besides mutations post act 3. I still recommend the game if you are into checking out all kinds of builds to see what's possible. The problem with gameplay I had was that after my build was complete it became a walking sim and the combat was incredibly stale. You run away from the boss because he will kill you, and you one-shot regular monsters, so you can just stand still. Great little game with immense depth if you want to go that route, but lacks proper gameplay.
после этой игры совсем разочаровался в жанре рогалик. ужасная музыка и даже нельзя целиться для атаки. все происходит само собой
It's Bio-Prototype, but more, & again! I dig it, but it seems like all of the improvements have come with an equal shortcoming. It's like moving from Oblivion to Skyrim where it's cool that we have access to a lot more personal customizability & flexibility in the lack of any character class... but then on the other hand, the classes in Prototype allowed a focused specialization for specific builds beyond what's possible here. The AI-genned cutscenes are pretty cringe, and I wish I'd seen that warning before picking it up. I really hope the devs hire actual artists to replace those further down the line. Also, another pass on translation/localization for English is needed, just like it was in Prototype; the issues are very small but still noticeable, but in a game with such an importance on granular wording as this one, it's very important to make sure everything's clear and consistent. Overall though, yeah, I'm having fun with it. A bit grindy, a bit frustrating until you find a build that works for you, but still the same gameplay loop, and fun.
Game is abandoned but has enough content to recommend it.
War mir zu kompliziert bin ich early..
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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