
Vortica is a 2D action roguelite set in a solar system overrun by hostile aliens. Loot up, suit up, and shoot up as you battle against enemy hordes, explore derelict outposts, and hunt giant bosses. But remember to bring the right tools for the job!
Modeled estimate, not a reported figure. How we estimate →
Media

About


Endless hordes of different enemies, each requiring different strategies to overcome stands in your way. Dispose of wave after wave using everything from rusty automatic rifles to high powered plasma guns, or deploy automated sentry turrets to assist you.
Massive bosses are also waiting for you across the solar system, you’ll need to combine cunning and force to overcome them. As soon as your mission is completed, you need to haul ass. Get in your Vortal before it’s too late!

Find utility items like jumping boots, traps, and improvised explosives, or craft them yourself in your homebase. With over 100 items available, you can repel enemies, grow resources or light your way through dark powerless stations. There's a tool for everything!
Unlock increasingly advanced gear and expand your carrying capacity as you progress. Before long, the creatures that looked unbeatable will be the ones fighting for their lives. Finding new characters also unlocks more options in your home base, such as better crafting or new objectives.

Choose your own path and explore the solar system using Vortal technology to transport to a variety of locations. Rescue stranded civilians, eliminate deadly alien threats, and collect resources in roguelike raids.
Every run is different, some stations are plunged into darkness by power failures, some are saturated with radiation, and some force you to fight through facilities without gravity.
Play solo or team up with a friend for Co-op! (Gamepad required)
Multiple game modes: Adventure, Survival and Custom modes
A cute robot vacuum buddy in your home base, and a cat!

Team up for co-op runs, share strategies and setups, get the latest news, patch notes and updates on our Discord, look to the right for the invite link!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has serious and widespread game-breaking issues that prevent progress and completion in many different ways. From spending 10 hours to get a save that crashes to desktop every time it's opened, to spending 8 hours on a new save that is softlocked because of map generation failure, this game is not in a suitable state for a commercial release. If at some point this game has undergone a massive overhaul of rigorous testing and fixing, I might go back and try my currently-worthless saves again to see if the game can be finished. I would not start a new game just for that, and I do NOT recommend this game to anyone. As it stands, it's a waste of time.
I enjoyed the first couple hours for sure. After the first boss I was finding that not only was it starting to be boring with repetitive missions, the enemies were getting far more health than what my weapons could output. Eventually I had to lean on turrets to clear what used to be simple rooms. Towards the later levels in particular, if there were more than 4 enemies, my AA-12 shotgun simply wasn't enough. I tried switching to several different weapons like the mp5, P-Shooter (the only particle weapon I ever found), and several of the heat weapons but these enemies would easily soak up the damage I could deal and swarm me very quickly. I recommend people stay away from this one. If you really want to see what the good part is like, play the demo. after that, it's basically all down hill.
I've been seeing ads on this game and so excited for its release for MONTHS. Advertised as a "couch co-op" game. I pull up the couch, hook the pc up to the big screen, plug in the controllers, just to find out this is the clunkiest game I've played on a controller on PC in 10 years. So we try remote play together instead using mouse and keys because of how goofy, limited, and clunky the aiming is with controllers just to find out only one person can play with mouse and key. This game looks like it might be worth the 12 bucks on sale solo! But advertising as a couch co-op is criminal. Just introduce regular online co-op and it would be closer to "couch co-op" than its current state.
I wish Steam had a neutral option. The first few planets felt too easy and then the game jumps to a difficulty that is almost unplayable. Could be a skill issue on my end, maybe. I love the graphics and the soundtrack. I love the overall gameplay, albeit it starts to feel repetitive. I'm one planet away from Earth and after dying several times on my last level, I finally just did the objective and ran, taking damage along the way. After that, I just don't have the drive to keep playing until the end. It's clear the game gives you challenges so you can change up your loadout, which I am all here for, but it doesn't give you nearly enough slots to have an effective loadout. Any buffs to bullet damage or reload speed also seem totally unnoticeable. It's obvious the devs are passionate about their game and did such a fantastic job with it. I can't give this a negative review but I would like to see more balance in the gameplay before I return to it.
The beginning of the game seems fine at first and neat game easy to understand etc. love the graphics and game play. When doing loadouts, the big weapons suck because they require too much space in the loadout and too time to either recharge or reload even with the added passives when your in a bind that requires quick action against a bunch of aliens, but later when you get towards the end, the monoliths just rip you a new one and can't get past the overwhelming amounts of them that keeps spawning, Monoliths need to be toned down a bit and spawn rate of them shouldn't be crazy amounts. maybe its just me but monoliths even on normal difficulty solo is just impossible to get past when they spawn and spawn and no way to get to the vortal with out like 10 of them killing you all at the same time. I'm on the second to last mission, the galaxy garden mission and just can't do it solo, impossible, tried for about 4 hours straight with various loadouts and no matter what I'm overwhelmed and over powered by monoliths, I can clear the beginning but its getting back out to the portal is the problem, by the time i get the vorizum and attempt to fight back I'm met with impossible odds. I might just skip this mission. After playing around with some loadouts and attempting the last mission i couldn't beat, I was able to finally brain storm how to pass it even though it was a horrible vortal spot to get back to, great game for the price, I would say so.
Game keeps crashing for me. I fixed the first reason. But now i keep getting coreclr.dll crashes. Here is my crash log. Ive downloaded new drivers, downloaded latest .net sdk, restarted, and a few other things. crashed again- ill add the other crash log: Error occurred at 5/30/2026 7:19:56 PM Vortica Version: 1.0.5.2 Total Elapsed Gametime: 00:02:05 Coop Enabled: False Error message: Object reference not set to an instance of an object. Stack trace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration) at Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushVertexArray(Int32 start, Int32 end, Effect effect, Texture texture) at Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch(SpriteSortMode sortMode, Effect effect) at Vortical.StationLight2.Draw(SpriteBatch spriteBatch) at Vortical.World.Draw(SpriteBatch spriteBatch) at Vortical.Universe.Draw(SpriteBatch spriteBatch) at Vortical.GameplayState.Draw(SpriteBatch spriteBatch) at Vortical.VorticalGame.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Vortical.Program.Main() _Second crash log____________________ Application: Vortica.exe CoreCLR Version: 7.0.2024.26716 .NET Version: 7.0.20 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Stack: at FontStashSharp.SpriteFontBase.MeasureString(System.Text.StringBuilder, System.Nullable`1<Microsoft.Xna.Framework.Vector2>, Single, Single, FontStashSharp.FontSystemEffect, Int32) at FontStashSharp.RichText.LayoutBuilder.GetNextChunk(Int32 ByRef, System.Nullable`1<Int32>) at FontStashSharp.RichText.LayoutBuilder.Layout(System.String, FontStashSharp.SpriteFontBase, System.Nullable`1<Int32>, Boolean) at FontStashSharp.RichText.RichTextLayout.Update() at FontStashSharp.RichText.RichTextLayout.Draw(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, System.Nullable`1<Microsoft.Xna.Framework.Vector2>, Single, Microsoft.Xna.Framework.Vector2, Single, FontStashSharp.RichText.TextHorizontalAlignment) at Vortical.DrawController.DrawString(Microsoft.Xna.Framework.Graphics.SpriteBatch, System.String, Int32, System.String, Microsoft.Xna.Framework.Rectangle, Alignment, Microsoft.Xna.Framework.Color, System.Nullable`1<Microsoft.Xna.Framework.Color>, System.Nullable`1<Microsoft.Xna.Framework.Color>, System.Nullable`1<Microsoft.Xna.Framework.Vector2>, Boolean, Boolean, Boolean, Boolean) at Vortical.UIElement.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) at Vortical.UIElement.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) at Vortical.UIElement.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) at Vortical.PlayerUI.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) at Vortical.GameplayState.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) at Vortical.VorticalGame.Draw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.DoDraw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at Vortical.Program.Main()
I liked it. It has good and bad sides. I think it is enough of a starting point to further expand in a sequel. Not a single issue during my playthrough. Played it shamelessly on easier difficulty because I don't like sweating too much with video games. Enemies were fun to play against. Best map is the first map, which is tragic. Most maps feel pathetically small and uninspired, with extremely minimalistic details, that don't give any tangible identity for the place you are supposed to be in. Weapons have decent variety and are generally fun to use. Overreliance on the turrets as a mob clearer kinda constrains the gameplay but if you like playing the turret guy in games, you will like it. Loadout system also feels a bit constraining but still adds a spice to the gameplay that makes you want to plan properly for the missions. Not having a way to track the collected lore texts in the base is a crime. I have no idea what the lore is because I read about the lore in bases / lobbies :D Some items are invaluable, while some are absolutely useless and I don't even bother trying them, which is a waste of time for the dev. All items that you stumble on must have at least some minimal value for you as a player or it is just a disappointment and demerit for the game. Some items that seem useful are actually useful once or twice in the whole playthrough and you realize too late because it is not properly explained that the game mission screen specifies when they are useful and you don't use them anywhere else, and then you suffer regret for wasting loadout points on them for no reason. The base feels empty and barely utilized. Bosses are weirdly balanced and feel out of order. Last one is hilariously the easiest and the spider one is the most ridiculously brutal for some reason :D Fun but forgettable in its bland absence of eyecandy in simple moments of cool things happening or cool people doing stuff in cool places. Autor should focus on art style and lovability of the characters, diversifying the gameplay styles and adding more linear handcrafted moments in between generic combat rumble, trough better map design and maybe metroidvania progression.
游戏点子不错,后期变身人型高达的点子很好,你可以同时操作不少武器,只要键位还有空。但是游戏难度平衡问题很大,首先是一直缺钱,因为你的负重和血量都大部分需要钱来做,系统还不允许你在低难度刷钱,做完就消失了,主线任务里几乎是推着你往越高难走,然后稀里糊涂打过第一场boss战后就是难度逆天的转折点了,后期的敌人会像疯了一样刷出来,长得像墓碑的monolith血又厚蓄力激光又快又准,1个已经很不好躲了,关闭刷兵传送门的任务它还库库刷,你干掉它的速度根本比不上它出来的速度,低重力环境下它能把你抽的像陀螺一样旋转。严重怀疑官方有没有设计过后期任务的难度曲线。
Game is too annoying to be fun, loadout system is straight garbage, boss fights are tedious, some of the levels just make me want to tear my hair out. Combined with no bestiary and all the enemies feeling the same leads to frustration with choosing the correct loadout each time because some weapons will do basically no damage to the enemies. The levels all feel the same, basically the gunplay/combat is supposed to be the highlight of this game and it just falls so flat. The turrets especially are touted as being the big thing, but they're all so tedious to operate and so annoying. At this point I'm forcing myself to play because I'm over the 2 hour mark, the game was sorta fun for the first bit but now it's pure tedium and one annoyance after the other. Not to mention the story is so uninspired and uninteresting, it's like the game had so much potential but squanders it all
rescued ember but not omar, lol (omar is a progression tool, while ember is a story tool). got some kinks to work out but it's still a fun game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Escape First | $41.8K | 441 | 67% | $5.99 |
| Snooker Nation Championship | $41.8K | 327 | 63% | $3.99 |
| The Treasures of Montezuma 3 | $41.8K | 654 | 65% | $3.99 |
| Heroes of the Three Kingdoms 2 | $41.8K | 1.9K | 93% | $0.99 |
| Westale: Peelgrimage | $41.8K | 478 | 69% | $4.99 |
| A Bastard's Tale | $41.8K | 392 | 81% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Warhammer 40,000: Rogue Trader | $48.8M | 46.5K | 88% | $49.99 |